Difference between revisions of "Master of Everything (3.5e Class)"

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'''{{Anchor|Imitate Alignment}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a swift action, the Master of Everything can change his alignment for 1 minute per class level. This does not change his personality. The Master of Everything may do this twice per day at level 2, and an additional time per day every 3 levels after 2nd.
 
'''{{Anchor|Imitate Alignment}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a swift action, the Master of Everything can change his alignment for 1 minute per class level. This does not change his personality. The Master of Everything may do this twice per day at level 2, and an additional time per day every 3 levels after 2nd.
  
'''{{Anchor|Imitate Excellence}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a swift action, the Master of Everything can increase his BAB to be equal to his character level, and get a rank bonus to his skills equal to his character level plus 3. In addition, he adds twice his class level to his saving throws, and becomes proficient with all weapons, armor, and shields. This lasts for 1 round per class level. The Master of Everything may do this twice per day at level 3, and an additional time per day every 3 levels after 3rd.
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'''{{Anchor|Imitate Excellence}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a swift action, the Master of Everything can increase his BAB to be equal to his character level, and get a rank bonus to his skills equal to his character level plus 3. In addition, he adds half his class level to his saving throws, and becomes proficient with all weapons, armor, and shields. This lasts for 1 round per class level. The Master of Everything may do this twice per day at level 3, and an additional time per day every 3 levels after 3rd.
 
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Revision as of 19:56, 23 September 2010

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Author: Foxwarrior (talk)
Date Created: 9/22/10
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Master of Everything

The Master of Everything often acts like a Deus Ex Machina, only stopping by long enough to solve all problems. This is actually because he'd turn out to be pretty useless if he stayed any longer.

Making a Master of Everything

The Master of Everything can be good at any role for a short period of time.

Abilities: Unfortunately, the Master of Everything's class imitation ability doesn't change his ability scores. Therefore, your ability score choices will affect which options are most viable.

Races: Races filled with envy and laziness like being Masters of Everything.

Alignment: Any.

Starting Gold: 3d4×10 gp (75 gp).

Starting Age: Simple.

Table: The Master of Everything

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +0 Imitate Class 2/day
2nd +0 +0 +0 +0 Imitate Alignment 2/day
3rd +0 +1 +1 +1 Imitate Excellence 2/day
4th +0 +1 +1 +1 Imitate Class 3/day
5th +0 +1 +1 +1 Imitate Alignment 3/day
6th +0 +2 +2 +2 Imitate Excellence 3/day
7th +0 +2 +2 +2 Imitate Class 4/day
8th +0 +2 +2 +2 Imitate Alignment 4/day
9th +0 +3 +3 +3 Imitate Excellence 4/day
10th +0 +3 +3 +3 Imitate Class 5/day
11th +0 +3 +3 +3 Imitate Alignment 5/day
12th +0 +4 +4 +4 Imitate Excellence 5/day
13th +0 +4 +4 +4 Imitate Class 6/day
14th +0 +4 +4 +4 Imitate Alignment 6/day
15th +0 +5 +5 +5 Imitate Excellence 6/day
16th +0 +5 +5 +5 Imitate Class 7/day
17th +0 +5 +5 +5 Imitate Alignment 7/day
18th +0 +6 +6 +6 Imitate Excellence 7/day
19th +0 +6 +6 +6 Imitate Class 8/day
20th +0 +6 +6 +6 Imitate Alignment 8/day

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Bluff (Cha), Control Shape (Wis), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Speak Language (None), Use Rope (Dex).

Class Features

All of the following are class features of the Master of Everything.

Weapon and Armor Proficiency: The Master of Everything is not proficient with any weapons or armor.

Imitate Class (Su): As a standard action, the Master of Everything can gain all of the class features of any class (other than Master of Everything) for 1 round, plus an additional 1 round per class level. Prepared spell slots and other such things are filled instantaneously with legal options of his choice, and all class features of any classes he imitates are immediately ready to use. The Master of Everything may do this twice per day at level 1, and an additional time per day every 3 levels after 1st.

Imitate Alignment (Su): As a swift action, the Master of Everything can change his alignment for 1 minute per class level. This does not change his personality. The Master of Everything may do this twice per day at level 2, and an additional time per day every 3 levels after 2nd.

Imitate Excellence (Su): As a swift action, the Master of Everything can increase his BAB to be equal to his character level, and get a rank bonus to his skills equal to his character level plus 3. In addition, he adds half his class level to his saving throws, and becomes proficient with all weapons, armor, and shields. This lasts for 1 round per class level. The Master of Everything may do this twice per day at level 3, and an additional time per day every 3 levels after 3rd.




Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorFoxwarrior +
Base Attack Bonus ProgressionOther +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillAutohypnosis +, Bluff +, Control Shape +, Diplomacy +, Disguise +, Escape Artist +, Forgery +, Speak Language + and Use Rope +
Skill Points2 +
SummaryThe Master of Everything seems like the most powerful character in existence. Until you try to get him to do something a minute later, of course. +
TitleMaster of Everything +
Will Save ProgressionPoor +