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Revision as of 21:36, 1 October 2010
Transitive Plane of Figment
The transitive plane of figment coexists with the astral plane, and thus every other plane. Permanent portals to this plane blink out if forgotten, as the plane is made of that which is remembered. The memories are faint though, so individual areas will look very general.
Plane Traits
Physical Traits
- Time: As remembered. In places of great joy, time might flow faster. If places of sorrow and doldrums, or out in the serene wild, time may slow down and even halt.
- Size: Finitely infinite. Only places that are remembered exist.
- Morphic: Mentally morphic. Creatures coexistent to the plane of Figment create it through their awareness.
Magic, Alignment, and Energy/Elemental Traits
- Elemental Dominance: None
- Energy Dominance: For most creatures, none. Creatures that feed off of the minds of others, such as Mind Flayers, treat this as a major positive energy dominant plane.
- Magic Trait: Divinations and Enchantments are cast at +1 Caster Level
Plane Links
Plane Shift, color pools, and ethereal curtains allow entry.
Plane Inhabitants
Very few real creatures call this plane their home, as they have little control over what is remembered and what is not. Instead, conscious emotions become real here. Rage and the savagery of animals are the more dangerous emotions to affect this plane, creating creatures that attack whatever they see.
Creatures that feed off of the minds of others, such as Mind Flayers are unlikely to travel on this plane.
Movement and Combat
If a creature tries to stray too far from the remembered portion of the plane, it is probable they will fall into the Nevervoid.
Features of the Plane
Things created by the remembrance trait fade away into nothing when the leave the plane.
Template:3.5e Environments Breadcrumb
Havvy's Homebrew (191 Articles)
Havvyv
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Spellstrained1
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Arcane Bane, Arcane Theft, Constraining Blast, Mind Numbing Stab, Mindlock Strike, Nullstrain, Quicken Invocation, Ring of Mental Transformation, Spell Drain, Spellcutting, Spellslashing, Spellslashing Burst, Spellstrained, Still Invocation
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Character Options
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Abyssal Heritor Warlock, Act Fast, Arcane Metamagic, Blocked Opportunity, Bonus Power, Colourful Flag, Colourful Flag, Improved, Contagious Aura of Success, Contagious Evasion, Contagious Mettle, Contagious Success, Continued Mind Enhancement, Continued Mind Enhancement, Rogue Balance, Deadly Blast, Disciplined Charge, Disciplined Cleave, Disciplined Trip, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Enhancement Power Attack, Extended Shot, Extra Daily Spell, Extra Dark Invocation, Far Throw, Flurry of Blasts, Fool Me Once, Friends Fate, Heightened Potion, Improved Wingpin, Increased Toxin Pool, Just A Flesh Wound, Keen Enhancement, Loser of The Game, Luminaphobia, Magical Vigor, Mass Manifesting, Mass Spellcasting, Mind Numbing Stab, Narrow Mind, Overcome Deficiency, Phantasmal Summons, Practiced Turner, Purge Vulnerability, Quicken Invocation, Quickened Death Attack, Reprogram, Share Spell Metamagic, Shored Weakness, Short Sleeper, Sociopath, Solipsistic Sanity, Spell Drain, Still Invocation, Strong Throw, Sublime Practice, Throw Potion, Tough Wizard, True Genesis, Unfate, Upgrade, Weapon Enhancement Specialization, Wild Versatility
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Invocations
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Blast of Defeat, Constraining Blast, Corrosive Blast, Critical Blast, Eldritch Eye, Elemental Blast, Evasive Spirit, Ignitable Spirit, Miniature Blast, Precise Blast, Precise Senses, Slipskin, Subdual Strike, Susceptible Strike, Volcanic Resilience
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Variants and Terms
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Basic Magic Strike, Cramped, Cross-Discipline Maneuvers, Die Pool for Ability Scores, Fog, Fragile Weapons, Half-Damage on Hit Roll equal to AC, Ongoing Damage, Pathfinder Oracle Curses as Tome Feats, Precision Resistance, Realistic Weapon Damage, Restricted Aligned Spells, Scaling Maneuvers, Spellstrained, Susceptible, Tome Styles, Truedeath Fog, Uncentered, Weather
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Class Ability Components
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Arcane Bane, Arcane Theft, Beguiling Remark, Beshadowing Strike, Chain Attack, Curse of the Day, Curse of the Night, Dark One's Own Luck, Darkball, Decency, Dive of the Eagle, Fear of The Other, Focus Spell, Gaussian Property of Distribution, Greater Nonlethal Field, Horizon's Push, Hyperbolic Asymptote, Jelly, Jelly Katamari, Mindlock Strike, Nonlethal Field, Partial Shadow, Power Word The Game, Practice Field, Recreation, Refit Limb, Restful, Restructure, Restructure, Greater, Restructure, Lesser, Restructure, Mass Lesser, Restructuring Circle, Revigorize, Revive Construct, Rien's Spontaneous Regression, See The Unseen, Seen but Unseen, Shadow's Trip, Time, Unwary Harassment, Weightless Object, Zeno's Lemma, Zone of Restructuring, Zone of Vigor
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Other
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Abyssalbred, Antistrain, Avicularia, Belt of Temporal Summoning, Boots of the Summoned Hulk, Celestubus, Chemist, Coffee, Crate, Damage Susceptibility, Dire Hypnotoad, Eldritch Blast Specialist, Enchanted Pouch, Fell Contract, Hyper, Hypno, Identity Disc, Klein, Klein Sword, Logarithmic, Nullstrain, Ring of Lesser Warmth, Ring of Mental Transformation, Self-Repair, Shadow Adept, Shadow Pact Warlock, Spellcutting, Spellslashing, Spellslashing Burst, Sublime Bane, Summoning Gloves, Summoning Gloves of Magnificence, Truecenter Crystal, Weightless, Wingpin, Yoshi
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