Difference between revisions of "SRD:Fire Mephit"
m (Monster Modernizing (bot-assisted)) |
m (Text replace - "Category:Monster" to "Category:Monster ") |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 33: | Line 33: | ||
Fire mephits speak Common and Ignan. | Fire mephits speak Common and Ignan. | ||
− | === | + | ===Combat=== |
'''[[SRD:Breath Weapon|Breath Weapon]] ([[SRD:Su|Su]]):''' 15-foot cone, damage 1d8 fire, [[SRD:Saving Throw|Reflex]] half [[SRD:DC|DC]] 12. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based and includes a +1 racial adjustment. | '''[[SRD:Breath Weapon|Breath Weapon]] ([[SRD:Su|Su]]):''' 15-foot cone, damage 1d8 fire, [[SRD:Saving Throw|Reflex]] half [[SRD:DC|DC]] 12. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based and includes a +1 racial adjustment. | ||
'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' 1/hour—''[[SRD:Scorching Ray|scorching ray]]'' ([[SRD:DC|DC]] 14) as the spell cast by a 3rd-level [[SRD:Sorcerer|sorcerer]]; 1/day—''[[SRD:Heat Metal|heat metal]]'' ([[SRD:DC|DC]] 14). [[SRD:Caster Level|Caster level]] 6th. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based. | '''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' 1/hour—''[[SRD:Scorching Ray|scorching ray]]'' ([[SRD:DC|DC]] 14) as the spell cast by a 3rd-level [[SRD:Sorcerer|sorcerer]]; 1/day—''[[SRD:Heat Metal|heat metal]]'' ([[SRD:DC|DC]] 14). [[SRD:Caster Level|Caster level]] 6th. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based. | ||
+ | |||
+ | '''Summon Mephit ([[Sp]]):''' Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a summon monster spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell. | ||
'''[[SRD:Fast Healing (Special Ability)|Fast Healing]] ([[SRD:Ex|Ex]]):''' A fire mephit heals only if it is touching a flame at least as large as a torch. | '''[[SRD:Fast Healing (Special Ability)|Fast Healing]] ([[SRD:Ex|Ex]]):''' A fire mephit heals only if it is touching a flame at least as large as a torch. | ||
Line 46: | Line 48: | ||
[[Category:SRD]] | [[Category:SRD]] | ||
[[Category:OGL]] | [[Category:OGL]] | ||
− | [[Category:Monster]] | + | [[Category:Monster]] |
[[Category:Elemental Plane of Fire|{{BASEPAGENAME}}]] | [[Category:Elemental Plane of Fire|{{BASEPAGENAME}}]] | ||
[[Category:Cohort|{{BASEPAGENAME}}]] | [[Category:Cohort|{{BASEPAGENAME}}]] | ||
[[Category:Mephit|{{BASEPAGENAME}}]] | [[Category:Mephit|{{BASEPAGENAME}}]] |
Latest revision as of 18:01, 3 March 2014
This material is published under the OGL |
FIRE MEPHIT[edit]
Size/Type: | Small Outsider (Extraplanar, Fire) |
---|---|
Hit Dice: | 3d8 (13 hp) |
Initiative: | +5 |
Speed: | 30 ft. (6 squares), fly 50 ft. (average) |
Armor Class: | 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15 |
Base Attack/Grapple: | +3/–1 |
Attack: | Claw +4 melee (1d3 and 1d4 fire) |
Full Attack: | 2 claws +4 melee (1d3 and 1d4 fire) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Breath weapon, spell-like abilities, summon mephit |
Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., immunity to fire, fast healing 2, vulnerability to cold |
Saves: | Fort +3, Ref +4, Will +3 |
Abilities: | Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15 |
Skills: | Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings) |
Feats: | Dodge, Improved Initiative |
Environment: | Elemental Plane of Fire |
Organization: | Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types) |
Challenge Rating: | 3 |
Treasure: | Standard |
Alignment: | Usually neutral |
Advancement: | 4–6 HD (Small); 7–9 HD (Medium) |
Level Adjustment: | +3 (cohort) |
Fire mephits come from the Elemental Plane of Fire.
A fire mephit is about 4 feet tall and weighs about 1 pound.
Fire mephits speak Common and Ignan.
Combat[edit]
Breath Weapon (Su): 15-foot cone, damage 1d8 fire, Reflex half DC 12. The save DC is Constitution-based and includes a +1 racial adjustment.
Spell-Like Abilities: 1/hour—scorching ray (DC 14) as the spell cast by a 3rd-level sorcerer; 1/day—heat metal (DC 14). Caster level 6th. The save DC is Charisma-based.
Summon Mephit (Sp): Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a summon monster spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell.
Fast Healing (Ex): A fire mephit heals only if it is touching a flame at least as large as a torch.
Back to Main Page → System Reference Document → Creatures
Alignment | Usually neutral + |
Challenge Rating | 3 + |
Environment | Elemental Plane of Fire + |
Level Adjustment | +3 (cohort) + |
Size | Small + |
Subtype | Extraplanar + and Fire + |
Title | Fire Mephit + |
Type | Outsider + |