Difference between revisions of "SRD:Fire Mephit"

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Fire mephits speak Common and Ignan.
 
Fire mephits speak Common and Ignan.
===COMBAT===
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===Combat===
 
'''[[SRD:Breath Weapon|Breath Weapon]] ([[SRD:Su|Su]]):''' 15-foot cone, damage 1d8 fire, [[SRD:Saving Throw|Reflex]] half [[SRD:DC|DC]] 12. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based and includes a +1 racial adjustment.
 
'''[[SRD:Breath Weapon|Breath Weapon]] ([[SRD:Su|Su]]):''' 15-foot cone, damage 1d8 fire, [[SRD:Saving Throw|Reflex]] half [[SRD:DC|DC]] 12. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based and includes a +1 racial adjustment.
  
 
'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' 1/hour—''[[SRD:Scorching Ray|scorching ray]]'' ([[SRD:DC|DC]] 14) as the spell cast by a 3rd-level [[SRD:Sorcerer|sorcerer]]; 1/day—''[[SRD:Heat Metal|heat metal]]'' ([[SRD:DC|DC]] 14). [[SRD:Caster Level|Caster level]] 6th. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.
 
'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' 1/hour—''[[SRD:Scorching Ray|scorching ray]]'' ([[SRD:DC|DC]] 14) as the spell cast by a 3rd-level [[SRD:Sorcerer|sorcerer]]; 1/day—''[[SRD:Heat Metal|heat metal]]'' ([[SRD:DC|DC]] 14). [[SRD:Caster Level|Caster level]] 6th. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.
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'''Summon Mephit ([[Sp]]):''' Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a summon monster spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell.
  
 
'''[[SRD:Fast Healing (Special Ability)|Fast Healing]] ([[SRD:Ex|Ex]]):''' A fire mephit heals only if it is touching a flame at least as large as a torch.
 
'''[[SRD:Fast Healing (Special Ability)|Fast Healing]] ([[SRD:Ex|Ex]]):''' A fire mephit heals only if it is touching a flame at least as large as a torch.
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[[Category:SRD]]
 
[[Category:SRD]]
 
[[Category:OGL]]
 
[[Category:OGL]]
[[Category:Monster]]
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[[Category:Monster]]  
 
[[Category:Elemental Plane of Fire|{{BASEPAGENAME}}]]
 
[[Category:Elemental Plane of Fire|{{BASEPAGENAME}}]]
 
[[Category:Cohort|{{BASEPAGENAME}}]]
 
[[Category:Cohort|{{BASEPAGENAME}}]]
 
[[Category:Mephit|{{BASEPAGENAME}}]]
 
[[Category:Mephit|{{BASEPAGENAME}}]]

Latest revision as of 18:01, 3 March 2014

This material is published under the OGL

FIRE MEPHIT[edit]

Size/Type: Small Outsider (Extraplanar, Fire)
Hit Dice: 3d8 (13 hp)
Initiative: +5
Speed: 30 ft. (6 squares), fly 50 ft. (average)
Armor Class: 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15
Base Attack/Grapple: +3/–1
Attack: Claw +4 melee (1d3 and 1d4 fire)
Full Attack: 2 claws +4 melee (1d3 and 1d4 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, summon mephit
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., immunity to fire, fast healing 2, vulnerability to cold
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15
Skills: Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings)
Feats: Dodge, Improved Initiative
Environment: Elemental Plane of Fire
Organization: Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually neutral
Advancement: 4–6 HD (Small); 7–9 HD (Medium)
Level Adjustment: +3 (cohort)

Fire mephits come from the Elemental Plane of Fire.

A fire mephit is about 4 feet tall and weighs about 1 pound.

Fire mephits speak Common and Ignan.

Combat[edit]

Breath Weapon (Su): 15-foot cone, damage 1d8 fire, Reflex half DC 12. The save DC is Constitution-based and includes a +1 racial adjustment.

Spell-Like Abilities: 1/hour—scorching ray (DC 14) as the spell cast by a 3rd-level sorcerer; 1/day—heat metal (DC 14). Caster level 6th. The save DC is Charisma-based.

Summon Mephit (Sp): Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a summon monster spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell.

Fast Healing (Ex): A fire mephit heals only if it is touching a flame at least as large as a torch.



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