Difference between revisions of "SRD:Cure Light Wounds"
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m (Text replace - "Clr" to "Cleric") |
m (Text replace - "Pal" to "Paladin") |
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| school=Conjuration | | school=Conjuration | ||
| subschool=Healing | | subschool=Healing | ||
− | | lvl=[[SRD:Blackguard Spell List|Blg]] 1, Bard 1, Cleric 1, Druid 1, [[SRD:Healing Domain|Healing]] 1, | + | | lvl=[[SRD:Blackguard Spell List|Blg]] 1, Bard 1, Cleric 1, Druid 1, [[SRD:Healing Domain|Healing]] 1, Paladin 1, Ranger 2 |
| comp=V, S | | comp=V, S | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] |
Revision as of 07:23, 10 April 2011
This material is published under the OGL |
Conjuration (Healing) | |
Level: | Blg 1, Bard 1, Cleric 1, Druid 1, Healing 1, Paladin 1, Ranger 2 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Creature touched |
Duration: | Instantaneous |
Saving Throw: | Will half (harmless); see text |
Spell Resistance: | Yes (harmless); see text |
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
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