Difference between revisions of "Patron of Dreams (4e Power)"

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|effect=You summon an immortal creature within 5 squares of you in an unoccupied space. The creature has defenses equal to your defenses, and has hit points equal to one-quarter of your maximum hit points. The creature can move alongside your character, but must stay within range. If the creature strays beyond your range, the spell ends immediately and you take a -2 penalty to Will until the start of your next turn. If the creature ends its move adjacent to an ally, the creature can grant that ally a power bonus to their next attack roll equal to your Wisdom modifier. The conjured figure lasts until the end of the encounter, or until it reaches 0 hit points. You can also end the spell as a minor action, taking no penalties. The creature can also become the center point of your ranged, close, and area  burst attacks as well. The figure is treated as an ally for the purpose of flanking.
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|effect=You summon an immortal creature within 5 squares of you in an unoccupied space. The creature has defenses equal to your defenses, and has hit points equal to one-quarter of your maximum hit points. The creature can move alongside your character, but must stay within range. If the creature strays beyond your range, the spell ends immediately and you take a -2 penalty to Will until the start of your next turn. If the creature ends its move adjacent to an ally, the creature can grant that ally a power bonus to their next attack roll equal to your Wisdom modifier. The creature lasts until the end of the encounter, or until it reaches 0 hit points. You can also end the spell as a minor action, taking no penalties. The creature can also become the center point of your ranged, close, and area  burst attacks as well. The creature is treated as an ally for the purpose of flanking, and can grant a power bonus equal to your Constitution modifier to any ally that is flanking with it.
 
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Revision as of 08:10, 3 May 2011

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Author: Xeadin (talk)
Date Created: 5-3-11
Status: Complete
Editing: Clarity edits only please
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Patron of Dreams
Dreamweaver Utility 22
You create a living incarnation of one of your memories to serve your allies for a short time.
Daily ✦ Divine, Conjuration
Standard Action Ranged 5
Effect: You summon an immortal creature within 5 squares of you in an unoccupied space. The creature has defenses equal to your defenses, and has hit points equal to one-quarter of your maximum hit points. The creature can move alongside your character, but must stay within range. If the creature strays beyond your range, the spell ends immediately and you take a -2 penalty to Will until the start of your next turn. If the creature ends its move adjacent to an ally, the creature can grant that ally a power bonus to their next attack roll equal to your Wisdom modifier. The creature lasts until the end of the encounter, or until it reaches 0 hit points. You can also end the spell as a minor action, taking no penalties. The creature can also become the center point of your ranged, close, and area burst attacks as well. The creature is treated as an ally for the purpose of flanking, and can grant a power bonus equal to your Constitution modifier to any ally that is flanking with it.


Back to Main Page4e Homebrew4e PowersDreamweaver Powers

Action TypeStandard Action +
AuthorXeadin +
Identifier4e Power +
KeywordDivine + and Conjuration +
Level22 +
RangeRanged5 +
RatingUndiscussed +
TitlePatron of Dreams +
TypeDreamweaver Utility Power +
UsageDaily +