Difference between revisions of "Alternative Iterative Attacks (3.5e Variant Rule)"
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The use of this variant actually gives a small boost in power to meleers who need to roll around 8-13 to hit an enemy at their highest attack bonus. Only when the AC of an enemy is very low (required 1-3 rolled at highest BAB) or very high (requiring 18-20 rolled at highest BAB) will the "usual" method of iterative attacks be more effective. | The use of this variant actually gives a small boost in power to meleers who need to roll around 8-13 to hit an enemy at their highest attack bonus. Only when the AC of an enemy is very low (required 1-3 rolled at highest BAB) or very high (requiring 18-20 rolled at highest BAB) will the "usual" method of iterative attacks be more effective. | ||
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+ | ;Incidentally, the use of this variant carries with it a change to the Two-Weapon Fighting rules, as detailed below | ||
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+ | ==== Change to Fighting with Two Weapons ==== | ||
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+ | When making a full-attack action with an off-hand weapon, you gain an extra attack with that weapon. You take a -8 penalty to both your regular and offhand attacks with that weapon. If the off-hand weapon is a Light weapon, the penalty is reduced by two. (Unarmed strikes and natural attacks are always considered Light weapons.) | ||
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+ | ==== Changes to feats ==== | ||
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+ | ;Two-Weapon Fighting: | ||
+ | Replace Normal with the above description of Two-Weapon Fighting, and replace the Benefit section of the feat with the following: The penalties you take from fighting with two weapons to both your primary and off-hand is reduced by four. | ||
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+ | ;Improved Two-Weapon Fighting | ||
+ | Replace the Benefit section of the feat with the following: When taking a full-attack action, you may take another iterative attack with your off-hand weapon in addition to the one normally taken. This iterative attack is at your highest attack bonus as normal, and is subject to the penalties of fighting with two weapons. | ||
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+ | ;Greater Two-Weapon Fighting | ||
+ | Replace the Benefit section of the feat with the following: The penalty to attacks from fighting with two weapons is reduced by an additional one. Thus, the penalty is reduced to -1 when fighting with a light weapon in your off-hand, or -3 when fighting with a one-handed weapon in your off-hand. | ||
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+ | ==== New Feat ==== | ||
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+ | ;Superior Two-Weapon Fighting | ||
+ | Prerequisites: Dexterity 21, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting, BAB +16 | ||
+ | Benefit: The penalty to attacks from fighting with two weapons is reduced by an additional one. Thus, the penalty is reduced to -0 when fighting with a light weapon in your off-hand, or -2 when fighting with a one-handed weapon in your off-hand. | ||
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Revision as of 21:48, 12 September 2009
Contents
Alternative Iterative Attacks
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Iterative attacks can be confusion, where people have to roll tons of dice in the course of a round, and every penalty or bonus requires minutes to fix all the attacks.
To fix these issues, we have the following variant:
At +6 BAB, rather than a single attack on a full attack, one can make two attacks, both at -2 to attacks (+4/+4). At +11 BAB, this penalty is lowered to -1 (+10/+10), and at +16 BAB the penalty disappears completely (+16/+16).
The use of this variant actually gives a small boost in power to meleers who need to roll around 8-13 to hit an enemy at their highest attack bonus. Only when the AC of an enemy is very low (required 1-3 rolled at highest BAB) or very high (requiring 18-20 rolled at highest BAB) will the "usual" method of iterative attacks be more effective.
- Incidentally, the use of this variant carries with it a change to the Two-Weapon Fighting rules, as detailed below
Change to Fighting with Two Weapons
When making a full-attack action with an off-hand weapon, you gain an extra attack with that weapon. You take a -8 penalty to both your regular and offhand attacks with that weapon. If the off-hand weapon is a Light weapon, the penalty is reduced by two. (Unarmed strikes and natural attacks are always considered Light weapons.)
Changes to feats
- Two-Weapon Fighting
Replace Normal with the above description of Two-Weapon Fighting, and replace the Benefit section of the feat with the following: The penalties you take from fighting with two weapons to both your primary and off-hand is reduced by four.
- Improved Two-Weapon Fighting
Replace the Benefit section of the feat with the following: When taking a full-attack action, you may take another iterative attack with your off-hand weapon in addition to the one normally taken. This iterative attack is at your highest attack bonus as normal, and is subject to the penalties of fighting with two weapons.
- Greater Two-Weapon Fighting
Replace the Benefit section of the feat with the following: The penalty to attacks from fighting with two weapons is reduced by an additional one. Thus, the penalty is reduced to -1 when fighting with a light weapon in your off-hand, or -3 when fighting with a one-handed weapon in your off-hand.
New Feat
- Superior Two-Weapon Fighting
Prerequisites: Dexterity 21, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting, BAB +16 Benefit: The penalty to attacks from fighting with two weapons is reduced by an additional one. Thus, the penalty is reduced to -0 when fighting with a light weapon in your off-hand, or -2 when fighting with a one-handed weapon in your off-hand.
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