Shadow Pact Warlock (3.5e Class)

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ToB Warlock

ToB Warlocks gain their powers from pacts with powerful creatures of the shadow plane.

Making a ToB Warlock

Like other maneuver-using classes, and much like the warlock itself, a ToB Warlock can fight all day. Unlike the Warlock, a ToB Warlock isn't stuck spamming the same abilities all day long.

Abilities: Charisma determines saving throws and damage. Dexterity determines attack rolls, and gives some defense. Constitution gives extra hit points.

Races: Humans, elves, tieflings, and aasimars are the the most likely to become ToB warlocks. Feytouched also have a tendency to make the required pacts with the plane of shadow. Eiji-kun's Kitsune race probably has a good number of ToB warlocks. Any race that favors enchanters or beguilers will not be short on ToB Warlocks.

Alignment: Any. Unlike the Warlock, a ToB warlock can be of any alignment. Abilities come from pacts with the plane of shadow instead of fey or demons or devils. Still, it is rare for there to be lawful good ToB warlocks, since few creatures understand that darkness is not evil.

Starting Gold: 4d8×10 gp (165 gp).

Starting Age: Simple (As rogue)

Table: The ToB Warlock

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special ManeuversToB
Fort Ref Will Maneuvers Known Maneuvers Readied Stances Known
1st +0 +0 +0 +2 {{#Eldritch Blast|Eldritch Blast}} 1 1 1
2nd +1 +0 +0 +3 2 1 1
3rd +2 +1 +1 +3 3 2 1
4th +3 +1 +1 +4 4 2 1
5th +3 +1 +1 +4 5 3 2
6th +4 +2 +2 +5 6 3 2
7th +5 +2 +2 +5 7 4 2
8th +6/+1 +2 +2 +6 8 4 2
9th +6/+1 +3 +3 +6 9 5 3
10th +7/+2 +3 +3 +7 10 5 3
11th +8/+3 +3 +3 +7 11 6 3
12th +9/+4 +4 +4 +8 12 6 3
13th +9/+4 +4 +4 +8 13 7 4
14th +10/+5 +4 +4 +9 14 7 4
15th +11/+6/+1 +5 +5 +9 15 8 4
16th +12/+7/+2 +5 +5 +10 16 8 4
17th +13/+8/+3 +5 +5 +10 17 9 5
18th +13/+8/+3 +6 +6 +11 18 9 5
19th +14/+9/+4 +6 +6 +11 19 10 5
20th +15/+10/+5 +6 +6 +12 20 10 5

Class Skills (4 + Int modifier per level.
Appraise (Int), Bluff (Cha), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha).

Class Features

All of the following are class features of the Mystic Warlock.

Weapon and Armor Proficiency: Simple weapons and light armor.

Maneuvers: At each level, you gain a new maneuver known from the Mystic Warlock discipline. You must meet a maneuver’s prerequisite to learn it. You add your full ToB Warlock levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At every odd level, you gain an additional maneuver readied per day.

Unlike most initiators, ToB warlocks are subject to spell-failure chance for armor heavier than light armor. Furthermore, certain maneuvers provoke attacks of opportunity as if they were spells. A concentration check must be made from these attacks of opportunities, or the maneuver is expended.

A ToB warlock may refresh its maneuvers by spending a full-round action that provokes attacks of opportunity chanting whispers that cause darkness to foam from his mouth. He is considered to be fighting defensively for this round.

'Stances Known: At level one and every four levels afterwards, you learn a new martial stance from Mystic Warlock. You must meet a stance’s prerequisite to learn it.

Eldritch Blast (Su): Ranged or melee attack option with range of 30 feet. Deals 1d6 + Charisma piercing Damage. May use maneuvers in Mystic Warlock at EB range, even if maneuver range is Melee attack. Not a touch attack. Enhancement bonus equal to one half level. Treated as a magical weapon at third level. May treat as silver or cold iron at level 5. Treated as adamantine at level 9. Treated as all alignments (UMD flavor) at level 13. Overcomes typeless DR at level 17.

Human ToB Warlock Starting Package

Weapons: Dagger.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Bluff 4 Cha
Concentration 4 Con
Diplomacy 4 Cha
Intimidate 4 Cha
Knowledge (the arcana) 4 Int
Knowledge (the planes) 4 Int
Spot 2 Wis
Use Magic Device 4 Cha

Feat: Point Blank Shot.

Bonus Feats: Precise Shot.

Maneuver: Fear of The Other

Stance: Darkball

Gear: Backpack with waterskin, 1 day's trail rations, bedroll, sack, and flint and steel.

Gold: <-Starting gold using this package.->.

Campaign Information

Playing a ToB Warlock

Religion: ToB Warlocks typically worship deities of darkness, whether the misunderstood Good deities or one of the truly evil deities trying to blanket the material in void.

Other Classes: ToB Warlocks cannot coexist with Warlocks in the same setting. Paladins and other classes of light will be uncomfortable around ToB Warlocks.

Combat: The damage of a ToB Warlock is not high, but his ability to control the battlefield is a counterpoint to the bard.

Advancement: ToB Warlocks often go through this entire class entirely. There will be prestige classes for turning a ToB Warlock into a striker. Probably a Shadowfire Incarnate.


ToB Warlocks in the Game

Adaptation: Their eldritch blast can be reflavored in quite a few ways. For example, if you have seen Full Metal Alchemist, it is possible to reflavor the blast as Lust's long sharp nails (also called an Ultimate Spear). You could reflavor everything to be light, channeled from celestials, and be shooting points of light. Gifts from nature could give you something like the pokemon ability razorleaf.



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Havvy's Homebrew (191 Articles)
Havvyv
Spellstrained1 Arcane Bane, Arcane Theft, Constraining Blast, Mind Numbing Stab, Mindlock Strike, Nullstrain, Quicken Invocation, Ring of Mental Transformation, Spell Drain, Spellcutting, Spellslashing, Spellslashing Burst, Spellstrained, Still Invocation
Character Options Abyssal Heritor Warlock, Act Fast, Arcane Metamagic, Blocked Opportunity, Bonus Power, Colourful Flag, Colourful Flag, Improved, Contagious Aura of Success, Contagious Evasion, Contagious Mettle, Contagious Success, Continued Mind Enhancement, Continued Mind Enhancement, Rogue Balance, Deadly Blast, Disciplined Charge, Disciplined Cleave, Disciplined Trip, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Enhancement Power Attack, Extended Shot, Extra Daily Spell, Extra Dark Invocation, Far Throw, Flurry of Blasts, Fool Me Once, Friends Fate, Heightened Potion, Improved Wingpin, Increased Toxin Pool, Just A Flesh Wound, Keen Enhancement, Loser of The Game, Luminaphobia, Magical Vigor, Mass Manifesting, Mass Spellcasting, Mind Numbing Stab, Narrow Mind, Overcome Deficiency, Phantasmal Summons, Practiced Turner, Purge Vulnerability, Quicken Invocation, Quickened Death Attack, Reprogram, Share Spell Metamagic, Shored Weakness, Short Sleeper, Sociopath, Solipsistic Sanity, Spell Drain, Still Invocation, Strong Throw, Sublime Practice, Throw Potion, Tough Wizard, True Genesis, Unfate, Upgrade, Weapon Enhancement Specialization, Wild Versatility
Invocations Blast of Defeat, Constraining Blast, Corrosive Blast, Critical Blast, Eldritch Eye, Elemental Blast, Evasive Spirit, Ignitable Spirit, Miniature Blast, Precise Blast, Precise Senses, Slipskin, Subdual Strike, Susceptible Strike, Volcanic Resilience
Variants and Terms Basic Magic Strike, Cramped, Cross-Discipline Maneuvers, Die Pool for Ability Scores, Fog, Fragile Weapons, Half-Damage on Hit Roll equal to AC, Ongoing Damage, Pathfinder Oracle Curses as Tome Feats, Precision Resistance, Realistic Weapon Damage, Restricted Aligned Spells, Scaling Maneuvers, Spellstrained, Susceptible, Tome Styles, Truedeath Fog, Uncentered, Weather
Class Ability Components Arcane Bane, Arcane Theft, Beguiling Remark, Beshadowing Strike, Chain Attack, Curse of the Day, Curse of the Night, Dark One's Own Luck, Darkball, Decency, Dive of the Eagle, Fear of The Other, Focus Spell, Gaussian Property of Distribution, Greater Nonlethal Field, Horizon's Push, Hyperbolic Asymptote, Jelly, Jelly Katamari, Mindlock Strike, Nonlethal Field, Partial Shadow, Power Word The Game, Practice Field, Recreation, Refit Limb, Restful, Restructure, Restructure, Greater, Restructure, Lesser, Restructure, Mass Lesser, Restructuring Circle, Revigorize, Revive Construct, Rien's Spontaneous Regression, See The Unseen, Seen but Unseen, Shadow's Trip, Time, Unwary Harassment, Weightless Object, Zeno's Lemma, Zone of Restructuring, Zone of Vigor
Other Abyssalbred, Antistrain, Avicularia, Belt of Temporal Summoning, Boots of the Summoned Hulk, Celestubus, Chemist, Coffee, Crate, Damage Susceptibility, Dire Hypnotoad, Eldritch Blast Specialist, Enchanted Pouch, Fell Contract, Hyper, Hypno, Identity Disc, Klein, Klein Sword, Logarithmic, Nullstrain, Ring of Lesser Warmth, Ring of Mental Transformation, Self-Repair, Shadow Adept, Shadow Pact Warlock, Spellcutting, Spellslashing, Spellslashing Burst, Sublime Bane, Summoning Gloves, Summoning Gloves of Magnificence, Truecenter Crystal, Weightless, Wingpin, Yoshi
Talk | CSu | Sandboxes: 1 2 E T | 1Articles also linked in other sections.
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorHavvy +
Base Attack Bonus ProgressionModerate +
Class AbilityMartial Maneuvers +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillAppraise +, Bluff +, Concentration +, Diplomacy +, Disguise +, Escape Artist +, Gather Information +, Intimidate +, Knowledge +, Profession +, Sense Motive +, Spellcraft +, Tumble +, Use Magic Device + and Use Psionic Device +
Skill Points4 +
SummaryAs Warlock, but using Tome of Battle Chassis, and slightly more powerful. +
TitleShadow Pact Warlock +
Will Save ProgressionGood +