Talk:Grimoire Necromancer (3.5e Class)

From Dungeons and Dragons Wiki
Revision as of 16:29, 19 June 2012 by Aarnott (talk | contribs)
Jump to: navigation, search

Favor

Template:RC Favor

RatedLike.png ThunderGod Cid likes this article and rated it 3 of 4.
Echoing what Ghostwheel said, having minions in a rogue-level game is tough to balance and this class manages it with aplomb. Well done throughout and possessing attack options other than summoning creeps, it ensures the guy is never totally helpless and serves as a pre-optimized necromancer that doesn't have to plan every feat selection to make credible mooks. The section on minions is also a very nice touch. I like it.


RatedDislike.png MisterSinister dislikes this article and rated it 1 of 4.
Just because something is rogue-level is no excuse to make it 'herp-derp, I'm an MMO class and contribute to nothing outside of combat EVARR!'. This is a bad trend among the rogue-level work here, and until someone bucks it, I'm gonna keep downrating. There is no excuse to create a class that can't contribute to the world in any way except killing shit - that's stupid and unplayable.


Just noticed this now. If we are comparing straight-up to a rogue, most classes fall short in out-of-combat contributions. As it turns out, the rogue is a skill monkey. So what are you comparing to? This class has useful skills for outside combat. That's usually where out of combat action happens, after all. I certainly would enjoy improving the class. --Aarnott 19:18, 11 June 2012 (UTC)
Minions have the theoretical potential to be very interesting in the non-combat portions of the game, but the optimizations you did to avoid writing complete stat blocks for them makes this difficult. Can zombies not carry things for you? Do you have any way of sensing what your minions are sensing? Minions with abilities like "can talk" would be very useful.
Also, Skeletal Mages don't have a range, and you could totally add in Corpse Spiders and Zombie Dogs now. --Foxwarrior 23:50, 11 June 2012 (UTC)
I added a range for skeletal mages at least. I'll look into adding some more detail on what minions can actually do. Maybe I'll add some fluff minions (like a skeletal raven that can scout). --Aarnott 16:29, 19 June 2012 (UTC)
DislikedMisterSinister +
LikedThunderGod Cid +