Fire Potency (3.5e Spell)

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Author: Leziad (talk)
Date Created: August 3 2012
Status: Finished
Editing: Clarity edits only please
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Fire Potency
Evocation [Fire]
Level: Sorcerer/Wizard 3
Components: S
Casting time: Swift Action
Range: Personal
Effect: Caster
Duration: 24 Hours
Saving Throw: None
Spell Resistance: None

As soon as the spell is activated, you gain the ability to project deadly fire bolts as an attack action at medium range. Each firebolt requires a ranged touch attack using your primary casting ability score for attack instead of dexterity and deals 1d6+1 fire damage per 2 caster levels you have (rounded down, maximum of 10d6+10).

As a swift action, you gain additional options for your firebolts:

  • You may lower the damage dice by 2d6+2; doing so allows you to ignore fire resistance (halves immunity) for all your [fire] spells.
  • You may increase your dice size to 1d8; doing so end the spell at the end of the encounter.
  • You may double the damage dice; doing so ends the spell at the end of the round.

If a sorcerer who learned the spell reaches caster level 11th, she gains greater fire potency as a spell known.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard


Leziad's Homebrew (4445 Articles)
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Article BalanceVery High +
AuthorLeziad +
ComponentS +
DescriptorFire +
Identifier3.5e Spell +
LevelSorcerer/Wizard 3 +
RangePersonal +
RatingUndiscussed +
SchoolEvocation +
SummaryYou create a strong link between yourself and the elemental plane of fire. +
TitleFire Potency +