Palefire Missile (3.5e Spell)

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Author: Leziad (talk)
Date Created: 20th September 2022
Status: Complete
Editing: Clarity edits only please
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Palefire Missile
Evocation [Light, Fire]
Level: Druid 2
Components: V, S
Casting time: Standard Action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to seven creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

You fire a few missiles of pale flames, which glows with an eerie light and strike their target unerringly.

This spell behaves as magic missile except each missile deals 1d6+1 fire damage rather than 1d4+1 force damage. Additionally all creatures struck by palefire missile glow as per faerie fire for 1 minute.



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Leziad's Homebrew (4445 Articles)
Leziadv
Article BalanceModerate +
AuthorLeziad +
ComponentV + and S +
DescriptorLight + and Fire +
Identifier3.5e Spell +
LevelDruid 2 +
RangeMedium +
Rated ByThe bluez in the dungeon +
RatingRating Pending +
SchoolEvocation +
SummaryAs the magic missile spell except it deals slightly higher fire damage and tag opponent with faerie fire. +
TitlePalefire Missile +