Difference between revisions of "Acid Rain (3.5e Spell)"

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|subj=20-ft. radius
 
|subj=20-ft. radius
 
|save=None or Fortitude partial; see text
 
|save=None or Fortitude partial; see text
|sr=See text
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|sr=No
 
|summary=You conjure a cloud of acidic precipitation that melts down whatever is caught inside.
 
|summary=You conjure a cloud of acidic precipitation that melts down whatever is caught inside.
 
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You create a storm of acid rain centered around a center point that you designate. In addition to dealing 1d6 points of acid damage per four caster levels to every creature inside (against which there is no saving throw), the acid rain produced by this spell degrades weapons and armor caught within, causing them to incur a cumulative -4 penalty to damage rolls (for weapons) or a -1 penalty to their Armor Class bonus (in the case of armor and shields) per round of exposure to the rain. Magical items are allowed a Fortitude save each round against the damage. If a shield can also be used as a weapon, use whatever value will allow it to last the longest. If the penalty to damage or Armor Class causes the value to reach 0 on a nonmagical item, the item is destroyed. Magical items reverse the damage on their own, restoring the effects of one round of exposure for 1 hour. Non-magical items cannot be restored. A ''[[SRD:Wish|wish]]'' or ''[[SRD:Miracle|miracle]]'' spell totally restores the item instantly.
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You create a storm of acid rain centered around a center point that you designate. In addition to dealing 1d6 points of acid damage per four caster levels to every creature inside (against which there is no saving throw) at the end of each combat round (starting with the round in which the spell was cast).
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The acid rain produced by this spell also degrades weapons and armor caught within, causing them to incur a cumulative -4 penalty to their base damage (for weapons) or a -1 penalty to their Armor Class bonus (in the case of armor and shields) per round of exposure to the rain. Magical items are allowed a Fortitude save each round against the damage. If a shield can also be used as a weapon, use whatever value will allow it to last the longest. If the penalty to damage or Armor Class causes the value to reach 0 on a nonmagical item, the item is destroyed. Magical items reverse the damage on their own, restoring the effects of one round of exposure for 1 hour. Non-magical items cannot be restored. A ''[[SRD:Wish|wish]]'' or ''[[SRD:Miracle|miracle]]'' spell totally restores the item instantly.
  
 
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Revision as of 23:40, 17 July 2012

Homebrew.png
Author: ThunderGod Cid (talk)
Date Created: February 11, 2011
Status: Complete
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 1 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

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Acid Rain
Conjuration (Creation) [Acid]
Level: Sorcerer/Wizard 3, Acid 3
Components: V, S
Casting time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft. radius
Duration: 1 round/level
Saving Throw: None or Fortitude partial; see text
Spell Resistance: No

You create a storm of acid rain centered around a center point that you designate. In addition to dealing 1d6 points of acid damage per four caster levels to every creature inside (against which there is no saving throw) at the end of each combat round (starting with the round in which the spell was cast).

The acid rain produced by this spell also degrades weapons and armor caught within, causing them to incur a cumulative -4 penalty to their base damage (for weapons) or a -1 penalty to their Armor Class bonus (in the case of armor and shields) per round of exposure to the rain. Magical items are allowed a Fortitude save each round against the damage. If a shield can also be used as a weapon, use whatever value will allow it to last the longest. If the penalty to damage or Armor Class causes the value to reach 0 on a nonmagical item, the item is destroyed. Magical items reverse the damage on their own, restoring the effects of one round of exposure for 1 hour. Non-magical items cannot be restored. A wish or miracle spell totally restores the item instantly.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric

AuthorThunderGod Cid +
ComponentV + and S +
DescriptorAcid +
Identifier3.5e Spell +
LevelSorcerer/Wizard 3 + and Acid 3 +
RangeOther +
Rated ByTarkisflux + and Aarnott +
RatingRating Pending +
SchoolConjuration +
SubschoolCreation +
SummaryYou conjure a cloud of acidic precipitation that melts down whatever is caught inside. +
TitleAcid Rain +