Difference between revisions of "Acid Rain (3.5e Spell)"
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|subj=20-ft. radius | |subj=20-ft. radius | ||
|save=None or Fortitude partial; see text | |save=None or Fortitude partial; see text | ||
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|summary=You conjure a cloud of acidic precipitation that melts down whatever is caught inside. | |summary=You conjure a cloud of acidic precipitation that melts down whatever is caught inside. | ||
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− | You create a storm of acid rain centered around a center point that you designate. In addition to dealing 1d6 points of acid damage per four caster levels to every creature inside (against which there is no saving throw) | + | You create a storm of acid rain centered around a center point that you designate. In addition to dealing 1d6 points of acid damage per four caster levels to every creature inside (against which there is no saving throw) at the end of each combat round (starting with the round in which the spell was cast). |
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+ | The acid rain produced by this spell also degrades weapons and armor caught within, causing them to incur a cumulative -4 penalty to their base damage (for weapons) or a -1 penalty to their Armor Class bonus (in the case of armor and shields) per round of exposure to the rain. Magical items are allowed a Fortitude save each round against the damage. If a shield can also be used as a weapon, use whatever value will allow it to last the longest. If the penalty to damage or Armor Class causes the value to reach 0 on a nonmagical item, the item is destroyed. Magical items reverse the damage on their own, restoring the effects of one round of exposure for 1 hour. Non-magical items cannot be restored. A ''[[SRD:Wish|wish]]'' or ''[[SRD:Miracle|miracle]]'' spell totally restores the item instantly. | ||
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Revision as of 23:40, 17 July 2012
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Conjuration (Creation) [Acid] | |
Level: | Sorcerer/Wizard 3, Acid 3 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Area: | 20-ft. radius |
Duration: | 1 round/level |
Saving Throw: | None or Fortitude partial; see text |
Spell Resistance: | No |
You create a storm of acid rain centered around a center point that you designate. In addition to dealing 1d6 points of acid damage per four caster levels to every creature inside (against which there is no saving throw) at the end of each combat round (starting with the round in which the spell was cast).
The acid rain produced by this spell also degrades weapons and armor caught within, causing them to incur a cumulative -4 penalty to their base damage (for weapons) or a -1 penalty to their Armor Class bonus (in the case of armor and shields) per round of exposure to the rain. Magical items are allowed a Fortitude save each round against the damage. If a shield can also be used as a weapon, use whatever value will allow it to last the longest. If the penalty to damage or Armor Class causes the value to reach 0 on a nonmagical item, the item is destroyed. Magical items reverse the damage on their own, restoring the effects of one round of exposure for 1 hour. Non-magical items cannot be restored. A wish or miracle spell totally restores the item instantly.
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Author | ThunderGod Cid + |
Component | V + and S + |
Descriptor | Acid + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 3 + and Acid 3 + |
Range | Other + |
Rated By | Tarkisflux + and Aarnott + |
Rating | Rating Pending + |
School | Conjuration + |
Subschool | Creation + |
Summary | You conjure a cloud of acidic precipitation that melts down whatever is caught inside. + |
Title | Acid Rain + |