Difference between revisions of "Acrobatic Savant (4e Paragon Path)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m
m (Text replace - "[[category:" to "[[Category:")
 
(5 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
|date_created=May 8th, 2010
 
|date_created=May 8th, 2010
 
|status=Complete
 
|status=Complete
}}
 
{{x0
 
|prereq=Dex 15, trained in Acrobatics, skill focus in Acrobatics
 
|desc=An adventurer with an unusual talent for Acrobatics
 
}}
 
==Acrobatic Savant==
 
 
{{quote|Do you want to know how I got up here?  Well, I jumped from that roof, ran across the clothesline there, and squeezed through that window.  Impossible, you say?  Well, it might be impossible for you, but not for me!|}}
 
 
'''Prerequisite:''' Dex 15, trained in Acrobatics, skill focus in Acrobatics
 
 
There are many different acrobatic traditions all across the world.  Some types of acrobats include gymnasts, circus performers, dancers, and martial artists.  A potential acrobat needs to have good balance, agility, and motor coordination.  As an acrobatic savant, you have these traits in abundance.  You routinely perform feats of acrobatics that awe and amaze enemies and allies alike.
 
 
===Acrobatic Savant Path Features===
 
 
:'''Acrobatic Action (11th Level):''' When you spend an action point to take an extra action, you also gain a move action.
 
:'''Tumbling Positions (11th Level):''' You do not grant combat advantage to enemies when you are balancing, climbing, or prone.
 
:'''Acrobatic Supremacy (16th Level):'''  You gain a +5 bonus to all acrobatics checks.  In addition, when you make a skill check to jump, you make an acrobatics check instead of an athletics check.  You are considered to have a running start, and the distance of the jump isn't limited by your speed.
 
<br>
 
 
===Acrobatic Savant Powers===
 
 
{{4e Power
 
|name=Slash and Leap
 
|type=Attack
 
|usage=Encounter
 
|owner=Paragon Class
 
|class=Acrobatic Savant
 
|level=11
 
|flavor=You make a fierce attack then somersault out of the way.
 
|keyword1=Martial
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee
 
|rangemod=weapon
 
|target=One creature
 
|attack=Dexterity
 
|defense=AC
 
|hit=3[W] + Dexterity modifier damage.
 
|effect=You can shift 2 squares after the attack, ignoring difficult terrain.
 
|special=You can use this power in place of a melee basic attack.
 
}}
 
 
{{4e Power
 
|name=Escape Artist
 
|type=Utility
 
|usage=Encounter
 
|owner=Paragon Class
 
|class=Acrobatic Savant
 
|level=12
 
|flavor=You can break any grab attempt and slip out of any restraint.
 
|keyword1=Martial
 
|actiontype=Minor Action
 
|range=Personal
 
|effect=You automatically succeed on an Acrobatics check to escape from a grab or restraints.
 
 
}}
 
}}
  
{{4e Power
+
{{4e Paragon Path
|name=Acrobatic Tempest
+
|name=Acrobatic Savant
|type=Attack
+
|quote=Do you want to know how I got up here?  Well, I jumped from that roof, ran across the clothesline there, and squeezed through that window.  Impossible, you say?  Well, it might be impossible for you, but not for me!
|usage=Daily
+
|prereqs=Dex 15, trained in Acrobatics, skill focus in Acrobatics
|owner=Paragon Class
+
|summary=There are many different acrobatic traditions all across the world.  Some types of acrobats include gymnasts, circus performers, dancers, and martial artists.  A potential acrobat needs to have good balance, agility, and motor coordination.  As an acrobatic savant, you have these traits in abundance.  You routinely perform feats of acrobatics that awe and amaze enemies and allies alike.
|class=Acrobatic Savant
+
|feat1=Acrobatic Action
|level=20
+
|feat1lvl=11
|flavor=You dart across the battlefield, striking any enemies within your reach.
+
|feat1desc=When you spend an action point to take an extra action, you also gain a move action.
|keyword1=Martial
+
|feat2=Tumbling Positions
|keyword2=Weapon
+
|feat2desc=You do not grant combat advantage to enemies when you are balancing, climbing, or prone.
|actiontype=Standard Action
+
|feat2lvl=11
|range=Melee
+
|feat3=Acrobatic Supremacy
|rangemod=weapon
+
|feat3lvl=16
|target=each enemy that comes within range of your weapon during this attack.
+
|feat3desc=You gain a +10 bonus to all acrobatics checks.  In addition, when you make a skill check to jump, you make an acrobatics check instead of an athletics check. You are considered to have a running start, and the distance of the jump isn't limited by your speed.
|attack=Dexterity
 
|defense=AC
 
|hit=2[W] + Dexterity modifier damage, and you knock the target prone.
 
|effect=You shift half your speed.
 
 
}}
 
}}
  
  
 
----
 
----
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Classes, Paragon Paths, and Epic Destinies|Classes]].
+
{{4e Paragon Paths Breadcrumb}}
  
[[category:4e]]
+
[[Category:4e]]
[[category:User]]
+
[[Category:User]]
[[category:Paragon Path]]
+
[[Category:Paragon Path]]
[[category:Class]]
+
[[Category:Class]]
[[category:A]]
 

Latest revision as of 04:56, 23 February 2011

Homebrew.png
Author: GwyonLurecia (talk)
Date Created: May 8th, 2010
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Acrobatic Savant

Do you want to know how I got up here? Well, I jumped from that roof, ran across the clothesline there, and squeezed through that window. Impossible, you say? Well, it might be impossible for you, but not for me!
Prerequisite: Dex 15, trained in Acrobatics, skill focus in Acrobatics

There are many different acrobatic traditions all across the world. Some types of acrobats include gymnasts, circus performers, dancers, and martial artists. A potential acrobat needs to have good balance, agility, and motor coordination. As an acrobatic savant, you have these traits in abundance. You routinely perform feats of acrobatics that awe and amaze enemies and allies alike.

Acrobatic Savant Path Features[edit]

Acrobatic Action (11th level): When you spend an action point to take an extra action, you also gain a move action.
Tumbling Positions (11th level): You do not grant combat advantage to enemies when you are balancing, climbing, or prone.
Acrobatic Supremacy (16th level): You gain a +10 bonus to all acrobatics checks. In addition, when you make a skill check to jump, you make an acrobatics check instead of an athletics check. You are considered to have a running start, and the distance of the jump isn't limited by your speed.



Acrobatic Savant Path Powers

Acrobatic Tempest
You dart across the battlefield, striking any enemies within your reach.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Target: each enemy that comes within range of your weapon during this attack.
Attack: Dexterity vs. Armor Class
Hit: 2[W] + Dexterity modifier damage, and you knock the target prone.
Effect: You shift half your speed.

Escape Artist
Acrobatic Savant Utility 12
You can break any grab attempt and slip out of any restraint.
Encounter ✦ Martial
Minor Action Personal
Effect: You automatically succeed on an Acrobatics check to escape from a grab or restraints.

Slash and Leap
You make a fierce attack then somersault out of the way.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. Armor Class
Hit: 3[W] + Dexterity modifier damage.
Effect: You can shift 2 squares after the attack, ignoring difficult terrain.
Special: You can use this power in place of a melee basic attack.



Back to Main Page4e HomebrewClassesParagon Paths

AuthorGwyonLurecia +
Identifier4e Paragon Path +
RatingUndiscussed +
SummaryThere are many different acrobatic traditi
There are many different acrobatic traditions all across the world. Some types of acrobats include gymnasts, circus performers, dancers, and martial artists. A potential acrobat needs to have good balance, agility, and motor coordination. As an acrobatic savant, you have these traits in abundance. You routinely perform feats of acrobatics that awe and amaze enemies and allies alike.
at awe and amaze enemies and allies alike. +
TitleAcrobatic Savant +