Difference between revisions of "Amaranth Eclipse (3.5e Martial Discipline)"
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Practitioners of the Scarlet Dusk discipline are highly advised to take the [[Hulking Brute (3.5e Trait)|Hulking Brute]] trait or any other ability that allows the use of the adept's Strength modifier for Intimidate checks. | Practitioners of the Scarlet Dusk discipline are highly advised to take the [[Hulking Brute (3.5e Trait)|Hulking Brute]] trait or any other ability that allows the use of the adept's Strength modifier for Intimidate checks. | ||
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Revision as of 00:37, 5 May 2010
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An orc martial adept was renowned for his terrible strength and even more for his repulsive visage. On a pilgrimage from his tribe, he thought of putting the two together. Combined with the endurance bequeathed upon him by his orc heritage, the nameless master was able to completely disregard defense in any battle, his opponent’s attacks broken from sheer terror. The end result, born through years of trial and error, was the Scarlet Dusk discipline. Many who fought against this wandering harbinger of bloodshed were impressed by his ability to cow their forces into submission, and thus began to copy his techniques.
It would be giving its creator too much credit to say that the use of the Scarlet Dusk discipline requires any measure of skill. While it is true that most of its users have finely honed their bodies to extraordinary strength and fortitude, this is more out of necessity in order to ensure the survival of the user and close the gap created by their near-complete disregard of defensive ideology.
Not surprisingly given the heritage of its progenitor, the maneuvers of the Scarlet Dusk discipline strongly resemble the combat syle of a barbarian, using unadulterated rage and savagery to create the most fearsome image possible. The users of the Scarlet Dusk are usually brutes who give little thought to strategy or defense, absorbing and dealing damage with incredible strength and endurance. Their fierce countenance strikes terror into the hearts of their opponents, and even allows them to hypnotize themselves into a state of bloodthirsty mania.
The Scarlet Dusk is used for up close and brutal melee combat and is fit for little else. As such most of its weapons are those used for cleaving foes in twain. The greatsword, fullblade, greataxe, scythe, and halberd are all associated with the Scarlet Dusk. The discipline's key skill is Intimidate.
Contents
Learning Maneuvers from the Discipline
The original creator of the Scarlet Dusk wasn't one to give lessons; many who learned his techniques did so through painful experience. Some were crazed enough to intentionally seek him out, coaxing one maneuver from him at a time. As a result, every maneuver from the current Scarlet Dusk is purely imitational, taught by the survivors of those encounters. Even the discipline's very name originated from a copycat, who described his attacks as "a red storm from the heavens". The name stuck, despite the disagreements of some practitioners.
Because of the scarcity of maneuvers and the questionable intelligence of those who would teach it, the Scarlet Dusk requires more dedication to master than most, since quality training is hard to come by. The techniques were dismissed by the Temple of the Nine Swords, who were unwilling to accept the ravings of a few suicidal lunatics as a discipline. Even so, those who endeavor to learn the secrets of the Scarlet Dusk may still do so, replacing one of their normal disciplines (usually Devoted Spirit) with the Scarlet Dusk.
Maneuvers of the Scarlet Dusk Discipline
- To see the full, expanded description of every maneuver, click here.
1st-Level Maneuvers
2nd-Level Maneuvers
3rd-Level Maneuvers
4th-Level Maneuvers
5th-Level Maneuvers
6th-Level Maneuvers
7th-Level Maneuvers
8th-Level Maneuvers
9th-Level Maneuvers
Feats
Nightmare Fuel
Nightmare Fuel [General]
Prerequisites: Intimidate 4 ranksBenefit: Creatures who are immune to fear effects are no longer immune to your Intimidate checks. Instead, they gain a +4 bonus to their opposed rolls against your Intimidate check. This even affects creatures that are mindless, but they gain a +8 bonus to their roll instead of the normal +4.
Normal: Creatures who are immune to fear effects cannot be affected by the Intimidate skill.
Miscellaneous
Practitioners of the Scarlet Dusk discipline are highly advised to take the Hulking Brute trait or any other ability that allows the use of the adept's Strength modifier for Intimidate checks.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines
Author | ThunderGod Cid + |
Identifier | 3.5e Martial Discipline + |
Rating | Unrated + |
Title | Amaranth Eclipse + |