Difference between revisions of "Bane Guard (4e Class)"

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Also, a Bane Guard can use Tide of Battle at will.
 
Also, a Bane Guard can use Tide of Battle at will.
  
{{4e Power
+
{{:Tide of Battle (4e Power)}}
|name=Tide of Battle
 
|usage=At-Will
 
|flavor=You use your shifting position to draw fire and .
 
|class=Bane Guard
 
|type=Attack
 
|keyword1=Shadow
 
|keyword2=Melee weapon
 
|owner=Class Feature
 
|actiontype=Immediate Reaction
 
|range=Melee Weapon
 
|trigger=You shift at least one square or damage an opponent with an attack.
 
|effect=You may Mark an opponent you can now reach. This mark lasts until ended by a saving throw. When an enemy fails a saving throw to end your Mark, they suffer damage equal to your Charisma modifier if they are within your Melee reach. When an enemy marked by this power inflicts damage, their damage is reduced by your Dexterity modifier.
 
}}
 
  
 
====Wolf Pack====
 
====Wolf Pack====
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You can speak with wolves of all kinds as if they were humanoids with which you shared a language. You gain Mounted Combat as a bonus feat. If you are small, you can consider any medium canine to have the Mount trait. If you are medium, you can consider any large canine to have the Mount trait.
 
You can speak with wolves of all kinds as if they were humanoids with which you shared a language. You gain Mounted Combat as a bonus feat. If you are small, you can consider any medium canine to have the Mount trait. If you are medium, you can consider any large canine to have the Mount trait.
  
===Bane Guard Powers===
+
====Powers====
Bane Guard powers are called Secrets. Your power comes from the Shadow: the darkly practical teachings of Bane live on in you.
 
  
===Level 1 Encounter Secrets===
+
[[Bane Guard Powers (4e Power List)|Power List]]
  
{{4e Class Power
 
|name=Hostile Diversion
 
|usage=Encounter
 
|flavor=You destabilize your opponent with threats and blade attacks.
 
|class=Bane Guard
 
|type=Attack
 
|level=1
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|effect=Mark one opponent within range. All attacks have Combat Advantage against the target until the end of your next turn.
 
}}
 
 
{{4e Class Power
 
|name=Simple Trick
 
|usage=Encounter
 
|flavor=It's not complicated, but it hurts like hell.
 
|class=Bane Guard
 
|type=Attack
 
|level=1
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature you have Marked.
 
|attack=Constitution
 
|defense=Will
 
|hit=Target is Blinded (save ends).
 
}}
 
 
{{4e Class Power
 
|name=Shadow Cut
 
|usage=Encounter
 
|flavor=You cut an opponent's shadow, cutting them to the soul.
 
|class=Bane Guard
 
|type=Attack
 
|level=1
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature
 
|attack=Dexterity
 
|defense=Reflex
 
|hit=1[W] + Dexterity Necrotic modifier damage.
 
}}
 
 
{{4e Class Power
 
|name=Life Steal
 
|usage=Encounter
 
|flavor=You steal some of your opponent's life.
 
|class=Bane Guard
 
|type=Attack
 
|level=1
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature you have Marked.
 
|attack=Charisma
 
|defense=Will
 
|hit=Charisma Necrotic modifier damage. You heal a number of hit points equal to your Charisma modifier.
 
}}
 
 
===Level 1 Daily Secrets===
 
 
{{4e Class Power
 
|name=Murderous Rampage
 
|usage=Daily
 
|flavor=You fly into a fury and stab a bunch of people.
 
|class=Bane Guard
 
|type=Attack
 
|level=1
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=Every creature in range.
 
|attack=Dexterity
 
|defense=AC
 
|hit=2[W] + Dexterity modifier damage.
 
|miss=Dexterity modifier damage.
 
}}
 
 
{{4e Class Power
 
|name=Stifling Grasp
 
|usage=Daily
 
|flavor=You reach out with shadowy power and crush your opponent.
 
|class=Bane Guard
 
|type=Attack
 
|level=1
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One Creature.
 
|attack=Charisma
 
|defense=AC
 
|hit=2[W] + Charisma modifier damage, target is Stunned (save ends).
 
|miss=Half damage and target is Slowed until the end of your next turn rather than stunned.
 
}}
 
 
{{4e Class Power
 
|name=Shadowy Assault
 
|usage=Daily
 
|flavor=You cover yourself with shadows and attack from concealment.
 
|class=Bane Guard
 
|type=Attack
 
|level=1
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One Creature.
 
|special=You become Invisible until the end of your next turn.
 
|attack=Constitution
 
|defense=Fortitude
 
|hit=4[W] + Constitution modifier damage.
 
}}
 
 
===Level 2 Utility Secrets===
 
 
{{4e Class Power
 
|name=Natural Leader
 
|usage=Daily
 
|flavor=You attract mooks and thugs to do your dirty work.
 
|class=Bane Guard
 
|type=Utility
 
|level=2
 
|keyword1=Shadow
 
|actiontype=1 Hour
 
|range=Personal
 
|target=You.
 
|effect=When you are in any kind of civilization ('especially' savage civilization), you can gather the services of minions who follow you around. You can have up to two minions at a time in this way, and both of them must be lower level than you.
 
}}
 
 
{{4e Class Power
 
|name=Shadow Bridge
 
|usage=Encounter
 
|flavor=You create a bridge of hardened shadow that will carry weight and hold its place without needed anchors.
 
|class=Bane Guard
 
|type=Utility
 
|level=2
 
|keyword1=Shadow
 
|actiontype=Minor Action
 
|range=Area (Constitution Modifier) Wall within 20 squares.
 
|target=Squares
 
|effect=A floor appears in the chosen squares and lasts for five minutes or until dismissed as a minor action.
 
}}
 
 
{{4e Class Power
 
|name=Call of Battle
 
|usage=Encounter
 
|flavor=You demand that an ally returns to battle, and they do.
 
|class=Bane Guard
 
|type=Utility
 
|level=2
 
|keyword1=Shadow
 
|keyword2=Healing
 
|actiontype=Minor Action
 
|range=Ranged 10
 
|target=One Ally
 
|effect=Target ally Heals hit points equal to what they would get for spending a Healing Surge plus your Charisma modifier. You spend one Healing Surge.
 
}}
 
 
===Level 3 Encounter Secrets===
 
 
{{4e Class Power
 
|name=Shadow Jump
 
|usage=Encounter
 
|flavor=You fall into your own shadow and immediately leap out of the shadow of an enemy, catching them off guard.
 
|class=Bane Guard
 
|type=Attack
 
|level=3
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|keyword3=Teleportation
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature you have Marked.
 
|special=You teleport to a square adjacent to an opponent you have marked before making this attack.
 
|attack=Charisma
 
|defense=AC
 
|hit=1 [W] + Charisma in damage.
 
}}
 
 
{{4e Class Power
 
|name=Poison Shadow
 
|usage=Encounter
 
|flavor=You poison an opponent's shadow, causing them to slowly die.
 
|class=Bane Guard
 
|type=Attack
 
|level=3
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature you have Marked.
 
|effect=Target suffers ongoing Poison damage equal to your Constitution modifier. Save ends.
 
}}
 
 
{{4e Class Power
 
|name=Shadow of my Shadow
 
|usage=Encounter
 
|flavor=You draw a number of enemies through the shadow realm, placing them in places more advantageous to yourself.
 
|class=Bane Guard
 
|type=Attack
 
|level=3
 
|keyword1=Shadow
 
|keyword2=Teleportation
 
|actiontype=Minor Action
 
|range=Close Burst 5
 
|target=A number of creatures in range that you have Marked up to your Charisma modifier.
 
|effect=You may teleport each target to a space of your choice up to your Dexterity modifier in squares away from their starting square.
 
}}
 
 
{{4e Class Power
 
|name=Sudden Strike
 
|usage=Encounter
 
|flavor=With wicked abandon, you make good on your threats.
 
|class=Bane Guard
 
|type=Attack
 
|level=3
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature you have Marked.
 
|attack=Dexterity + 2
 
|defense=AC
 
|hit=1 [W] + Dexterity in damage.
 
}}
 
 
===Level 5 Daily Secrets===
 
 
{{4e Class Power
 
|name=Death Ribbon Revolution
 
|usage=Daily
 
|flavor=You send tendrils of shadow in all directions, cutting everything into ribbons.
 
|class=Bane Guard
 
|type=Attack
 
|level=5
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Close Burst 4
 
|target=All creatures in area.
 
|attack=Dexterity
 
|defense=Fortitude
 
|hit=2[W] + Dexterity modifier Necrotic damage and the target is Immobilized until the end of your next turn.
 
}}
 
 
{{4e Class Power
 
|name=End of Weakness
 
|usage=Daily
 
|flavor=You draw upon new reserves of badassery and smash the crap out of things.
 
|class=Bane Guard
 
|type=Attack
 
|level=5
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|keyword3=Healing
 
|actiontype=Standard Action
 
|range=Melee Weapon
 
|special=Before making your attack rolls, you may spend a Healing Surge. You heal extra hit points equal to your Constitution Modifier.
 
|target=One creature.
 
|attack=Dexterity
 
|defense=AC, two attacks
 
|hit=2[W] + Dexterity modifier damage. You gain temporary hit points equal to your Constitution modifier times the number of hits you get.
 
}}
 
 
{{4e Class Power
 
|name=Doom of Giants
 
|usage=Daily
 
|flavor=Long ago, Bane cast the giants down from their lofty thrones. This is a feat you can replicate.
 
|class=Bane Guard
 
|type=Attack
 
|level=5
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|keyword2=Reliable
 
|actiontype=Standard Action
 
|range=Melee Weapon
 
|target=One creature.
 
|special=Before making your attack, you may move up to your speed. You provoke no attacks of opportunity from the target.
 
|attack=Dexterity
 
|defense=Reflex
 
|hit=5[W] + Dexterity modifier damage. You may push the target up to your Charisma modifier in squares.
 
|miss= 1 [W] + Dexterity modifier damage and you may push the target 1 square.
 
}}
 
 
{{4e Class Power
 
|name=Torrent of Ill Will
 
|usage=Daily
 
|flavor=You focus your displeasure into a lance of destruction and destroy someone with it.
 
|class=Bane Guard
 
|type=Attack
 
|level=5
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee Weapon
 
|target=One creature.
 
|special=Before making your attack, you may make a Saving Throw with a bonus equal to your Constitution Modifier for each Save Negates effect on you. You gain +2 to hit and damage for each effect you end in this manner.
 
|attack=Charisma
 
|defense=Will
 
|hit=3[W] + Charisma modifier damage. You gain temporary hit points equal to your Constitution.
 
|miss=Half damage.
 
}}
 
 
===Level 5 At-Will Secrets===
 
 
{{4e Class Power
 
|name=Valiant Charge
 
|usage=At-Will
 
|flavor=You charge into battle and strike your opponent. Whether you stay or not is up to you.
 
|class=Bane Guard
 
|type=Attack
 
|level=5
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One creature
 
|special=You may move up to your speed before making this attack. You gain a power bonus to your AC against Attacks of Opportunity equal to your Charisma modifier until the end of your turn.
 
|attack=Dexterity
 
|defense=AC
 
|hit=1[W] + Dexterity modifier damage.
 
Increase to 2[W] + Dexterity modifier damage at 21st level.
 
}}
 
 
{{4e Class Power
 
|name=Kick 'em While they're Down
 
|usage=At-Will
 
|flavor=Taking advantage of your opponent's weakness, you cripple them even more.
 
|class=Bane Guard
 
|type=Attack
 
|level=5
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One creature against whom you have Combat Advantage
 
|attack=Dexterity
 
|defense=AC
 
|hit=1[W] + Dexterity modifier damage. Opponent is Slowed and suffers ongoing damage equal to your Constitution modifier (Save ends both).
 
Increase to 2[W] + Dexterity modifier damage at 21st level.
 
}}
 
 
{{4e Class Power
 
|name=Impalement
 
|usage=At-Will
 
|flavor=You put your weapon through your enemy, impeding their attacks.
 
|class=Bane Guard
 
|type=Attack
 
|level=5
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One creature
 
|attack=Constitution
 
|defense=AC
 
|hit=1[W] + Constitution modifier damage. Opponent suffers a penalty to their damage rolls equal to your Charisma modifier until the end of your next turn.
 
Increase to 2[W] + Constitution modifier damage at 21st level.
 
}}
 
 
===Level 6 Utility Secrets===
 
 
{{4e Class Power
 
|name=Whispers in Darkness
 
|usage=At-Will
 
|flavor=You name someone and speak to them across the world and the void.
 
|class=Bane Guard
 
|type=Utility
 
|level=6
 
|keyword1=Shadow
 
|actiontype=Special
 
|range=Unlimited Range
 
|target=One Ally
 
|effect=You can speak to an ally of your choice regardless of distance or plane of existence. They can reply and you can hear their responses.
 
}}
 
 
{{4e Class Power
 
|name=Friend of Shadow
 
|usage=Daily
 
|flavor=You wrap yourself in shadow and fade from view.
 
|class=Bane Guard
 
|type=Utility
 
|level=6
 
|keyword1=Shadow
 
|actiontype=Standard action
 
|range=Self
 
|target=You
 
|effect=You become invisible until you make an attack, you take fire damage, or ten minutes pass.
 
}}
 
 
{{4e Class Power
 
|name=Shadow Step
 
|usage=Encounter
 
|flavor=Step into one shadow and step out of another.
 
|class=Bane Guard
 
|type=Utility
 
|level=6
 
|keyword1=Shadow
 
|actiontype=Move action
 
|range=Self
 
|target=You
 
|effect=You teleport up to 10 squares.
 
}}
 
 
===Level 7 Encounter Secrets===
 
 
{{4e Class Power
 
|name=Tricky Maneuvers
 
|usage=Encounter
 
|flavor=You maneuver an enemy into striking their ally.
 
|class=Bane Guard
 
|type=Attack
 
|level=7
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature you have Marked.
 
|attack=Charisma
 
|defense=Reflex
 
|hit=Target is Dominated until the end of your next turn. On their turn they make a basic melee attack against one of their own allies if able.
 
}}
 
 
{{4e Class Power
 
|name=Surprising Development
 
|usage=Encounter
 
|flavor=You surprise an opponent.
 
|class=Bane Guard
 
|type=Attack
 
|level=7
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature you have Marked.
 
|effect=Target is Surprised until the end of your next turn.
 
}}
 
 
{{4e Class Power
 
|name=Deadly Dance
 
|usage=Encounter
 
|flavor=You swing your weapons out in a horrid array of bloodletting, tempered only by the fact that none of the blood is yours.
 
|class=Bane Guard
 
|type=Attack
 
|level=7
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One or two creatures you have Marked.
 
|attack=Dexterity
 
|defense=AC, one attack per target
 
|hit=1 [W] + Dexterity damage.
 
}}
 
 
{{4e Class Power
 
|name=Pound for Pound
 
|usage=Encounter
 
|flavor=You interpose your body to give yourself an edge while exposing yourself to edges of your opponent's.
 
|class=Bane Guard
 
|type=Attack
 
|level=7
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature.
 
|Special=You suffer a -2 penalty to your AC until the end of your next turn.
 
|attack=Constitution
 
|defense=Fortitude
 
|hit=1[W] + Constitution modifier in damage. Target gains Vulnerable: All equal to your Constitution modifier until the end of your next turn.
 
}}
 
 
===Level 9 Daily Secrets===
 
 
{{4e Class Power
 
|name=Silent Wall
 
|usage=Daily
 
|flavor=You slice a hole in reality with your weapon, causing shadow to leak out and rip someone in half. Mere physical distance is no defense.
 
|class=Bane Guard
 
|type=Attack
 
|level=9
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Line of Sight
 
|target=One creature
 
|attack=Dexterity
 
|defense=Fortitude
 
|hit=7[W] + Dexterity Necrotic modifier damage. Target is marked as with Tide of Battle.
 
}}
 
 
{{4e Class Power
 
|name=Soul Crusher
 
|usage=Daily
 
|flavor=You invoke desperate panic in your foe as you crush their soul.
 
|class=Bane Guard
 
|type=Attack
 
|level=9
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|keyword3=Fear
 
|keyword4=Reliable
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One creatue
 
|attack=Charisma
 
|defense=Will
 
|hit=4[W] + Charisma Necrotic modifier damage. Opponent must take a Run action first thing next turn (provoking attacks of opportunity as normal). They are compelled to run away from you if they can.
 
}}
 
 
{{4e Class Power
 
|name=Finishing Blow
 
|usage=Daily
 
|flavor=Seeing a moment of weakness, you end your opponent.
 
|class=Bane Guard
 
|type=Attack
 
|level=9
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee Weapon
 
|target=One creature that is bloodied.
 
|attack=Constitution.
 
|defense=AC
 
|hit=Target is reduced to zero hit points.
 
}}
 
 
{{4e Class Power
 
|name=Blade Rush
 
|usage=Daily
 
|flavor=You run around stabbing people.
 
|class=Bane Guard
 
|type=Attack
 
|level=9
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee Weapon
 
|target=One creature per attack.
 
|special=You may move up to your speed during this action, taking your attacks at any point during your movement.
 
|attack=Dexterity.
 
|defense=AC, one attack per enemy in range at any point during the movement.
 
|hit= 1 [W] + Dexterity.
 
}}
 
 
===Level 9 At-Will Secrets===
 
 
{{4e Class Power
 
|name=Seeds of Terror
 
|usage=At-Will
 
|flavor=You stab the target's shadow, and chill them to the bone.
 
|class=Bane Guard
 
|type=Attack
 
|level=9
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|keyword3=Fear
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One creature
 
|attack=Constitution
 
|defense=AC
 
|hit=1[W] + Constitution modifier Necrotic damage. Opponent suffers a penalty to their damage rolls equal to your Charisma modifier until the end of your next turn.
 
Increase to 2[W] + Constitution modifier damage at 21st level.
 
}}
 
 
{{4e Class Power
 
|name=Grasp of the Iron Gauntlet
 
|usage=At-Will
 
|flavor=You impale your opponent on your weapon and then crush them against your armor.
 
|class=Bane Guard
 
|type=Attack
 
|level=9
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One creature you have Marked
 
|attack=Dexterity
 
|defense=AC
 
|hit=1[W] + Dexterity modifier damage. Opponent is pulled to an adjacent square and then suffers additional damage equal to your Constitution modifier plus your Armor Enhancement bonus.
 
Increase to 2[W] + Dexterity modifier damage at 21st level.
 
}}
 
 
{{4e Class Power
 
|name=Shadow Shredder
 
|usage=At-Will
 
|flavor=You cut an opponent's shadow to pieces.
 
|class=Bane Guard
 
|type=Attack
 
|level=9
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One creature
 
|attack=Dexterity
 
|defense=Reflex
 
|hit=1[W] + Dexterity modifier Necrotic damage. Opponent suffers additional damage equal to your Charisma modifier.
 
Increase to 2[W] + Dexterity modifier damage at 21st level.
 
|miss=Opponent suffers damage equal to your Charisma modifier.
 
}}
 
 
===Level 10 Utility Secrets===
 
 
{{4e Class Power
 
|name=Dark Binding
 
|usage=Daily
 
|flavor=You reach into the dark ether and bind a devil to serve you.
 
|class=Bane Guard
 
|type=Utility
 
|level=10
 
|keyword1=Shadow
 
|keyword2=Summoning
 
|actiontype=1 Minute
 
|range=Ranged 5
 
|effect=You summon a Devil. The Devil must be lower level than you, and it sticks around following your orders for an hour. You must expend an action point and a healing surge to make the devil appear. You may not summon an elite or solo devil, but if you summon a Minion you get 4 instead of one.
 
}}
 
 
{{4e Class Power
 
|name=Rallying Shout
 
|usage=Encounter
 
|flavor=Everyone rallies if they know what is best for them.
 
|class=Bane Guard
 
|type=Utility
 
|level=10
 
|keyword1=Shadow
 
|keyword2=Charm
 
|keyword3=Healing
 
|actiontype=Minor Action
 
|range=Close Burst 10
 
|effect=Any allies in the area who are under the effects of one or more Save Ends effects may make a saving throw to end them immediately. They gain a bonus equal to your Constitution modifier on these rolls. You may spend a Healing Surge, and regain your Constitution modifier in extra hit points if you do.
 
}}
 
 
{{4e Class Power
 
|name=Leading the Infiltration
 
|usage=Encounter
 
|flavor=You surround your allies in darkness, and all fade from view.
 
|class=Bane Guard
 
|type=Utility
 
|level=10
 
|keyword1=Shadow
 
|actiontype=Standard Action
 
|range=Close Burst 10
 
|effect=You and up to one Ally in range per point of Dexterity Modifier becomes Invisible. This invisibility ends for  each character the moment they attack, suffer fire damage, or allow 10 minutes to expire.
 
}}
 
 
===Level 13 Encounter Secrets===
 
 
{{4e Class Power
 
|name=Driving Force
 
|usage=Encounter
 
|flavor=You take a moment out of your day to push your opponent.
 
|class=Bane Guard
 
|type=Attack
 
|level=13
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature.
 
|attack=Constitution
 
|defense=Fortitude
 
|hit=You may push the target up to your Dexterity Modifier in squares, where it then falls prone. If the target is larger than you, it suffers damage equal to your Constitution modifer.
 
|miss=You may push the target one square.
 
}}
 
 
{{4e Class Power
 
|name=Lash of Darkness
 
|usage=Encounter
 
|flavor=You pull your opponent to you, setting them up for severe beatings.
 
|class=Bane Guard
 
|type=Attack
 
|level=13
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Ranged 10
 
|target=One creature.
 
|attack=Charisma
 
|defense=Reflex
 
|hit=You may pull the target as many squares as you want. The enemy is Restrained (Save Ends)
 
|effect=The target is marked as with Tide of Battle.
 
}}
 
 
{{4e Class Power
 
|name=Offer Terms
 
|usage=Encounter
 
|flavor=You give your opponent a limited time offer of a chance to live.
 
|class=Bane Guard
 
|type=Attack
 
|level=13
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Ranged 10
 
|target=One Bloodied creature with whom you speak a language.
 
|attack=Intimidate Skill Check
 
|defense=Will
 
|hit=Your target surrenders, they are now your prisoner.
 
}}
 
 
===Level 15 Daily Secrets===
 
 
{{4e Class Power
 
|name=End of Culture
 
|usage=Daily
 
|flavor=You exact an amount of brutality on a subject that was heretofore believed unnecessary.
 
|class=Bane Guard
 
|type=Attack
 
|level=15
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee Weapon
 
|target=One creature you have marked.
 
|special=If you bring an enemy to zero hit points with damage from this power, you may refresh this power.
 
|attack=Dexterity.
 
|defense=AC
 
|hit=4[W] + Dexterity and the target suffers additional damage equal to your Constitution modifier for each point your attack roll exceeded their AC.
 
|effect=Target is Restrained and suffers ongoing 10 Necrotic damage (save ends both).
 
}}
 
 
{{4e Class Power
 
|name=Motionless Rampart
 
|usage=Daily
 
|flavor=You create a wall of shadow around you and an opponent, and then repeatedly beat your opponent against the unflinching wall of force.
 
|class=Bane Guard
 
|type=Attack
 
|level=15
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One creature.
 
|special=All unoccupied squares that are 2 squares away from you are impassable and block line of sight until the beginning of your next turn.
 
|attack=Dexterity.
 
|defense=AC, two attacks.
 
|hit=2[W] + Dexterity and the target is Restrained (save ends).
 
}}
 
 
{{4e Class Power
 
|name=The Doom Song
 
|usage=Daily
 
|flavor=You sing the hearty song of doom that dooms people.
 
|class=Bane Guard
 
|type=Attack
 
|level=15
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Close burst 5
 
|target=All Enemies in range.
 
|attack=Charisma
 
|defense=Will
 
|hit=Target is stunned and suffers ongoing 10 Necrotic damage (save ends both).
 
}}
 
 
===Level 15 At-Will Secrets===
 
 
{{4e Class Power
 
|name=Soul Cutter
 
|usage=At-Will
 
|flavor=You cut your opponent in the soul rather than the skin.
 
|class=Bane Guard
 
|type=Attack
 
|level=15
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee or Ranged weapon
 
|target=One creature
 
|attack=Charisma
 
|defense=Will
 
|hit=2[W] + Charisma modifier Psychic damage, and target is Slowed until the end of your next turn.
 
}}
 
 
{{4e Class Power
 
|name=Certain Strike
 
|usage=At-Will
 
|flavor=You swing with the total certainty.
 
|class=Bane Guard
 
|type=Attack
 
|level=15
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee or Ranged weapon
 
|target=One creature
 
|effect=2[W] + Dexterity modifier damage.
 
}}
 
 
{{4e Class Power
 
|name=Sweeping Strike
 
|usage=At-Will
 
|flavor=You swing your weapon at all comers. Damage is slight, but it is going everywhere.
 
|class=Bane Guard
 
|type=Attack
 
|level=15
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=All creatures in range.
 
|attack=Constitution
 
|defense=AC
 
|hit=Your Constitution modifier in damage.
 
}}
 
 
===Level 16 Utility Secrets===
 
 
{{4e Class Power
 
|name=Conscription
 
|usage=Encounter
 
|flavor=You belligerently draft a captured foe into your service.
 
|class=Bane Guard
 
|type=Utility
 
|level=16
 
|keyword1=Shadow
 
|actiontype=1 Minute
 
|range=Personal
 
|target=You.
 
|effect=You make an Intimidate check against the Will defense of a captured foe. If you succeed, you press them into your service. You only get to use the ability once on each captured foe.
 
}}
 
 
{{4e Class Power
 
|name=Soul of the Dark Phoenix
 
|usage=Encounter
 
|flavor=You return from unconsciousness, as strong as ever.
 
|class=Bane Guard
 
|type=Utility
 
|level=16
 
|keyword1=Shadow
 
|keyword2=Healing
 
|actiontype=Immediate Reaction
 
|range=Personal
 
|trigger=You have been reduced to zero hit points or less.
 
|target=You.
 
|effect=You may spend a Healing Surge. You regain a number of extra hit points equal to your Constitution score (not modifier).
 
}}
 
 
{{4e Class Power
 
|name=Dark Passage
 
|usage=Daily
 
|flavor=You rend open a gateway to another dimension.
 
|class=Bane Guard
 
|type=Utility
 
|level=16
 
|keyword1=Shadow
 
|actiontype=Standard Action
 
|range=Ranged 5
 
|target=One unoccupied Square
 
|effect=You open a dark hole in space. Anything that moves into the square is transported to another plane of existence. You choose the plane of existence when you open the passage. The hole is one way and lasts for an hour.
 
}}
 
 
===Level 17 Encounter Secrets===
 
 
{{4e Class Power
 
|name=Frozen Vengeance
 
|usage=Encounter
 
|flavor=Retribution comes not a moment too late.
 
|class=Bane Guard
 
|type=Attack
 
|level=17
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature.
 
|effect=The target gains Vulnerable: All 10 and ongoing Cold damage 5 (save ends both).
 
}}
 
 
{{4e Class Power
 
|name=Darkflame Strike
 
|usage=Encounter
 
|flavor=You strike your opponent with a heaping helping of dark fire.
 
|class=Bane Guard
 
|type=Attack
 
|level=17
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature.
 
|attack=Constitution.
 
|defense=AC
 
|hit=2[W] + Constitution and the target suffers ongoing Fire damage 10 (save ends).
 
}}
 
 
{{4e Class Power
 
|name=Time Thief
 
|usage=Encounter
 
|flavor=You steal your opponent's time.
 
|class=Bane Guard
 
|type=Attack
 
|level=17
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature.
 
|attack=Dexterity.
 
|defense=Will
 
|hit=Target is Helpless until the end of their turn.
 
}}
 
 
{{4e Class Power
 
|name=Raise the Scabrous Banner
 
|usage=Encounter
 
|flavor=You cut deeply into your opponent and raise your bloodied weapon as a rallying point for your allies.
 
|class=Bane Guard
 
|type=Attack
 
|level=17
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature.
 
|attack=Charisma.
 
|defense=AC
 
|hit=2[W] + Charisma modifier damage and all allies within 10 squares gain a +1 bonus on to-hit rolls and Will defense until the end of your next turn.
 
}}
 
 
===Level 19 Daily Secrets===
 
 
{{4e Class Power
 
|name=End of Meaning
 
|usage=Daily
 
|flavor=You turn your opponent into a statue,barely recognizable as themselves.
 
|class=Bane Guard
 
|type=Attack
 
|level=19
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee Weapon
 
|target=One creature you have marked.
 
|attack=Constitution.
 
|defense=AC
 
|hit=3[W] + Constitution and the target is Petrified (save ends).
 
|effect=All of the target's Encounter, Daily, and Recharge abilities are expended without effect. The target loses all of their Action Points and Healing Surges.
 
}}
 
 
{{4e Class Power
 
|name=Silence Pike Surprise
 
|usage=Daily
 
|flavor=You slice through reality and destroy a distant shadow. This cascades into the destruction of a person.
 
|class=Bane Guard
 
|type=Attack
 
|level=19
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Line of Sight
 
|target=One creature.
 
|attack=Dexterity
 
|defense=AC
 
|hit=7[W] + Dexterity and the target is teleported to an adjacent square.
 
|effect=Target is Surprised until the end of next turn.
 
}}
 
 
{{4e Class Power
 
|name=Cloud of Bewilderment
 
|usage=Daily
 
|flavor=You strike the world and a dark shadow rises from the earth like an avulsion in time.
 
|class=Bane Guard
 
|type=Attack
 
|level=19
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Close Blast 5
 
|target=All creatures in area.
 
|attack=Charisma
 
|defense=Fortitude
 
|hit=2[W] + Charisma and the target is dazed (save ends). If the target fails their save, they are Dominated for one turn, and then the effect ends anyway.
 
|miss=Target is dazed until the end of your next turn.
 
}}
 
 
===Level 19 At-Will Secrets===
 
 
{{4e Class Power
 
|name=Blinding Strike
 
|usage=At-Will
 
|flavor=You use a strike as a diversion to put through something into your opponent's eye.
 
|class=Bane Guard
 
|type=Attack
 
|level=19
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee or Ranged weapon
 
|target=One creature
 
|attack=Dexterity
 
|defense=AC
 
|hit=1[W] + Dexterity modifier damage and the target is blinded until the end of your next turn.
 
}}
 
 
{{4e Class Power
 
|name=Gravitation
 
|usage=At-Will
 
|flavor=You draw an opponent to you and then cut them down mid air.
 
|class=Bane Guard
 
|type=Attack
 
|level=19
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Ranged 5
 
|target=One creature
 
|attack=Constitution
 
|defense=AC
 
|hit=2[W] + Constitution modifier damage and a secondary attack.
 
|secondaryattack=Constitution
 
|scondarydefense=Fortitude
 
|secondaryhit=Target becomes prone.
 
|effect=The target is pulled any number of squares.
 
}}
 
 
{{4e Class Power
 
|name=Black Petal Swirl
 
|usage=At-Will
 
|flavor=The petals of dark flowers replace your position and dark thorns pierce your enemy.
 
|class=Bane Guard
 
|type=Attack
 
|level=19
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|keyword3=Poison
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One creature
 
|attack=Charisma
 
|defense=AC
 
|hit=2[W] + Charisma modifier damage, target suffers ongoing 5 Poison damage.
 
|special=You may teleport a number of squares equal to your Dexterity modifier before making this attack.
 
}}
 
 
===Level 22 Utility Secrets===
 
 
{{4e Class Power
 
|name=Never Surrender
 
|usage=At-Will
 
|flavor=You don't back down.
 
|class=Bane Guard
 
|type=Utility
 
|level=22
 
|keyword1=Shadow
 
|keyword2=Healing
 
|actiontype=Minor Action
 
|range=Personal
 
|target=You.
 
|effect=You may spend a Healing Surge. You regain a number of extra hit points equal to your Constitution score (not modifier).
 
}}
 
 
{{4e Class Power
 
|name=Dark Summoning
 
|usage=Encounter
 
|flavor=Call the name of an ally and draw them to you.
 
|class=Bane Guard
 
|type=Utility
 
|level=22
 
|keyword1=Shadow
 
|keyword2=Teleportation
 
|actiontype=Move Action
 
|range=Unlimited
 
|target=One Ally.
 
|effect=You select one ally and they are teleported to an adjacent square.
 
}}
 
 
{{4e Class Power
 
|name=King of the Damned
 
|usage=At-Will
 
|flavor=You are acknowledged as the leader of the forces of darkness
 
|class=Bane Guard
 
|type=Utility
 
|level=22
 
|keyword1=Shadow
 
|actiontype=Continuous
 
|range=Personal
 
|target=You.
 
|effect=Shadow creatures do not attack you. If a normal Shadow creature would attack you or be attacked by you, it will flee rather than pursue combat. If an Elite or Solo Shadow Creature would attempt to attack you, it must roll its attack rolls twice and keep the worse result. Every time such a creature misses you, it is Dazed (save ends).
 
}}
 
 
===Level 23 Encounter Secrets===
 
 
{{4e Class Power
 
|name=Dragon Slayer
 
|usage=Encounter
 
|flavor=You use the size of an opponent against them.
 
|class=Bane Guard
 
|type=Attack
 
|level=23
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature.
 
|attack=Dexterity
 
|defense=AC, a number of attacks equal to the number of squares the target occupies that you can reach.
 
|hit=2[W] + Dexterity modifier damage.
 
}}
 
 
{{4e Class Power
 
|name=Disrupt Shadow
 
|usage=Encounter
 
|flavor=You draw the power of shadow out of the target.
 
|class=Bane Guard
 
|type=Attack
 
|level=23
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature.
 
|attack=Charisma
 
|defense=Fortitude
 
|hit=3[W] + Charisma modifier Radiant damage. If the target is a Shadow, Elemental,or Elemental creature, they are stunned (save ends).
 
}}
 
 
{{4e Class Power
 
|name=Stamp of Despair
 
|usage=Encounter
 
|flavor=You stomp your foot and your opponent's hopes are crushed.
 
|class=Bane Guard
 
|type=Attack
 
|level=23
 
|keyword1=Shadow
 
|keyword2=Fear
 
|actiontype=Minor Action
 
|range=Ranged 5
 
|target=One creature.
 
|effect=Target's attacks and defenses are reduced by your Constitution modifier (save ends).
 
}}
 
 
===Level 25 Daily Secrets===
 
 
{{4e Class Power
 
|name=Chain of Brutality
 
|usage=Daily
 
|flavor=You unleash a torrent of blows upon an enemy, rendering them into a fine mist.
 
|class=Bane Guard
 
|type=Attack
 
|level=25
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee or Ranged weapon
 
|target=One creature
 
|attack=Dexterity
 
|defense=AC, a number of attacks equal to your Charisma modifier.
 
|hit=2[W] + Dexterity modifier damage.
 
}}
 
 
{{4e Class Power
 
|name=Heart Seeker
 
|usage=Daily
 
|flavor=Your weapon seeks the heart of your foe like a bird seeks its roost.
 
|class=Bane Guard
 
|type=Attack
 
|level=25
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|keyword3=Reliable
 
|actiontype=Standard Action
 
|range=Melee or Ranged weapon
 
|target=One creature
 
|attack=Dexterity
 
|defense=AC
 
|hit=5[W] + Dexterity modifier damage, this attack is a critical hit.
 
}}
 
 
{{4e Class Power
 
|name=Amok
 
|usage=Daily
 
|flavor=With little concern for your safety, you run around stabbing things
 
|class=Bane Guard
 
|type=Attack
 
|level=25
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One creature per attack.
 
|attack=Dexterity
 
|defense=AC, one attack per enemy in range at any point during the movement.
 
|hit=3[W] + Dexterity modifier damage.
 
|special=You may move up to your speed during this action, taking your attacks at any point during your movement.
 
}}
 
 
{{4e Class Power
 
|name=End of Hope
 
|usage=Daily
 
|flavor=You destroy the bonds of empathy that tie one creature to another.
 
|class=Bane Guard
 
|type=Attack
 
|level=25
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|keyword3=Fear
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One creature
 
|attack=Dexterity
 
|defense=AC
 
|hit=3[W] + Dexterity modifier damage, and make a secondary attack in a Close Burst 5.
 
|secondarytarget=All creatures in area
 
|secondaryattack=Constitution
 
|secondarydefense=Will
 
|secondaryhit=Each target is pushed 5 squares and is Stunned (save ends).
 
}}
 
 
{{4e Class Power
 
|name=Return of Order
 
|usage=Daily
 
|flavor=You set your foot down and bring things to the way they are supposed to be
 
|class=Bane Guard
 
|type=Attack
 
|level=25
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|keyword3=Healing
 
|actiontype=Standard Action
 
|range=Melee or Ranged weapon
 
|target=One creature
 
|attack=Charisma
 
|defense=AC.
 
|hit=6[W] + Charisma modifier damage, you and all allies within 5 squares gain a number of Temporary hit points equal to your Constitution score (not modifier).
 
|effect=You may spend a Healing Surge, and you regain a number of Hit Points equal to your Constitution modifier.
 
}}
 
 
===Level 25 At-Will Secrets===
 
 
{{4e Class Power
 
|name=Critical Strike
 
|usage=At-Will
 
|flavor=You carefully place your weapon where it will do the most harm
 
|class=Bane Guard
 
|type=Attack
 
|level=25
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee or Ranged weapon
 
|special=This attack scores a Critical Hit on an attack roll of 11-20.
 
|target=One creature
 
|attack=Dexterity
 
|defense=AC
 
|hit=1[W] + Dexterity modifier damage.
 
}}
 
 
{{4e Class Power
 
|name=World of Pain
 
|usage=At-Will
 
|flavor=You strike to cause brutal damage.
 
|class=Bane Guard
 
|type=Attack
 
|level=25
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee or Ranged weapon
 
|target=One creature
 
|attack=Dexterity
 
|defense=Fortitude
 
|hit=3[W] + Dexterity modifier damage, you do an additional amount of damage equal to your Constitution modifier.
 
}}
 
 
{{4e Class Power
 
|name=The Harder they Fall
 
|usage=At-Will
 
|flavor=You remove the underpinnings from an enemy.
 
|class=Bane Guard
 
|type=Attack
 
|level=25
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee
 
|target=One creature
 
|attack=Dexterity
 
|defense=Fortitude
 
|hit=2[W] + Dexterity modifier damage, if your target is larger than you, they become prone and take an extra amount of damage equal to your Charisma modifier.
 
|effect=You may shift one square after using this attack.
 
}}
 
 
{{4e Class Power
 
|name=Doom Strike
 
|usage=At-Will
 
|flavor=You crush your target. With Doom.
 
|class=Bane Guard
 
|type=Attack
 
|level=25
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee
 
|target=One creature you have marked.
 
|attack=Charisma
 
|defense=Fortitude
 
|hit=2[W] + Constitution modifier damage, target is Dazed until the end of your next turn.
 
}}
 
 
===Level 27 Encounter Secrets===
 
 
{{4e Class Power
 
|name=Mark for Death
 
|usage=Encounter
 
|flavor=You plant a sacred shadowy brand on your opponent, leaving them to die.
 
|class=Bane Guard
 
|type=Attack
 
|level=27
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature.
 
|effect=All attacks against the opponent gain a bonus to hit equal to your Constitution Modifier (Save Ends).
 
}}
 
 
{{4e Class Power
 
|name=Evil Brand
 
|usage=Encounter
 
|flavor=You plant a sacred shadowy brand on your opponent that weakens and destroys them.
 
|class=Bane Guard
 
|type=Attack
 
|level=27
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature.
 
|effect=All of the target's attack rolls are made with a penalty equal to your Dexterity Modifier (Save Ends).
 
}}
 
 
{{4e Class Power
 
|name=Burst of Time
 
|usage=Encounter
 
|flavor=You draw upon a bubble of Shadow Time to fight anew.
 
|class=Bane Guard
 
|type=Attack
 
|level=27
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|keyword3=Healing
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature.
 
|attack=Charisma
 
|defense=AC
 
|hit=2 [W] + Charisma modifier damage and your target is Dazed until the end of your next turn.
 
|effect=You may spend a Healing Surge, and you regain a number of extra hit points equal to your Constitution Modifier.
 
|special=You may shift a number of squares equal to your Dexterity modifier before making this attack.
 
}}
 
 
{{4e Class Power
 
|name=Dreadful Command
 
|usage=Encounter
 
|flavor=You bark an order at your foe and they feel compelled to follow it.
 
|class=Bane Guard
 
|type=Attack
 
|level=27
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Minor Action
 
|range=Melee weapon
 
|target=One creature you have marked.
 
|attack=Charisma
 
|defense=Will
 
|hit=Target is Dominated (Save Ends).
 
}}
 
 
===Level 29 Daily Secrets===
 
 
{{4e Class Power
 
|name=End of Everything
 
|usage=Daily
 
|flavor=You Destroy an opponent utterly and completely.
 
|class=Bane Guard
 
|type=Attack
 
|level=29
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One creature you have Marked.
 
|attack=Constitution
 
|defense=AC
 
|hit=The target loses all of their hit points.
 
|miss=The target loses half of their original hit points.
 
}}
 
 
{{4e Class Power
 
|name=Galactica Pike Surprise
 
|usage=Daily
 
|flavor=You bring the weapon of Bane down in utter finality, and shatter reality all around you.
 
|class=Bane Guard
 
|type=Attack
 
|level=29
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Close burst (Dexterity Modifier)
 
|target=All creatures in area.
 
|effect=All targets suffer 3[W] + Dexterity damage
 
}}
 
 
{{4e Class Power
 
|name=Horizon Charge
 
|usage=Daily
 
|flavor=You Destroy an opponent utterly and completely.
 
|class=Bane Guard
 
|type=Attack
 
|level=29
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|keyword3=Teleportation
 
|actiontype=Standard Action
 
|range=Melee weapon
 
|target=One creature.
 
|special=Before making this attack, you may teleport to any square you can see.
 
|attack=Charisma
 
|defense=AC
 
|hit=7[W] + Charisma modifier damage.
 
|effect=The target is Surprised until the end of your next turn.
 
}}
 
 
===Level 29 At-Will Secrets===
 
 
{{4e Class Power
 
|name=Wicked Glare
 
|usage=At-Will
 
|flavor=You stare at your enemy so hard that they turn to stone.
 
|class=Bane Guard
 
|type=Attack
 
|level=29
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|keyword3=Gaze
 
|actiontype=Standard Action
 
|range=Ranged 10
 
|target=One creature
 
|attack=Charisma
 
|defense=Fortitude
 
|hit=Target is Petrified (save ends).
 
}}
 
 
{{4e Class Power
 
|name=Killing Word
 
|usage=At-Will
 
|flavor=You shout a name of death as you bring down your weapon as a glowing force of shadow that passes through all things.
 
|class=Bane Guard
 
|type=Attack
 
|level=29
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|actiontype=Standard Action
 
|range=Melee Weapon
 
|target=One creature
 
|attack=Dexterity
 
|defense=Reflex
 
|hit=5[W] + Dexterity damage.
 
}}
 
 
{{4e Class Power
 
|name=Poison Strike
 
|usage=At-Will
 
|flavor=You strike your foe with deadly shadow poison created by your will.
 
|class=Bane Guard
 
|type=Attack
 
|level=29
 
|keyword1=Shadow
 
|keyword2=Weapon
 
|keyword3=Poison
 
|actiontype=Standard Action
 
|range=Melee Weapon
 
|target=One creature
 
|attack=Dexterity
 
|defense=AC
 
|hit=1[W] + Dexterity damage and a secondary attack.
 
|secondaryattack=Constitution
 
|secondarydefense=Fortitude
 
|secondaryhit=1[W] + Constitution and target suffers Ongoing 5 Poison damage (save ends).
 
}}
 
  
 
{{4e Classes Breadcrumb}}
 
{{4e Classes Breadcrumb}}
{{Template:Wikify|The powers don't need to be on their own pages, but the power template and creation form itself needs to be modified so powers can be transcluded.}}
 
 
[[Category:4e]]
 
[[Category:4e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Base Class]]
 
[[Category:Base Class]]
[[Category:Defender]]
 
 
[[Category:Class]]
 
[[Category:Class]]

Latest revision as of 22:42, 30 January 2011

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Author: FrankTrollman (talk)
Date Created: August 2009
Status: Complete
Editing: Spelling and grammar only
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Bane Guard[edit]

I said that we would fight to the death, and we will. That does not imply that we will not take breaks in between then and now.
Class Traits
Role: Defender. You can contain enemies in melee with your long reaching attacks.
Power Source: Shadow. Your skills are drawn from darkness and fear. Not necessarily your own.
Key Abilities: Dexterity, Charisma, Constitution
 
Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale, Plate, and Shields.
Weapon Proficiencies: Simple Melee, Military Melee, Bane Pike, War Spindle, Simple Ranged, Skip Rocks
Bonus to Defense: +1 Will, +1 Reflex
 
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 12 + Constitution modifier
 
Trained Skills: Endurance (Con). From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex)
 
Build Options: Line Holder, Vanguard
Class Features: Baneguard Tactics, Dominating Presence, Adaptive Combat, Wolf Pack.

Baneguards are those who have inherited the mastery of war first taught to the Goblin people by Bane himself. Long ago the reign of giants was broken when Bane took favor on the goblins and gave them power in the form of knowledge of war. It was then that the tide of battle turned from the large to small.

Bane's secrets of war have since disseminated to all humanoids of the world, and indeed the number of Bane Guards who are not followers of Bane now substantially outnumber the ones that are.

Bane Guard Overview[edit]

Characteristics: You have a very high armor class and will probably want to use a reach weapon. Your ability to soak punishment through hit points is often not as good as other Defenders, but with your area control abilities you should be able to keep enough enemies off your friends and yourself to call it even. You can be an effective mounted combatant and an effective reach weapon user even if you are small sized, and Bane Guard is pretty much the only place to go for those character concepts.

Religion: All the original Baneguards worshiped Bane. But in modern days there are many Baneguards who pay homage to other gods of wickedness that support social order such as Asmodeus or Torog. Many still are the followers of Unaligned gods whose teachings are in keeping with the tempered lifestyle and strict discipline of a Baneguard such as The Raven Queen or Erathis. But all who revere order are encouraged to follow the shadowy banners of a Baneguard. Even the followers of good deities such as Avandra or Bahamut.

Races: Goblins are commonly bane guards, possessing both the blessings of Bane and a natural disposition towards the mobile tactics a Bane guard must employ. Many small races turn to the military disciplines of the bane guards as they have proven quite effective in defending the small from the large. Kobolds frequently become baneguards, as do Halflings. From the larger races, the life of the Bane Guard seems to appeal mostly to outsider races such as Drow, Gnolls, and Half Elves.


Creating a Baneguard[edit]

The Line Holder and the Vanguard are two Bane Guard builds that represent a focus on holding and taking ground respectively – the two key elements of conquest. Many Bane Guard abilities rely upon Dexterity as a primary or secondary trait, and a lot of Line Holder powers utilize Constitution while classical Vanguard powers use a lot of Charisma instead.

Line Holder[edit]

You specialize in holding off enemies and interposing your weapons between your enemies and their objectives. Dexterity is needed for a lot of mobility and offense powers, so you'll want to make it your best score. You can't defend anything if you can't get to the places you need to defend. Constitution will maximize the effectiveness of your retributive attacks and will thus make you far more dangerous once you can take the high ground. A Line Holder probably wants to select the Cruel Overlord class feature.

Suggested Feat: Resolution of Darkness (Human feat: Human Perseverance)
Suggested Skills: Acrobatics, Dungeoneering, Endurance, Perception, Stealth.
Suggested At-Will Powers: Mole's Grasp, Holding Pattern
Suggested Encounter Power: Simple Trick
Suggested Daily Power: Murderous Rampage
Vanguard[edit]

You favor the front lines and the front lines favor you. Fortune favors the bold, and you'll take as much of Fortune's favor as she has available. Charisma may be your most important ability score because it helps power your most reckless attacks. Dexterity is also vital because a lot of your more damaging powers use Dexterity. A Vanguard almost certainly wants the accuracy available from the Shadow Warrior class feature.

Suggested Feat: War Leader (Human feat: Action Surge)
Suggested Skills: Acrobatics, Diplomacy, Endurance, Intimidate, Stealth.
Suggested At-Will Powers: Undercut, Conquering Lunge
Suggested Encounter Power: Shadow Cut
Suggested Daily Power: Shadowy Assault

Bane Guard Class Features[edit]

All Bane Guards share these class features.

Bane Guard Tactics[edit]

Bane Guards learn the powerful tactics of the original warriors of Bane. Choose one of the following options.

Shadow Warrior: You are a battle veteran well versed in the front lines of battle. When you make an attack on an enemy that is marked, you may add your Charisma modifier to your attack roll.

Cruel Overlord: You hold territory with the tenacity and overbearing stance of Bane himself. When an enemy makes a Saving Throw within your melee reach, you may elect to give them a penalty equal to your Constitution modifier.

Dominating Presence[edit]

When you have a reach weapon you gain Threatening Reach. When you make an Attack of Opportunity you may make an At-Will attack instead of a Basic Melee Attack.

Adaptive Combat[edit]

By constantly adapting your battle strategy, you can force your opponents to constantly adapt to you. Whenever you are allowed to learn a new Daily Bane Guard Attack Secret, you are also allowed to learn a new At-Will Bane Guard Secret. Thus, a 5th Bane Guard has 3 separate At-Will Secrets (2 first level and one 5th level At-Will Bane Guard Secrets). These are learned at levels 5, 9, 15, 19, 25, and 29. Daily Powers learned from Paragon Class, Epic Destiny, or Tradeout do not count. Nor do Utility Powers that may happen to be Daily Powers. Thus, at 29th level, a Bane Guard will have 8 At-Will attacks to choose from. Also, a Bane Guard can use Tide of Battle at will.


Tide of Battle
Bane Guard Class Feature
You use your shifting position to draw fire and .
At-Will ✦ Shadow, Melee weapon
Immediate Reaction Melee Weapon
Trigger: You shift at least one square or damage an opponent with an attack.
Effect: You may Mark an opponent you can now reach. This mark lasts until ended by a saving throw. When an enemy fails a saving throw to end your Mark, they suffer damage equal to your Charisma modifier if they are within your Melee reach. When an enemy marked by this power inflicts damage, their damage is reduced by your Dexterity modifier.

This may be used in addition to another Immediate Reaction if triggered by that ability.


Wolf Pack[edit]

You can speak with wolves of all kinds as if they were humanoids with which you shared a language. You gain Mounted Combat as a bonus feat. If you are small, you can consider any medium canine to have the Mount trait. If you are medium, you can consider any large canine to have the Mount trait.

Powers[edit]

Power List


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Facts about "Bane Guard (4e Class)"
Action TypeImmediate Reaction +
AuthorFrankTrollman +
Identifier4e Class +
KeywordShadow + and Melee weapon +
LevelNA +
RangeMelee Weapon +
Rated ByFluffykittens +
RatingRating Pending +
SummaryA Dark Warrior who controls ground with reach weapons. Especially suited for small characters. +
TitleBane Guard +
Type{{{type}}} + and Bane Guard Class Feature +
UsageAt-Will +