Difference between revisions of "Bane Guard (4e Class)"
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You specialize in holding off enemies and interposing your weapons between your enemies and their objectives. {{I}}Ability Scores|Dexterity]] is needed for a lot of mobility and offense powers, so you'll want to make it your best score. You can't defend anything if you can't get to the places you need to defend. {{I}}Ability Scores|Constitution]] will maximize the effectiveness of your retributive attacks and will thus make you far more dangerous once you can take the high ground. A Line Holder probably wants to select the ''Cruel Overlord'' class feature. | You specialize in holding off enemies and interposing your weapons between your enemies and their objectives. {{I}}Ability Scores|Dexterity]] is needed for a lot of mobility and offense powers, so you'll want to make it your best score. You can't defend anything if you can't get to the places you need to defend. {{I}}Ability Scores|Constitution]] will maximize the effectiveness of your retributive attacks and will thus make you far more dangerous once you can take the high ground. A Line Holder probably wants to select the ''Cruel Overlord'' class feature. | ||
− | :'''Suggested {{I}}Feat|Feat]]:''' [[ | + | :'''Suggested {{I}}Feat|Feat]]:''' [[Resolution of Darkness(4e Feat)|War Leader]] (Human feat: {{I}}Human Perseverance|Human Perseverance]]) |
:'''Suggested {{I}}Skill checks|Skills]]:''' {{I}}Acrobatics skill|Acrobatics]], {{I}}Dungeoneering skill|Dungeoneering]], {{I}}Endurance skill|Endurance]], {{I}}Perception skill|Perception]], {{I}}Stealth skill|Stealth]]. | :'''Suggested {{I}}Skill checks|Skills]]:''' {{I}}Acrobatics skill|Acrobatics]], {{I}}Dungeoneering skill|Dungeoneering]], {{I}}Endurance skill|Endurance]], {{I}}Perception skill|Perception]], {{I}}Stealth skill|Stealth]]. | ||
:'''Suggested {{I}}at-will powers|At-Will Powers]]:''' ''Mole's Grasp'', ''Holding Pattern'' | :'''Suggested {{I}}at-will powers|At-Will Powers]]:''' ''Mole's Grasp'', ''Holding Pattern'' |
Revision as of 18:12, 26 August 2009
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Contents
- 1 Bane Guard
- 1.1 Bane Guard Overview
- 1.2 Creating a Baneguard
- 1.3 Bane Guard Class Features
- 1.4 Bane Guard Powers
- 1.5 Level 1 At-Will Secrets
- 1.6 Level 1 Encounter Secrets
- 1.7 Level 1 Daily Secrets
- 1.8 Level 2 Utility Secrets
- 1.9 Level 3 Encounter Secrets
- 1.10 Level 5 Daily Secrets
- 1.11 Level 5 At-Will Secrets
- 1.12 Level 6 Utility Secrets
- 1.13 Level 7 Encounter Secrets
- 1.14 Level 9 Daily Secrets
- 1.15 Level 9 At-Will Secrets
- 1.16 Level 10 Utility Secrets
- 1.17 Level 13 Encounter Secrets
- 1.18 Level 15 Daily Secrets
- 1.19 Level 15 At-Will Secrets
- 1.20 Level 16 Utility Secrets
- 1.21 Level 17 Encounter Secrets
- 1.22 Level 19 Daily Secrets
- 1.23 Level 19 At-Will Secrets
- 1.24 Level 22 Utility Secrets
- 1.25 Level 23 Encounter Secrets
- 1.26 Level 25 Daily Secrets
- 1.27 Level 25 At-Will Secrets
- 1.28 Level 27 Encounter Secrets
- 1.29 Level 29 Daily Secrets
- 1.30 Level 29 At-Will Secrets
Bane Guard
“ | I said that we would fight to the death, and we will. That does not imply that we will not take breaks in between then and now. | ” |
Role: | Defender. You can contain enemies in melee with your long reaching attacks. |
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Power Source: | Shadow. Your skills are drawn from darkness and fear. Not necessarily your own. |
Key Abilities: | Dexterity, Charisma, Constitution |
Armor Proficiencies: | Cloth, Leather, Hide, Chainmail, Scale, Plate, and Shields. |
Weapon Proficiencies: | Simple Melee, Military Melee, Bane Pike, War Spindle, Simple Ranged, Skip Rocks |
Bonus to Defense: | +1 Will, +1 Reflex |
Hit Points at 1st Level: | 12 + Constitution score + Constitution score |
Hit Points per Level Gained: | 5 |
Healing Surges per Day: | 12 + Constitution modifier + Constitution modifier |
Trained Skills: | Endurance (Con). From the class skills list below, choose 4 more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex) |
Build Options: | Line Holder, Vanguard |
Class Features: | Baneguard Tactics, Dominating Presence, Adaptive Combat, Wolf Pack. |
Baneguards are those who have inherited the mastery of war first taught to the Goblin people by Bane himself. Long ago the reign of giants was broken when Bane took favor on the goblins and gave them power in the form of knowledge of war. It was then that the tide of battle turned from the large to small.
Bane's secrets of war have since disseminated to all humanoids of the world, and indeed the number of Bane Guards who are not followers of Bane now substantially outnumber the ones that are.
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Facts about "Bane Guard (4e Class)"
Action Type | Immediate Reaction + |
Author | FrankTrollman + |
Identifier | 4e Class + |
Level | NA + |
Range | Melee Weapon + |
Rated By | Fluffykittens + |
Rating | Rating Pending + |
Summary | Needs a description + and A Dark Warrior who controls ground with reach weapons. Especially suited for small characters. + |
Title | Bane Guard + |
Type | {{{type}}} + and Bane Guard Class Feature + |
Usage | At-Will + |