Difference between revisions of "Blessed Journey (3.5e Maneuver)"
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''You'd be damned if a wall of fire will stop your pursuit! Charge on through!'' | ''You'd be damned if a wall of fire will stop your pursuit! Charge on through!'' | ||
− | Your die hard zeal lets you brush off damage from hazards around you. When you initiate this maneuver you may move up to your | + | Your die hard zeal lets you brush off damage from hazards around you. When you initiate this maneuver you may move up to your movement speed, ignoring any hit point and ability damage from the environment as you do. This allows you to move through a ''[[SRD:Wall of Fire|wall of fire]]'', swim through a pool of acid, drop down from a great height, or jump into a pit of poisoned spikes without injury. This does not apply to non-hit point damage such as difficult terrain, entanglement, and other status effects gained by moving through such hazards. If you end your movement in a dangerous area, the danger effects you normally. |
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{{3.5e Devoted Spirit Maneuver Breadcrumb}} | {{3.5e Devoted Spirit Maneuver Breadcrumb}} | ||
− | [[Category:3.5e]] | + | [[Category:3.5e]] |
[[Category:User]] | [[Category:User]] | ||
[[Category:Maneuver]] | [[Category:Maneuver]] |
Latest revision as of 05:23, 18 August 2020
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Devoted Spirit (Rush) | |
Level: | 2 |
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Prerequisite: | One Devoted Spirit maneuver |
Initiation Action: | Move Action |
Range: | Personal |
Target: | Self |
Duration: | Instantaneous |
You'd be damned if a wall of fire will stop your pursuit! Charge on through!
Your die hard zeal lets you brush off damage from hazards around you. When you initiate this maneuver you may move up to your movement speed, ignoring any hit point and ability damage from the environment as you do. This allows you to move through a wall of fire, swim through a pool of acid, drop down from a great height, or jump into a pit of poisoned spikes without injury. This does not apply to non-hit point damage such as difficult terrain, entanglement, and other status effects gained by moving through such hazards. If you end your movement in a dangerous area, the danger effects you normally.
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