Blind Fighter (3.5e Prestige Class)

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Author: Wolf_Dancer (talk)
Date Created: Dec 12
Status: Finished
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Blind Fighter

You dont need to see to strike. You need to know to strike.
—Breven Origin, Dwarf Blind Fighter, Inscribed on his ring

Character who choose the path of the blind fighter forfeit their eyesight to learn deadly abilites from a special discipline.

Becoming a Blind Fighter

You dont choose when you want to become a Blind Fighter, You are given a choice, once.

Entry Requirements
Alignment: Any except Chaotic Neutral.
Base Attack Bonus: +2
Race: none
Skills: Listen +5
Feats: Blind Fight
Spellcasting: None
Patron: None
Domains: None
Special: Must blind themself.

Table: The Blind Fighter

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Maneuvers
Usable
Stances Known
Fort Ref Will
1st +1 +0 +2 +2 Blind Sight, Target 3 1
2nd +2 +0 +3 +3 Sneak Attack +1d6 3 2
3rd +3 +1 +3 +3 Intuitive Defense 4 2
4th +4 +1 +4 +4 4 2
5th +5 +1 +4 +4 Sneak Attack +2d6 5 3
6th +6 +2 +5 +5 Intuitive Attack 5 3
7th +7 +2 +5 +5 6 3
8th +8 +2 +6 +6 Sneak Attack +3d6 6 4

Class Skills (6 + Int modifier per level.

Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).


Class Features

All of the following are class features of the Blind Fighter.

Maneuvers: At 1st level a Blind Fighter can use any maneuver from Blind Blade or the Shadow Hand disciples. At 5th level a Blind Fighter also gains access to Tiger Claw and Diamon Mind.

Maneuvers Usable: At the beggining of the day the Blind Fighter concentrates his mind for 10 minutes, running though all their maneuvers. A Blind Fighters body and mind are connected and can use up to 2 + your Wis Mod +1 at first +2 at third +3 at fifth +4 at seventh.

Blind Sight (Ex): At level 1 a Blind Fighter gains Blind Sight 40 with an extending 20 feet of blindsense. At level 4 A blind fighter has Blind Sight 80 with 40 feet of blindsense. At 8th level a Blind Fighter has Blind Sight 120 With 60 Feet of Blindsence.

Target (Ex): At level 1 a Blind Fighter can select one person within his vision who he gains a +1 to hit per 3 Blind Fighter levels. He also has a -1 to AC against everyone else while he has this ability active.

Sneak Attack: If a Blind Fighter can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The Blind Fighter’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Blind Fighter flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Blind Fighter levels thereafter. Should the Blind Fighter score a critical hit with a sneak attack, this extra damage is not multiplied.

Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a sap (blackjack) or an unarmed strike, a Blind Fighter can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

A Blind Fighter can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The Blind Fighter must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Blind Fighter cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.


Intuitive Defense: At level 3 a Blind Fighter add's his wisdom bonus to his AC. A Blind Fighter cannot see but has great awareness of his surroundings.


Intuitive Attack: At level 6 a Blind Fighter may add his wisdom bonus to his Attacks. Blind Fighter are trained in deadly fighting styles focusing on precise cuts.


Ex-Blind Fighter

If a character regains their eyes sight through any manner they automatically lose all their class abilities and can only regain them once they lose their sight again.

Campaign Information

Playing a Blind Fighter

Combat: Striker

Advancement: Rogue is a good choice.

Resources: Assassins, guilds, people looking for assassins.

Blind Figther in the World

I see you.

They fit in as hired killers and great companions and guards.

NPC Reactions: Depends on the chracters reputation.

Blind Fighter Lore

Characters with ranks in Knowledge(History) can research Blind Fighters to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge(History)
DC Result
11 Blind Fighters can see things better then most.
16 Blind Fighters arent hired always hired killers.
21 When theres one Blind Fighter there always more.
26 Blind Fighting was started by a Gnome who had his eyes burned out by gnolls. He then created this devasting fighting technique and went on a rampage killing gnolls.



Back to Main Page3.5e HomebrewClassesPrestige Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good + and Chaotic Evil +
Article BalanceVery High +
AuthorWolf_Dancer +
Base Attack Bonus ProgressionGood +
Class AbilityMartial Maneuvers +, Other + and Sneak Attack +
Class Ability ProgressionPartial +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length8 +
Minimum Level3 +
Racial Restrictionsnone +
Rated ByEiji-kun +, ThunderGod Cid + and Fluffykittens +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillAutohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Profession +, Search +, Sense Motive +, Sleight of Hand +, Survival +, Swim +, Tumble +, Use Magic Device + and Use Rope +
Skill Points6 +
SummaryTo become a blind fighter you must first blind yourself. +
TitleBlind Fighter +
Will Save ProgressionGood +