Difference between revisions of "Bone Shape (3.5e Spell)"
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Latest revision as of 23:58, 18 April 2019
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Transmutation | |
Level: | Blackguard 4, Cleric 4, Sorcerer/Wizard 5 |
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Components: | V, S, M/DF |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Bone or bone object touched, up to 10 cu. ft. + 1 cu. ft./level, or one creature with a skeleton |
Duration: | Instantaneous and Permanent |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
You can form an existing piece of bone into any shape that suits your purpose. While it’s possible to make crude coffers, doors, and so forth with bone shape, fine detail isn’t possible. There is a 30% chance that any shape including moving parts simply doesn’t work.
If you touch a creature with a skeletal structure with this spell, it instead fuses the bones together, locking up all the joints and rendering the creature immobile. The creature is effectively helpless and can take no physical actions, only purely mental actions. They become immune to critical hits as their vitals are protected by the mass of omni-bone that makes up their skeleton now. This version of the spell is of Permanent, not Instantaneous duration. A second casting of Bone Shape can dispel this effect.
Material Component: Spongy cartilage which is squeezed and touched to the object or creature.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V +, S + and M/DF + |
Identifier | 3.5e Spell + |
Level | Blackguard 4 +, Cleric 4 + and Sorcerer/Wizard 5 + |
Range | Touch + |
Rating | Undiscussed + |
School | Transmutation + |
Summary | Morph bone into any shape you desire, or use it to fuse a skeleton solid and paralyze your victim. + |
Title | Bone Shape + |