Death Veil (3.5e Maneuver)

From Dungeons and Dragons Wiki
Revision as of 10:06, 13 September 2017 by T.G. Oskar (talk | contribs) (Created page with " {{author |author_name=T.G. Oskar |date_created=September 13, 2017 |status=Complete |balance=Moderate }} <onlyinclude>{{3.5e Maneuver |name=Death Veil |discipline=Night Wind...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Homebrew.png
Author: T.G. Oskar (talk)
Date Created: September 13, 2017
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Death Veil
Night Wind (Stance) [Cold]
Level: 5
Prerequisite: Two Night Wind maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Saving Throw: Fortitude negates

You surround yourself with a breeze carrying the icy chill of the grave.

Your attacks are infused with a cold, necromantic energy. When you succeed on a melee attack, the target takes an additional 5 points of cold damage and become fatigued. A Fortitude save (DC 15 + your Wisdom modifier) negates the damage and prevents it from being fatigued. A creature cannot become exhausted by this attack if it’s already fatigued.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesNight Wind

Article BalanceModerate +
AuthorT.G. Oskar +
DescriptorCold +
DisciplineNight Wind +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryAttacker must succeed on Fortitude save or take 5 points of cold damage, fatigue +
TitleDeath Veil +
TypeStance +