Difference between revisions of "Gunslinger Handbook (3.5e Sourcebook)/Gunpowder Armory"

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(Fury of the West)
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* ''The rules for firearm in this book overwrite similar rules for the weapons if you use these weapons alongside this supplement. However I claim no ownership over the original weapons no claim the superiority of my rules.''  
 
* ''The rules for firearm in this book overwrite similar rules for the weapons if you use these weapons alongside this supplement. However I claim no ownership over the original weapons no claim the superiority of my rules.''  
  
=== Fury of the West ===
+
=== Fury of the West ===
  
 
{| cellspacing="0" cellpadding="0" class="zebra d20" style="text-align: left;"
 
{| cellspacing="0" cellpadding="0" class="zebra d20" style="text-align: left;"
 
|+ Table: Gun
 
|+ Table: Gun
! Simple || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
+
! Simple || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
 
|-
 
|-
| Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
+
| Lever-Action Rifle || 200 gp || Two-Handed || 1d8 || 20/x2|| 100' || 7 lbs || 1 || Rapid
 
|-
 
|-
! Martial || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
+
| Pocket Pistol  || 100 gp || Light || 1d6 || 20/x2 || 60' || 2 lbs || 1 || -
 
|-
 
|-
| Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
+
! Martial || Cost || Type || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
 
|-
 
|-
! Exotic  || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
+
| Lever-Action Repeater|| 300 gp || Two-Handed || 1d8 || 20/x2 || 120' || 7 lbs || 7 || Rapid
 +
|-
 +
| Lever-Action Shotgun || 240 gp || Two-Handed || 1d10 || 20/x3|| 100' || 6 lbs || 3 || Rapid, Shotgun
 +
|-
 +
| Six-Shooter || 120 gps || Light || 1d6 || 18-20/x2|| 80' || 3 lbs || 6 || -
 
|-
 
|-
| Gun Name || Cost || Damage || Critical || Range Increment || Weight || Number of Shots || Special Rules
 
 
|}
 
|}
  

Revision as of 22:28, 14 October 2011

Gunpowder Armory

Lead and Black Powder

Table: Gun
Simple Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Hand Cannon 160 gp 1d10 20/x2 100' Weight 1 Slow
Musket 80 gp 1d8 20/x2 60' 5 lbs 1 -
Pistol 40 gp 1d6 20/x2 30' 3 lbs 1 -
Martial Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Heavy Musket 200 gp 1d12 20/x3 120' 12 lbs 1 -
Jezzail 160 gp 1d8 20/x2 80' 6 lbs 1 Accurate

Steaming with Fury

Table: Steam Gun
Simple Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Steam Hand Cannon 240 gp 1d10 20/x3 120' 12 lb 1 Slow
Steam Rifle 120 gp 1d8 20/x3 80' 6 lbs 1 -
Steam Pistol 60 gp 1d6 20/x3 40' 3 lbs 1 -
Martial Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Steam War Cannon 500 gp 4d8 20/x3 160' 24 lbs 1 Yes
Exotic Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Steambolt Minigun 2250 gp 10d8 - 120' 22 lbs Special Yes
  • The rules for firearm in this book overwrite similar rules for the weapons if you use these weapons alongside this supplement. However I claim no ownership over the original weapons no claim the superiority of my rules.

Fury of the West

Table: Gun
Simple Cost Type Damage Critical Range Increment Weight Number of Shots Special Rules
Lever-Action Rifle 200 gp Two-Handed 1d8 20/x2 100' 7 lbs 1 Rapid
Pocket Pistol 100 gp Light 1d6 20/x2 60' 2 lbs 1 -
Martial Cost Type Damage Critical Range Increment Weight Number of Shots Special Rules
Lever-Action Repeater 300 gp Two-Handed 1d8 20/x2 120' 7 lbs 7 Rapid
Lever-Action Shotgun 240 gp Two-Handed 1d10 20/x3 100' 6 lbs 3 Rapid, Shotgun
Six-Shooter 120 gps Light 1d6 18-20/x2 80' 3 lbs 6 -

Advanced Firearms

Table: Gun
Simple Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Martial Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Exotic Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules

Legendary Firearms

Table: Gun
Simple Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Martial Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Exotic Cost Damage Critical Range Increment Weight Number of Shots Special Rules
Gun Name Cost Damage Critical Range Increment Weight Number of Shots Special Rules