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Intelligent Item (3.5e Class)

56 bytes removed, 18:58, 15 October 2013
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**''Moderate Magic: '' only if the mimic has Minor Magical Item. Learn either two 2nd-level '''or''' one 3rd-level [[SRD:Spells|spell]], that can be used three times per day.
***''Major Magic: '' only if the mimic has Moderate Magical Item. Learn either two 4th-level '''or''' one 5th-level [[SRD:Spells|spell]], that can be used once per day.
*''Skill Bonus: '' Grant a +2 bonus to two mentally-based (Int, Wis or Cha) skills when being used (applies to the wielder).*''Ability Bonus: '' Must be at least 5th level. The wielder gains a permanent bonus to a single ability score equal to 1/3 the mimic’s levels in this class (+3 at 9th level). This bonus stacks with all other ability boosts from other sources (including if the mimic wishes to cast a temporary boost from a spell).
====Weapon====
*''Portable Hole: '' The chest can hold far more than its size (treat as a [[SRD:Bag of Holding|Bag of Holding, Type I]])
**''Improved Portable Hole: '' Must have Portable Hole. Treat as a [[SRD:Bag of Holding|Bag of Holding, Type III]])
*''Lock:'' Must be at least 4th level, and only chests and books can select this. Gain a lock that requires an Open Lock DC (10+1/2HD+Charismamodifier) check to open.
====Book====
*''Quill: '' Gain a companion quill that may be used to write on the book. This quill can be telekinetically controlled if within a 15’ radius, as an attack action. The quill becomes a normal quill when outside the radius. The quill can attack dealing 1d6 damage, and can inject ink, poison or a cure if lethal damage is dealt. The quill also has piercing 2 (in other words it ignores 2 DR). If destroyed, the mimic can manifest a new quill as a standard action. The quill never requires ink, but does need material if injecting other substances. Mimics can use the quill to open locks. The [[SRD:Open Lock Skill|open locks]] skill is added to usable skills only on locks with DC no greater than 25.
*''Wizard Spell Book: '' Must be at least 3rd level and have Speak and cannot cast spells that require somatic actions (unless the mimic has still spell). (If the Quill morphology is taken, then neither requirement is necessary.) Mimics are treated as spellbooks of a [[SRD:Wizard|wizard]] of a level equal to their class level plus one half their HD. Mimics do not receive familiars, bonus feats, wizard: BAB, Saving throws or class skills. But for all other purposes (spells per day, prepared arcane spellcaster, school specialization, Intelligence for spellcasting), they are a wizard. Books are able to cast spells unaided.
*''Armor Bonus: '' Get a +2 bonus to natural armor.*''Lock:'' Must be at least 4th level, and only chests and books can select this. Gain a lock that requires an Open Lock DC (10+1/2HD+Charismamodifier) check to open.
====General====
General morphologies can be selected for any shape — but only once for each shape:
*''Skill Bonus: '' +2 bonus to a mentally-based (Int, Wis or Cha) skill when being used.
*''Eyes: '' Spot becomes a usable skill.
*''Speak: '' Can speak any language known, which can be of any desired voice. This voice emanates from the item. (Some mimic can speak as a morphic trait.)
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