Larvitar (3.5e Monster)

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Author: SisterAcacia (talk)
Date Created:
Status: Complete
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Larvitar from HeartGold and SoulSilver.
Larvitar
Size/Type: Tiny Magical Beast (Earth)
Hit Dice: 2d10+2 (13 hp)
Initiative: +1 (+1 Dex)
Speed: 20 ft., burrow 10 ft.
Armor Class: 15 (+2 size, +1 dexterity, +2 natural), touch 13, flat-footed 14
Base Attack/Grapple: +2/-6
Attack: Bite +4 melee (1d4 plus Flinch, 19-20/x3)
Full Attack: Bite +4 melee (1d4 plus Flinch, 19-20/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Flinch, Augmented Critical (Bite)
Special Qualities: Egg Move, Guts, Dark Pokemon Traits, Rock Pokemon Traits
Saves: Fort +4, Ref +4, Will +0
Abilities: Str 10, Dex 13, Con 13, Int 7, Wis 10, Cha 10
Skills: Survival +5
Feats: Improved Natural Attack (Bite)
Environment: Mountainous areas
Organization: Solitary
Challenge Rating: 2
Treasure: Standard.
Alignment: Neutral
Advancement: 3-4 HD (Tiny), 5-6 HD (Small), Evolves into Pupitar at 7 HD
Level Adjustment:


Combat[edit]

Flinch (Ex): Any target bitten must make a DC 11 Fort save or be Stunned for one round. The save DC is Strength-based. This is a [Dark] effect.

Guts (Su): Larvitar merely gets stronger when afflicted with status problems. It is immune to Strength damage, drain, or penalty, and never takes a penalty to melee attack or damage rolls. Whenever suffering from poison, blindness, disease, sickening, or other detrimental effects, it has a +4 Morale bonus to Strength.

Egg Move: Larvitar hatches knowing one egg move.

  • Curse (Su): This grants a +2 profane bonus to AC, attacks, and damage for three rounds, but for the duration, Initiative is at -5 and speed is halved. This is a [Ghost] effect. If used in a Contest, Larvitar automatically goes last on the next Round, but wins an extra point if it wins any points.
  • Outrage (Su): Larvitar does have draconic features, and holds a deep rage just waiting to break out and destroy shit. If it enters an Outrage, which takes a Full Round Action action, everything within 50 feet takes 1d6 fire damage per level. This leaves a smoking crater in the ground. The following round, it automatically uses the ability again, this time hitting for 1d8 damage per level out to 60 feet. Finally, on the third round it deals 2d6 damage per level out to 75 feet, then becomes Exhausted for one minute. This cannot be used while Fatigued or Exhausted. This is a [Dragon] effect.
  • Iron Defence (Su): With a Standard Action, Larvitar can grant itself DR 5/— and a +2 bonus to natural armour for three rounds. This is a [Steel] effect. In Contests, using this makes it immune to point-theft for the rest of the Round.

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Back to Main Page3.5e HomebrewMonsters

AlignmentNeutral +
AuthorSisterAcacia +
Challenge Rating2 +
EnvironmentMountainous areas +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeTiny +
SubtypeEarth +
TitleLarvitar +
TypeMagical Beast +