Difference between revisions of "Lightning Strikes Twice (3.5e Spell)"
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|school=Conjuration | |school=Conjuration | ||
|subschool=Teleportation | |subschool=Teleportation | ||
− | |desc= | + | |desc=Electricity |
− | |lvl=Sorcerer/Wizard 6, Voltage 6 | + | |lvl=Duskblade 4, Sorcerer/Wizard 6, Voltage 6 |
|comp=V, S | |comp=V, S | ||
|casttime=standard | |casttime=standard | ||
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+ | {{3.5e Duskblade Spells Breadcrumb}}<br> | ||
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/> | {{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/> | ||
Latest revision as of 09:07, 4 June 2015
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Conjuration (Teleportation) [Electricity] | |
Level: | Duskblade 4, Sorcerer/Wizard 6, Voltage 6 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | Yes |
Cackling maniacally, the big bad evil wizard is enveloped by a bolt of lightning, sending a nasty jolt through all nearby. When you recover, he is gone, but his voice echoes in your head: "That's why they call me...the Zapper!"
Upon casting of the spell, you choose a point within range to which you teleport as per dimension door (unlike dimension door, however, you may still take actions after the spell is cast if you have any remaining for the current round). In addition, all enemies within 30 feet of the points where you began and ended your teleportation take 1d6 points of electricity damage per two caster levels you possess (creatures can take damage twice if the areas of effect overlap). There is no saving throw against this damage.
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ThunderGod Cidv |
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Article Balance | Very High + |
Author | ThunderGod Cid + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 6 + and Voltage 6 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Teleportation + |
Summary | Teleport anywhere in Long range, enemies near your beginning and end points take electricity damage. + |
Title | Lightning Strikes Twice + |