Difference between revisions of "Merton (3.5e Spell)"

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Revision as of 21:46, 25 January 2014

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Author: Eiji-kun (talk)
Date Created: 7-30-10
Status: Complete
Editing: Clarity edits only please
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Merton
Evocation [Fire]
Level: Sorcerer/Wizard 8, Shugenja (Fire) 8
Components: V, S, M
Casting time: 1 standard action
Range: 60 ft.
Area: 60 ft. radius centered on you
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes

The air starts to waver as a great heat erupts from your body. You flash bright red for a second before the surroundings are overtaken in a white-hot flash of absolute destruction!

Merton is a dangerous spell which causes a flash of heat so hot it cannot be contained, exploding from your body before you can even focus it into a fireball form. All targets in a 60 foot radius, including the caster, are subject to the spell, taking 2d6+2 points of fire damage per caster level (max 40d6+40 at CL 20th) with a fortitude save for half. Those slain by this spell are reduced to nothing but ash, burning away even bone. It's a difficult spell to use given it cannot tell friend from foe, but for a caster or a party who possesses immunity to fire, it can be a great boon.

Material Component: Rare radioactive nugget of stone worth 250g.



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Eiji-kun's Homebrew (5613 Articles)
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Facts about "Merton (3.5e Spell)"
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and M +
DescriptorFire +
Identifier3.5e Spell +
LevelSorcerer/Wizard 8 + and Shugenja (Fire) 8 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryYou release a powerful unnatural heat, but have no control over it as it scorches a vast amount of land! +
TitleMerton +