Difference between revisions of "Power Attack, Grimoire (3.5e Feat)"
From Dungeons and Dragons Wiki
Ghostwheel (talk | contribs) m |
Ghostwheel (talk | contribs) m |
||
Line 11: | Line 11: | ||
|summary=You can use your high accuracy to fuel more powerful attacks. | |summary=You can use your high accuracy to fuel more powerful attacks. | ||
|prereqs=[[Strength]] 13 | |prereqs=[[Strength]] 13 | ||
− | |benefit=On a successful hit with a melee weapon (but not a charged attack, such as those generated by spells like [[SRD:Chill Touch|Chill Touch]] or [[SRD:Shocking Grasp|Shocking Grasp]]), you deal extra damage equal to the number by which you beat an opponent's AC with your attack roll. The maximum amount of damage you can deal with this feat cannot exceed your [[BAB]]. | + | |benefit=On a successful hit with a melee weapon (but not a charged attack, such as those generated by spells like [[SRD:Chill Touch|Chill Touch]] or [[SRD:Shocking Grasp|Shocking Grasp]]), you deal extra damage equal to the number by which you beat an opponent's AC with your attack roll. The maximum amount of damage you can deal with this feat cannot exceed your [[BAB]]. The damage from this feat is not doubled on [[SRD:Critical Hit|critical hits]]. |
|special=When using a weapon in two hands, double the extra damage (and the cap is doubled as well). With off-hand weapons, halve the extra damage (the cap is halved as well). This feat replaces [[Power Attack]] for all intents and purposes. | |special=When using a weapon in two hands, double the extra damage (and the cap is doubled as well). With off-hand weapons, halve the extra damage (the cap is halved as well). This feat replaces [[Power Attack]] for all intents and purposes. | ||
}} | }} |
Revision as of 09:53, 12 May 2010
| |||||||||
| |||||||||
Rate this article Discuss this article |
Power Attack, Grimoire [Fighter]
Prerequisites: Strength 13Benefit: On a successful hit with a melee weapon (but not a charged attack, such as those generated by spells like Chill Touch or Shocking Grasp), you deal extra damage equal to the number by which you beat an opponent's AC with your attack roll. The maximum amount of damage you can deal with this feat cannot exceed your BAB. The damage from this feat is not doubled on critical hits.
Special: When using a weapon in two hands, double the extra damage (and the cap is doubled as well). With off-hand weapons, halve the extra damage (the cap is halved as well). This feat replaces Power Attack for all intents and purposes.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Facts about "Power Attack, Grimoire (3.5e Feat)"
Article Balance | High + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | Strength 13 + |
Rating | Unrated + |
Summary | You can use your high accuracy to fuel more powerful attacks. + |
Title | Power Attack, Grimoire + |
Type | Fighter + |