Difference between revisions of "Power Attack, Grimoire (3.5e Feat)"
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|prereqs=[[Strength]] 13 | |prereqs=[[Strength]] 13 | ||
|benefit=You may voluntarily take a penalty to attack to gain a bonus to damage as you put more strength into your blows. If you take a -2 penalty to all attacks that round (including ones to AoOs and the like), you gain +1 base damage on all attacks made during that round. At BAB +3 and every 2 additional BAB afterwards the base damage from this feat increases by one (+2 at 3 BAB, +3 at 5 BAB, +4 at 7 BAB, and so on). If you have a BAB of at least 3, you may instead take a penalty to attack equal to your BAB to double the normal base damage added by this feat. | |benefit=You may voluntarily take a penalty to attack to gain a bonus to damage as you put more strength into your blows. If you take a -2 penalty to all attacks that round (including ones to AoOs and the like), you gain +1 base damage on all attacks made during that round. At BAB +3 and every 2 additional BAB afterwards the base damage from this feat increases by one (+2 at 3 BAB, +3 at 5 BAB, +4 at 7 BAB, and so on). If you have a BAB of at least 3, you may instead take a penalty to attack equal to your BAB to double the normal base damage added by this feat. | ||
− | |special=The bonus damage when using an off-hand weapon is equal to the half the base damage. When using a two-handed weapon, multiply the base damage by two. This feat replaces [[Power Attack]] for all intents and purposes. This ability does not work with charged attacks, such as those generated by spells like [[SRD:Chill Touch|Chill Touch]] or [[SRD:Shocking Grasp|Shocking Grasp]]. | + | |special=The bonus damage when using an off-hand weapon is equal to the half the base damage. When using a two-handed weapon, multiply the base damage by two. This feat replaces [[Power Attack]] for all intents and purposes. This ability does not work with charged attacks, such as those generated by spells like [[SRD:Chill Touch|Chill Touch]] or [[SRD:Shocking Grasp|Shocking Grasp]]. If wielding a shield and nothing else in your offhand, you may lose 2 AC for one round to treat your primary weapon as two-handed for the purpose of this feat. |
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Revision as of 01:05, 4 July 2010
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Power Attack, Grimoire [Fighter]
Prerequisites: Strength 13Benefit: You may voluntarily take a penalty to attack to gain a bonus to damage as you put more strength into your blows. If you take a -2 penalty to all attacks that round (including ones to AoOs and the like), you gain +1 base damage on all attacks made during that round. At BAB +3 and every 2 additional BAB afterwards the base damage from this feat increases by one (+2 at 3 BAB, +3 at 5 BAB, +4 at 7 BAB, and so on). If you have a BAB of at least 3, you may instead take a penalty to attack equal to your BAB to double the normal base damage added by this feat.
Special: The bonus damage when using an off-hand weapon is equal to the half the base damage. When using a two-handed weapon, multiply the base damage by two. This feat replaces Power Attack for all intents and purposes. This ability does not work with charged attacks, such as those generated by spells like Chill Touch or Shocking Grasp. If wielding a shield and nothing else in your offhand, you may lose 2 AC for one round to treat your primary weapon as two-handed for the purpose of this feat.
BAB | Base Damage | Off-hand Damage | Two-handed Damage |
---|---|---|---|
0 | +1 | +0 | +2 |
3 | +2 | +1 | +4 |
5 | +3 | +1 | +6 |
7 | +4 | +2 | +8 |
9 | +5 | +2 | +10 |
11 | +6 | +3 | +12 |
13 | +7 | +3 | +14 |
15 | +8 | +4 | +16 |
17 | +9 | +4 | +18 |
19 | +10 | +5 | +20 |
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | High + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | Strength 13 + |
Rating | Unrated + |
Summary | You can use your high accuracy to fuel more powerful attacks. + |
Title | Power Attack, Grimoire + |
Type | Fighter + |