Difference between revisions of "Psionic Monk (3.5e Optimized Character Build)"
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Ghostwheel (talk | contribs) (Created page with '{{author |author_name=Ghostwheel |date_created=January 23rd, 2010 |status=Complete |balance=Rogue }} == Introduction == [[3e Summary::A basic example of a psionic monk who gets…') |
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== Introduction == | == Introduction == | ||
− | [[ | + | [[Summary::A basic example of a psionic monk who gets pumped up and punches his enemies to death.]] |
== References == | == References == | ||
Line 18: | Line 18: | ||
*Tome of Battle | *Tome of Battle | ||
*Races of Faerun | *Races of Faerun | ||
+ | *Complete Warrior | ||
+ | *Sandstorm | ||
== Game Rule Components == | == Game Rule Components == | ||
Line 24: | Line 26: | ||
#Inertial Armor | #Inertial Armor | ||
− | |||
− | |||
#Expansion | #Expansion | ||
#Vigor | #Vigor | ||
#Share Pain | #Share Pain | ||
+ | #Force Screen | ||
+ | #Strength of My Enemy | ||
+ | #Claws of the Beast | ||
#Hustle | #Hustle | ||
− | |||
#Psionic Lion's Charge | #Psionic Lion's Charge | ||
+ | #Precognition (Offensive) | ||
#Freedom of Movement (Psionic) | #Freedom of Movement (Psionic) | ||
− | # | + | #Grip of Iron |
− | |||
#Perfect Riposte | #Perfect Riposte | ||
#Dimension Door (Psionic) | #Dimension Door (Psionic) | ||
#Adapt Body | #Adapt Body | ||
#Form of Doom | #Form of Doom | ||
− | |||
− | |||
=== Progression === | === Progression === | ||
− | '''Race (Templates):''' [[ | + | '''Race (Templates):''' [[Race::Human]] |
{| class="zebra d20" style="text-align: left;" {{#vardefine: odd|0}} | {| class="zebra d20" style="text-align: left;" {{#vardefine: odd|0}} | ||
Line 58: | Line 58: | ||
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] | ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] | ||
|- | |- | ||
− | | 1st || Monk 1 || +0 || +2 || +2 || +2 || Improved Grapple, Jotunbrud || AC Bonus, Flurry of Blows, Unarmed Strike || | + | | 1st || Monk 1 || +0 || +2 || +2 || +2 || Improved Grapple, Jotunbrud, Scorpion's Grasp || AC Bonus, Flurry of Blows, Unarmed Strike || |
|- | |- | ||
− | | 2nd || Monk | + | | 2nd || Monk 2 || +1 || +3 || +3 || +3 || Monastic Training (Psychic Warrior) || Evasion || |
|- | |- | ||
− | | 3rd || | + | | 3rd || Psychic Warrior 1 || +1 || +5 || +3 || +3 || Psicrystal Affinity (Resolved), Tashalatora || || |
|- | |- | ||
− | | 4th || | + | | 4th || Psychic Warrior 2 || +2 || +6 || +3 || +3 || Link Power || || |
|- | |- | ||
− | | 5th || | + | | 5th || Psychic Warrior 3 || +3 || +6 || +4 || +4 || || || |
|- | |- | ||
− | | 6th || | + | | 6th || Psychic Warrior 4 || +4 || +7 || +4 || +4 || Improved Natural Attack (Unarmed Strike) || || |
|- | |- | ||
− | | 7th || | + | | 7th || Psychic Warrior 5 || +4 || +7 || +4 || +4 || Practiced Manifester || || |
|- | |- | ||
− | | 8th || | + | | 8th || Psychic Warrior 6 || +5 || +8 || +5 || +5 || || || |
|- | |- | ||
− | | 9th || | + | | 9th || Psychic Warrior 7 || +6 || +8 || +5 || +5 ||Improved Natural Attack (Claws) || || |
|- | |- | ||
− | | 10th || | + | | 10th || Psychic Warrior 8 || +7 || +9 || +5 || +5 || Psionic Meditation|| || |
|- | |- | ||
− | | 11th || | + | | 11th || Psychic Warrior 9 || +7 || +9 || +6 || +6 || || || |
|- | |- | ||
− | | 12th || | + | | 12th || Psychic Warrior 10 || +8 || +10 || +6 || +6 || Multiattack || || |
|- | |- | ||
− | | 13th || | + | | 13th || Psychic Warrior 11 || +9 || +10 || +6 || +6 || Overchannel || || |
|- | |- | ||
− | | 14th || | + | | 14th || Psychic Warrior 12 || +10 || +11 || +7 || +7 || || || |
|- | |- | ||
− | | 15th || | + | | 15th || Psychic Warrior 13 || +10 || +11 || +7 || +7 || Expanded Knowledge (Schism) || || |
|- | |- | ||
− | | 16th || | + | | 16th || Psychic Warrior 14 || +11 || +12 || +7 || +7 || Expanded Knowledge (Metamorphosis) || || |
|- | |- | ||
− | | 17th || | + | | 17th || Psychic Warrior 15 || +12 || +12 || +8 || +8 || || || |
|- | |- | ||
− | | 18th || | + | | 18th || Psychic Warrior 16 || +13 || +13 || +8 || +8 || Snap Kick || || |
|- | |- | ||
− | | 19th || | + | | 19th || Warshaper 1 || +13 || +15 || +8 || +8 || || Morphic Immunities, Morphic Weapons || |
|- | |- | ||
− | | 20th || | + | | 20th || Warshaper 2 || +14 || +16 || +8 || +8 || || Morphic Body || |
|} | |} | ||
+ | |||
+ | Final progression: [[Final Class Progression::Monk 2 / Psychic Warrior 16 / Warshaper 2]] | ||
====Items==== | ====Items==== | ||
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;Before buffs | ;Before buffs | ||
− | *Strength: | + | *Strength: 36 (+13) = 16 (Base) + 5 (Level) + 5 (Tome) + 6 (Item) + 4 (Morphic Body) |
*Dexterity: 20 (+5) = 14 (Base) + 6 (Item) | *Dexterity: 20 (+5) = 14 (Base) + 6 (Item) | ||
− | *Wisdom: 24 (+ | + | *Wisdom: 24 (+7) = 16 (Base) + 6 (Item) + 2 (Tome) |
+ | |||
+ | ;After using Metamorphosis to turn into a Firbolg (MM2) | ||
+ | *Strength: 50 (+20) = 36 (Base) + 6 (Item) + 4 (Expansion) + 4 (Morphic Body) | ||
+ | *Dexterity: 15 (+2) = 13 (Base) + 6 (Item) - 4 (Expansion) | ||
+ | *Grapple Modifier: +62 = 14 (BAB) + 4 (Size) + 8 (Expansion) + 20 (Strength) + 12 (Grip of Iron) + 4 (Jotunbrud) | ||
+ | *AC: 66 = 10 (Base) + 14 (Natural) - 1 (Size) - 2 (Expansion) + 7 (Wisdom) + 13 (Inertial Armor) + 8 (Force Screen) + 2 (Dexterity) + 5 (Monk AC bonus) + 5 (Deflection) + 5 (Enhancement to Natural Armor) | ||
+ | *Damage: 16d8+25 (97 on average) = 2d10 (Base) -> 4d8 (Improved Natural Attack) -> 6d8 (Metamorphosis) -> 12d8 (Expansion) -> 16d8 (Morphic Weapons) + 20 (Str) + 5 (Amulet of Mighty Fists) | ||
+ | *Attack Bonus: +41/+41/+41/+41/+36/+31 = 14 (BAB) + 20 (Strength) + 5 (Amulet of Mighty Fists) - 3 (Size) + 7 (Precognition, Offensive) - 2 (Snap Kick) | ||
+ | *Claws of the Beast damage: 24d6 + 15 (99 on average) = 4d6 (Base) -> 6d6 (Improved Natural Attack) -> 8d6 (Metamorphosis) -> 16d6 (Expansion) -> 24d6 (Morphic Weapons) + 10 (Str) + 5 (Amulet of Mighty Fists) at +39/+39 | ||
+ | *Average DPR vs. AC 40: 726.65 = 97 * 4 + 97 * 17 / 20 + 97 * 12 / 20 (Unarmed Attack) + 99 * 2 (Claws of the Beast) = 388 + 82.45 + 58.2 + 198 | ||
− | ;After using Metamorphosis into a | + | ;After using Metamorphosis to turn into a Sun Giant (MM2) |
− | *Strength: | + | *Strength: 51 (+20) = 37 + 6 (Item) + 4 (Expansion) + 4 (Morphic Body) |
− | *Dexterity: | + | *Dexterity: 16 (+3) = 14 (Base) + 6 (Item) - 4 (Expansion) |
− | *Grapple Modifier: + | + | *Grapple Modifier: +66 = 14 (BAB) + 8 (Size) + 8 (Expansion) + 20 (Strength) + 12 (Grip of Iron) + 4 (Jotunbrud) |
− | *AC: | + | *AC: 62 = 10 (Base) + 10 (Natural) - 2 (Size) - 2 (Expansion) + 7 (Wisdom) + 13 (Inertial Armor) + 8 (Force Screen) + 3 (Dexterity) + 5 (Monk AC bonus) + 5 (Deflection) + 5 (Enhancement to Natural Armor) |
− | *Damage: | + | *Damage: 24d8+25 (133 on average) = 2d10 (Base) -> 4d8 (Improved Natural Attack) -> 8d8 (Metamorphosis) -> 16d8 (Expansion) -> 24d8 (Morphic Weapons) + 20 (Str) + 5 (Amulet of Mighty Fists) |
− | *Attack Bonus: +40/+40/+40/+40/+35/+30 = 14 (BAB) + | + | *Attack Bonus: +40/+40/+40/+40/+35/+30 = 14 (BAB) + 20 (Strength) + 5 (Amulet of Mighty Fists) - 4 (Size) + 7 (Precognition, Offensive) - 2 (Snap Kick) |
− | *Average DPR vs. AC 40: | + | *Claws of the Beast damage: 32d6 + 15 (127 on average) = 4d6 (Base) -> 6d6 (Improved Natural Attack) -> 12d6 (Metamorphosis) -> 24d6 (Expansion) -> 32d6 (Morphic Weapons) + 10 (Str) + 5 (Amulet of Mighty Fists) at +38/+38 |
+ | *Average DPR vs. AC 40: 996.85 = 133 * 4 + 133 * 16/20 + 133 * 11/20 (Unarmed Attacks) + 127 * 2 * 19/20 (Claws of the Beast) = 576 + 106.4 + 73.15 + 241.3 | ||
+ | |||
+ | '''Note:''' Some DMs may enforce the usual size modifier of creatures despite [[SRD:Expansion|Expansion's]] specifications, giving the Firbolg a -4 size modifier from being Gargantuan and the Sun Giant a -8 size modifier from being Colossal. Some characters may not wish to take this extra penalty, which is why both the Firbolg and Sun Giant were statted out above. | ||
=== Tactics === | === Tactics === | ||
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*Buff up | *Buff up | ||
*Charge (Psionic Lion's Charge) | *Charge (Psionic Lion's Charge) | ||
− | *Grapplepounce | + | *Grapplepounce if you like, getting into grapples easily through Scorpian's Grasp |
*Make extensive use of Link Power with your buffs to buff faster, as well as Hustle to regain your focus and your psicrystal's extra focus | *Make extensive use of Link Power with your buffs to buff faster, as well as Hustle to regain your focus and your psicrystal's extra focus | ||
*Share Vigor with your psicrystal and then use Share Pain on it to effectively double the temporary HP from Vigor | *Share Vigor with your psicrystal and then use Share Pain on it to effectively double the temporary HP from Vigor | ||
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*Haste and Greater Mighty Wallop are your friends. | *Haste and Greater Mighty Wallop are your friends. | ||
+ | *Fanged Ring (Dragon Magazine #308) will let your natural weapons count as one size larger. | ||
+ | *Beast Strike (Dragon Magazine #355) will let you add your Claw damage whenever you make an unarmed strike. | ||
=== Limitations === | === Limitations === | ||
Line 147: | Line 164: | ||
=== Variants === | === Variants === | ||
+ | *Psionic Containment will give you an extra psionic focus to use | ||
+ | *Intuitive Attack (BoED) will let you use Wisdom instead of Strength for attack rolls. | ||
+ | *Talented will stop you from taking damage when overchanneling | ||
*Goliaths also work well if you can't access Races of Faerun | *Goliaths also work well if you can't access Races of Faerun | ||
*Many of the feats can be switched around or even switched out, making this a rather flexible build | *Many of the feats can be switched around or even switched out, making this a rather flexible build | ||
− | + | *Be a kalashtar and get a few Quori Shards of Ectoplasmic Fist (Eberron Campaign Setting) | |
− | + | *Be a warforged and get a Battlefist Warforged Component (Eberron Campaign Setting) | |
+ | *An extra level of Psychic Warrior (at the expense of a level of Monk or Warshaper) can get you Mind Blank (Personal) or Steadfast Perception as a power. | ||
---- | ---- | ||
{{3.5e Optimized Character Builds Breadcrumb}} | {{3.5e Optimized Character Builds Breadcrumb}} | ||
+ | |||
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Optimized Character Build]] | [[Category:Optimized Character Build]] | ||
− | + | ||
+ | {{Navboxes}} |
Latest revision as of 20:04, 13 August 2013
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Contents
Introduction[edit]
A basic example of a psionic monk who gets pumped up and punches his enemies to death.
References[edit]
- Expanded Psionics Handbook
- Complete Psionics
- Eberron Campaign Setting
- Secrets of Sarlona
- Tome of Battle
- Races of Faerun
- Complete Warrior
- Sandstorm
Game Rule Components[edit]
Powers[edit]
- Inertial Armor
- Expansion
- Vigor
- Share Pain
- Force Screen
- Strength of My Enemy
- Claws of the Beast
- Hustle
- Psionic Lion's Charge
- Precognition (Offensive)
- Freedom of Movement (Psionic)
- Grip of Iron
- Perfect Riposte
- Dimension Door (Psionic)
- Adapt Body
- Form of Doom
Progression[edit]
Race (Templates): Human
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Monk 1 | +0 | +2 | +2 | +2 | Improved Grapple, Jotunbrud, Scorpion's Grasp | AC Bonus, Flurry of Blows, Unarmed Strike | |
2nd | Monk 2 | +1 | +3 | +3 | +3 | Monastic Training (Psychic Warrior) | Evasion | |
3rd | Psychic Warrior 1 | +1 | +5 | +3 | +3 | Psicrystal Affinity (Resolved), Tashalatora | ||
4th | Psychic Warrior 2 | +2 | +6 | +3 | +3 | Link Power | ||
5th | Psychic Warrior 3 | +3 | +6 | +4 | +4 | |||
6th | Psychic Warrior 4 | +4 | +7 | +4 | +4 | Improved Natural Attack (Unarmed Strike) | ||
7th | Psychic Warrior 5 | +4 | +7 | +4 | +4 | Practiced Manifester | ||
8th | Psychic Warrior 6 | +5 | +8 | +5 | +5 | |||
9th | Psychic Warrior 7 | +6 | +8 | +5 | +5 | Improved Natural Attack (Claws) | ||
10th | Psychic Warrior 8 | +7 | +9 | +5 | +5 | Psionic Meditation | ||
11th | Psychic Warrior 9 | +7 | +9 | +6 | +6 | |||
12th | Psychic Warrior 10 | +8 | +10 | +6 | +6 | Multiattack | ||
13th | Psychic Warrior 11 | +9 | +10 | +6 | +6 | Overchannel | ||
14th | Psychic Warrior 12 | +10 | +11 | +7 | +7 | |||
15th | Psychic Warrior 13 | +10 | +11 | +7 | +7 | Expanded Knowledge (Schism) | ||
16th | Psychic Warrior 14 | +11 | +12 | +7 | +7 | Expanded Knowledge (Metamorphosis) | ||
17th | Psychic Warrior 15 | +12 | +12 | +8 | +8 | |||
18th | Psychic Warrior 16 | +13 | +13 | +8 | +8 | Snap Kick | ||
19th | Warshaper 1 | +13 | +15 | +8 | +8 | Morphic Immunities, Morphic Weapons | ||
20th | Warshaper 2 | +14 | +16 | +8 | +8 | Morphic Body |
Final progression: Monk 2 / Psychic Warrior 16 / Warshaper 2
Items[edit]
- Torc of Power Preservation
- Monk's Belt
- Amulet of Mighty Fists
Highlights[edit]
- Before buffs
- Strength: 36 (+13) = 16 (Base) + 5 (Level) + 5 (Tome) + 6 (Item) + 4 (Morphic Body)
- Dexterity: 20 (+5) = 14 (Base) + 6 (Item)
- Wisdom: 24 (+7) = 16 (Base) + 6 (Item) + 2 (Tome)
- After using Metamorphosis to turn into a Firbolg (MM2)
- Strength: 50 (+20) = 36 (Base) + 6 (Item) + 4 (Expansion) + 4 (Morphic Body)
- Dexterity: 15 (+2) = 13 (Base) + 6 (Item) - 4 (Expansion)
- Grapple Modifier: +62 = 14 (BAB) + 4 (Size) + 8 (Expansion) + 20 (Strength) + 12 (Grip of Iron) + 4 (Jotunbrud)
- AC: 66 = 10 (Base) + 14 (Natural) - 1 (Size) - 2 (Expansion) + 7 (Wisdom) + 13 (Inertial Armor) + 8 (Force Screen) + 2 (Dexterity) + 5 (Monk AC bonus) + 5 (Deflection) + 5 (Enhancement to Natural Armor)
- Damage: 16d8+25 (97 on average) = 2d10 (Base) -> 4d8 (Improved Natural Attack) -> 6d8 (Metamorphosis) -> 12d8 (Expansion) -> 16d8 (Morphic Weapons) + 20 (Str) + 5 (Amulet of Mighty Fists)
- Attack Bonus: +41/+41/+41/+41/+36/+31 = 14 (BAB) + 20 (Strength) + 5 (Amulet of Mighty Fists) - 3 (Size) + 7 (Precognition, Offensive) - 2 (Snap Kick)
- Claws of the Beast damage: 24d6 + 15 (99 on average) = 4d6 (Base) -> 6d6 (Improved Natural Attack) -> 8d6 (Metamorphosis) -> 16d6 (Expansion) -> 24d6 (Morphic Weapons) + 10 (Str) + 5 (Amulet of Mighty Fists) at +39/+39
- Average DPR vs. AC 40: 726.65 = 97 * 4 + 97 * 17 / 20 + 97 * 12 / 20 (Unarmed Attack) + 99 * 2 (Claws of the Beast) = 388 + 82.45 + 58.2 + 198
- After using Metamorphosis to turn into a Sun Giant (MM2)
- Strength: 51 (+20) = 37 + 6 (Item) + 4 (Expansion) + 4 (Morphic Body)
- Dexterity: 16 (+3) = 14 (Base) + 6 (Item) - 4 (Expansion)
- Grapple Modifier: +66 = 14 (BAB) + 8 (Size) + 8 (Expansion) + 20 (Strength) + 12 (Grip of Iron) + 4 (Jotunbrud)
- AC: 62 = 10 (Base) + 10 (Natural) - 2 (Size) - 2 (Expansion) + 7 (Wisdom) + 13 (Inertial Armor) + 8 (Force Screen) + 3 (Dexterity) + 5 (Monk AC bonus) + 5 (Deflection) + 5 (Enhancement to Natural Armor)
- Damage: 24d8+25 (133 on average) = 2d10 (Base) -> 4d8 (Improved Natural Attack) -> 8d8 (Metamorphosis) -> 16d8 (Expansion) -> 24d8 (Morphic Weapons) + 20 (Str) + 5 (Amulet of Mighty Fists)
- Attack Bonus: +40/+40/+40/+40/+35/+30 = 14 (BAB) + 20 (Strength) + 5 (Amulet of Mighty Fists) - 4 (Size) + 7 (Precognition, Offensive) - 2 (Snap Kick)
- Claws of the Beast damage: 32d6 + 15 (127 on average) = 4d6 (Base) -> 6d6 (Improved Natural Attack) -> 12d6 (Metamorphosis) -> 24d6 (Expansion) -> 32d6 (Morphic Weapons) + 10 (Str) + 5 (Amulet of Mighty Fists) at +38/+38
- Average DPR vs. AC 40: 996.85 = 133 * 4 + 133 * 16/20 + 133 * 11/20 (Unarmed Attacks) + 127 * 2 * 19/20 (Claws of the Beast) = 576 + 106.4 + 73.15 + 241.3
Note: Some DMs may enforce the usual size modifier of creatures despite Expansion's specifications, giving the Firbolg a -4 size modifier from being Gargantuan and the Sun Giant a -8 size modifier from being Colossal. Some characters may not wish to take this extra penalty, which is why both the Firbolg and Sun Giant were statted out above.
Tactics[edit]
- Buff up
- Charge (Psionic Lion's Charge)
- Grapplepounce if you like, getting into grapples easily through Scorpian's Grasp
- Make extensive use of Link Power with your buffs to buff faster, as well as Hustle to regain your focus and your psicrystal's extra focus
- Share Vigor with your psicrystal and then use Share Pain on it to effectively double the temporary HP from Vigor
- Empty Mind combined with Link Power can be used to get powers off at the start of your turn
Further Optimization[edit]
- Haste and Greater Mighty Wallop are your friends.
- Fanged Ring (Dragon Magazine #308) will let your natural weapons count as one size larger.
- Beast Strike (Dragon Magazine #355) will let you add your Claw damage whenever you make an unarmed strike.
Limitations[edit]
- Getting debuffed will ruin your day
- Running out of PP
DM Counters[edit]
- Greater dispel targeted on the PsyMonk
- A number of encounters to wear down the PsyMonk's PP
- Concealment, cover, mobility, illusions, etc
Variants[edit]
- Psionic Containment will give you an extra psionic focus to use
- Intuitive Attack (BoED) will let you use Wisdom instead of Strength for attack rolls.
- Talented will stop you from taking damage when overchanneling
- Goliaths also work well if you can't access Races of Faerun
- Many of the feats can be switched around or even switched out, making this a rather flexible build
- Be a kalashtar and get a few Quori Shards of Ectoplasmic Fist (Eberron Campaign Setting)
- Be a warforged and get a Battlefist Warforged Component (Eberron Campaign Setting)
- An extra level of Psychic Warrior (at the expense of a level of Monk or Warshaper) can get you Mind Blank (Personal) or Steadfast Perception as a power.
Back to Main Page → 3.5e Homebrew → Character Optimization
Ghostwheelv |
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Facts about "Psionic Monk (3.5e Optimized Character Build)"
Article Balance | High + |
Author | Ghostwheel + |
Final Class Progression | Monk 2 / Psychic Warrior 16 / Warshaper 2 + |
Identifier | 3.5e Optimized Character Build + |
Race | Human + |
Rating | Unrated + |
Summary | A basic example of a psionic monk who gets pumped up and punches his enemies to death. + |
Title | Psionic Monk + |