Raikou (3.5e Monster)

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Revision as of 22:28, 1 September 2013 by Luigifan18 (talk | contribs) (Raikou's Reflect)
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Author: Luigifan18 (talk)
Date Created: September 1, 2013
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Raikou, the Thunder Pokémon! Artwork from HeartGold and SoulSilver.
Raikou
Size/Type: Medium Magical Beast (Electricity)
Hit Dice: 15d10+45 (138 hp)
Initiative: +5 (+5 Dex)
Speed: 60 ft.
Armor Class: 25 (+5 Dex, +10 natural), touch 15, flat-footed 20
Base Attack/Grapple: +15/+18
Attack: Bite +18 melee (1d6+4 plus flinching plus defense breaking plus numbing)
Full Attack: Bite +18 melee (1d6+4 plus flinching plus defense breaking plus numbing)
Space/Reach: 5 ft./5 ft.
Special Attacks: Pounce, Bite, Leer, Thundershock, Roar, Spark, Crunch, Thunder Fang
Special Qualities: Electric Pokémon Traits, Quick Attack, Reflect, Pressure
Saves: Fort +8, Ref +14, Will +13
Abilities: Str 17, Dex 20, Con 16, Int 17, Wis 18, Cha 20
Skills:
Feats: Run (1 HD), Dodge (3 HD), Mobility (6 HD), Leap of the Heavens (9 HD), Spring Attack (12 HD), Coiled Spring (15 HD)
Environment: Just about anywhere
Organization: Solitary (only one known to exist)
Challenge Rating: 15
Treasure: Quintuple standard
Alignment: Chaotic neutral
Advancement: 15-20 HD (Medium), 21-30 HD (Large), 31+ HD (Huge)
Level Adjustment:


This saber-toothed tiger eyes you warily as you approach, then bounds away, letting a lightning bolt loose as it leaps.

Raikou is one of the three legendary beasts of Johto, loyal servants of Ho-Oh. Thought by some to be a reincarnated Jolteon, what is certain is that Raikou once perished in a terrible blaze, but was resurrected by Ho-Oh. Now Raikou runs wildly around the land of Johto, bringing lightning with it wherever it goes.

Combat

Much like its siblings Entei and Suicune, Raikou is very skittish (never mind that it has more than enough power to brutally murder the shit out of almost anything that displeases it), and would much rather flee from a confrontation than stay and fight. However, if forced to do battle, then Raikou will launch lightning at its adversaries from the cloud on its back and bite at them with its cruel, vicious fangs.

Pounce (Ex): Like most cats and catlike creatures, Raikou is able to make a full attack from a charge.

Bite (Ex): Raikou's bite is really, really unpleasant to get hit by. Any creature hit by Raikou's bite attack must succeed on a DC 20 Fortitude save (Strength-based) or flinch for 1 round. A flinching creature reels back in fear, unable to take actions (but perfectly capable of defending itself); treat it as being dazed. This is a [Dark] [Fear, Mind-Affecting] effect.

Leer (Su): As a standard action, Raikou may attempt to unsettle opponents and make them open up their guard a bit. Its menacing stare affects all targets within a 30-foot cone that meet Raikou's gaze, forcing them to succeed on a Will save (DC 21, Wisdom-based) or gain damage susceptibility 3/physical for 5 rounds. This is treated as a gaze attack, and thus can be avoided in any of the same ways that a gaze attack can be, but it is not continuously active; Raikou has to consciously choose to use it. (It's just like a vampire's dominating gaze in that respect.) Leer is a [Fear, Mind-Affecting] effect, with all of the capabilities and limitations that are implied by said descriptors (for instance, Raikou's wasting its time by trying to use Leer on a mindless creature or a paladin).

Thundershock (Su): As a standard action, Raikou may launch a spark of electricity as a ranged touch attack with a range increment of 100 feet. If this attack connects, it does 2d8+5 electricity damage (the +5 is Raikou's Charisma modifier). This is an [Electric] effect.

Roar (Ex): Raikou may let loose a savage roar as a standard action. All who hear Raikou's roar must succeed on a Will save (DC 22, Charisma-based) or become panicked and flee from Raikou at top speed. This is a [Fear, Mind-Affecting] effect, and the target must actually be able to hear Raikou for this ability to work (tremorsense that's so keen that it can function like a sense of hearing doesn't count). Raikou typically uses Roar as a backup plan to get out of a fight when it isn't able to flee itself. Only if Roar proves ineffective does Raikou begin trying to incapacitate the enemy, using all of the means at its disposal.

Quick Attack (Su): As a swift action, Raikou may use haste on itself and gain an additional standard or move action per round. (Normally, Quick Attack would grant the Spring Attack feat, but Raikou already has it.) It may deactivate both effects as another swift action. These boosts can only be active for a total of 40 rounds/day. This is a [Normal] effect.

Reflect (Sp): As a standard action, Raikou may set up a mystical screen. This mystical screen is a flat, vertical plane that is exactly like a wall of force (and, like wall of force, is treated as a 5th-level spell), except for three key differences. First the area of the Reflect screen is twice that of a wall of force (one 20-foot square per level). Second, a Reflect screen doesn't actually prevent anything from passing through. Instead, it blunts the force of any physical attack (whether melee or ranged) that is initiated within the screen or passes through it, so that the damage it inflicts is cut in half (before applying other factors that might reduce the damage, such as damage reduction). Third, unlike a wall of force, a Reflect screen can be suppressed by an antimagic field. The screen remains for 5 rounds, and Raikou cannot set up a new Reflect screen while it already has one in effect.

Advancement


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Facts about "Raikou (3.5e Monster)"
AlignmentChaotic neutral +
AuthorLuigifan18 +
Challenge Rating15 +
EnvironmentJust about anywhere +
Identifier3.5e Monster +
RatingUndiscussed +
SizeMedium +
SubtypeElectricity +
TitleRaikou +
TypeMagical Beast +