Difference between revisions of "SRD:Dodge"

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A condition that makes you lose your [[SRD:Dexterity|Dexterity]] bonus to [[SRD:Armor Class|Armor Class]] (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.
 
A condition that makes you lose your [[SRD:Dexterity|Dexterity]] bonus to [[SRD:Armor Class|Armor Class]] (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.
 
|special=A [[SRD:Fighter|fighter]] may select Dodge as one of his [[SRD:Fighter Bonus Feats|fighter bonus feats]].[[Type::Fighter| ]]
 
|special=A [[SRD:Fighter|fighter]] may select Dodge as one of his [[SRD:Fighter Bonus Feats|fighter bonus feats]].[[Type::Fighter| ]]
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}}</onlyinclude>
  
 
{{SRD Feat Footer}}
 
{{SRD Feat Footer}}

Revision as of 22:26, 1 March 2011

This material is published under the OGL

Dodge [General] Prerequisites: Dex 13.Benefit: During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.

A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. Special: A fighter may select Dodge as one of his fighter bonus feats.



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Facts about "Dodge"
PrerequisiteDex 13. +
TitleDodge +
TypeGeneral + and Fighter +