Difference between revisions of "SRD:Drow"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Text replace - "==COMBAT==" to "==Combat==")
m (cralt, minor formatting)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{OGL Top}}
 
{{OGL Top}}
=DROW=
+
=Drow=
  
 
{{3.5e Monster Classic
 
{{3.5e Monster Classic
Line 21: Line 21:
 
|env=Underground
 
|env=Underground
 
|org=Squad (2–4), patrol (5–8 plus 2 2nd-level sergeants and 1 leader of 3rd–6th level), or band (20–50 plus 10% noncombatants plus 1 2nd-level sergeant per 5 adults, 2d4 6th-level lieutenants, and 1d4 9th-level captains)
 
|org=Squad (2–4), patrol (5–8 plus 2 2nd-level sergeants and 1 leader of 3rd–6th level), or band (20–50 plus 10% noncombatants plus 1 2nd-level sergeant per 5 adults, 2d4 6th-level lieutenants, and 1d4 9th-level captains)
|cr=1 (see text)
+
|cralt=[[Challenge Rating::1]] (see text)
 
|treas=Standard
 
|treas=Standard
 
|align=Usually [[SRD:Neutral Evil|neutral evil]]
 
|align=Usually [[SRD:Neutral Evil|neutral evil]]
Line 35: Line 35:
 
Drow usually coat their arrows with a potent venom.
 
Drow usually coat their arrows with a potent venom.
  
'''[[SRD:Poison|Poison]] ([[SRD:Ex|Ex]]):''' An opponent hit by a drow’s [[SRD:Poison|poisoned]] weapon must succeed on a [[SRD:DC|DC]] 13 [[SRD:Saving Throw|Fortitude save]] or fall [[SRD:Unconscious |unconscious]]. After 1 minute, the subject must succeed on another [[SRD:DC|DC]] 13 [[SRD:Saving Throw|Fortitude save]] or remain [[SRD:Unconscious |unconscious]] for 2d4 hours. A typical drow carries 1d4–1 doses of drow knockout poison. Drow typically coat [[SRD:Arrows|arrows]] and crossbow [[SRD:Crossbow Bolts|bolts]] with this [[SRD:Poison|poison]], but it can also be applied to a [[SRD:Melee Weapon|melee weapon]]. Note that drow have no special ability to apply [[SRD:Poison|poison]] without risking being [[SRD:Poison|poison]]ed themselves. Since this [[SRD:Poison|poison]] is not a magical effect, drow and other elves are susceptible to it.
+
'''[[SRD:Poison|Poison]] {{Ex}}:''' An opponent hit by a drow’s [[SRD:Poison|poisoned]] weapon must succeed on a [[SRD:DC|DC]] 13 [[SRD:Saving Throw|Fortitude save]] or fall [[SRD:Unconscious |unconscious]]. After 1 minute, the subject must succeed on another [[SRD:DC|DC]] 13 [[SRD:Saving Throw|Fortitude save]] or remain [[SRD:Unconscious |unconscious]] for 2d4 hours. A typical drow carries 1d4–1 doses of drow knockout poison. Drow typically coat [[SRD:Arrows|arrows]] and crossbow [[SRD:Crossbow Bolts|bolts]] with this [[SRD:Poison|poison]], but it can also be applied to a [[SRD:Melee Weapon|melee weapon]]. Note that drow have no special ability to apply [[SRD:Poison|poison]] without risking being [[SRD:Poison|poison]]ed themselves. Since this [[SRD:Poison|poison]] is not a magical effect, drow and other elves are susceptible to it.
  
 
'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Drow Drow]
 
'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Drow Drow]
Line 41: Line 41:
 
===Drow As Characters===
 
===Drow As Characters===
  
'''Drow Traits ([[SRD:Ex|Ex]]):''' Drow possess the following racial traits.
+
'''Drow Traits {{Ex}}:''' Drow possess the following racial traits.
 
 
* +2 [[SRD:Dexterity|Dexterity]], –2 [[SRD:Constitution|Constitution]], +2 [[SRD:Intelligence|Intelligence]], +2 [[SRD:Charisma|Charisma]].
 
  
 +
* +2 [[SRD:Dexterity|Dexterity]], −2 [[SRD:Constitution|Constitution]], +2 [[SRD:Intelligence|Intelligence]], +2 [[SRD:Charisma|Charisma]].
 
* Medium size.
 
* Medium size.
 
 
* A drow’s base land speed is 30 feet.
 
* A drow’s base land speed is 30 feet.
 
 
* Immunity to ''[[SRD:Sleep|sleep]]'' [[SRD:Creature Spells and Powers#Spells|spells]] and effects, and a +2 racial [[SRD:Saving Throw|saving throw]] bonus against enchantment [[SRD:Creature Spells and Powers#Spells|spells]] or effects. (Not reflected in the [[SRD:Saving Throw|saving throw]] modifiers given here.)
 
* Immunity to ''[[SRD:Sleep|sleep]]'' [[SRD:Creature Spells and Powers#Spells|spells]] and effects, and a +2 racial [[SRD:Saving Throw|saving throw]] bonus against enchantment [[SRD:Creature Spells and Powers#Spells|spells]] or effects. (Not reflected in the [[SRD:Saving Throw|saving throw]] modifiers given here.)
 
 
*[[SRD:Darkvision|Darkvision]] out to 120 feet.
 
*[[SRD:Darkvision|Darkvision]] out to 120 feet.
 
 
*[[SRD:Spell-Like Ability|Spell-Like Abilities]]: Drow can use the following [[SRD:Spell-Like Ability|spell-like abilities]] once per day: ''[[SRD:Dancing Lights|dancing lights]], [[SRD:Darkness|darkness]], [[SRD:Faerie Fire|faerie fire]].'' [[SRD:Caster Level|Caster level]] equals the drow’s [[SRD:Classes|class levels]].
 
*[[SRD:Spell-Like Ability|Spell-Like Abilities]]: Drow can use the following [[SRD:Spell-Like Ability|spell-like abilities]] once per day: ''[[SRD:Dancing Lights|dancing lights]], [[SRD:Darkness|darkness]], [[SRD:Faerie Fire|faerie fire]].'' [[SRD:Caster Level|Caster level]] equals the drow’s [[SRD:Classes|class levels]].
 
 
*Weapon Proficiency: A drow is automatically proficient with the [[SRD:Hand Crossbow|hand crossbow]], the [[SRD:Rapier|rapier]], and the [[SRD:Short Sword|short sword]].
 
*Weapon Proficiency: A drow is automatically proficient with the [[SRD:Hand Crossbow|hand crossbow]], the [[SRD:Rapier|rapier]], and the [[SRD:Short Sword|short sword]].
 
 
*[[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell resistance]] equal to 11 + [[SRD:Classes|class levels]].
 
*[[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell resistance]] equal to 11 + [[SRD:Classes|class levels]].
 
+
* +2 racial bonus on [[SRD:Saving Throw|Will]] saves against [[SRD:Creature Spells and Powers#Spells|spells]] and [[SRD:Spell-Like Ability|spell-like abilities]].
* +2 racial bonus on [[SRD:Saving Throw|Will save]]s against [[SRD:Creature Spells and Powers#Spells|spells]] and [[SRD:Spell-Like Ability|spell-like abilities]].
 
 
 
 
* +2 racial bonus on [[SRD:Listen Skill|Listen]], [[SRD:Search Skill|Search]], and [[SRD:Spot Skill|Spot]] checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a [[SRD:Search Skill|Search]] check to notice it as if she were actively looking for it.
 
* +2 racial bonus on [[SRD:Listen Skill|Listen]], [[SRD:Search Skill|Search]], and [[SRD:Spot Skill|Spot]] checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a [[SRD:Search Skill|Search]] check to notice it as if she were actively looking for it.
 
 
* Automatic [[SRD:Speak Language Skill|Languages]]: Common, Elven, Undercommon. Bonus [[SRD:Speak Language Skill|Languages]]: Abyssal, Aquan, Draconic, Drow Sign [[SRD:Speak Language Skill|Language]], Gnome, Goblin.
 
* Automatic [[SRD:Speak Language Skill|Languages]]: Common, Elven, Undercommon. Bonus [[SRD:Speak Language Skill|Languages]]: Abyssal, Aquan, Draconic, Drow Sign [[SRD:Speak Language Skill|Language]], Gnome, Goblin.
 
 
* Light Blindness: Abrupt exposure to bright light (such as sunlight or a ''[[SRD:Daylight|daylight]]'' spell) blinds drow for 1 [[SRD:Round|round]]. On subsequent rounds, they are [[SRD:Dazzled|dazzled]] as long as they remain in the affected area.
 
* Light Blindness: Abrupt exposure to bright light (such as sunlight or a ''[[SRD:Daylight|daylight]]'' spell) blinds drow for 1 [[SRD:Round|round]]. On subsequent rounds, they are [[SRD:Dazzled|dazzled]] as long as they remain in the affected area.
 
 
* Favored [[SRD:Class|Class]]: [[SRD:Wizard|Wizard]] (male) or [[SRD:Cleric|cleric]] (female).
 
* Favored [[SRD:Class|Class]]: [[SRD:Wizard|Wizard]] (male) or [[SRD:Cleric|cleric]] (female).
 
 
* Level adjustment +2.
 
* Level adjustment +2.
  

Latest revision as of 19:04, 13 February 2015

This material is published under the OGL

Drow[edit]

Drow, 1st-Level Warrior
Size/Type: Medium Humanoid (Elf)
Hit Dice: 1d8 (4 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 Dex, +4 chain shirt, +1 light shield), touch 11, flat-footed 15
Base Attack/Grapple: +1/+2
Attack: Rapier +3 melee (1d6+1/18–20) or hand crossbow +2 ranged (1d4/19–20)
Full Attack: Rapier +3 melee (1d6+1/18–20) or hand crossbow +2 ranged (1d4/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, spell-like abilities
Special Qualities: Drow traits, spell resistance 12
Saves: Fort +2, Ref +1, Will –1*
Abilities: Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10
Skills: Hide +0, Listen +2, Search +4, Spot +3
Feats: Weapon Focus (rapier)
Environment: Underground
Organization: Squad (2–4), patrol (5–8 plus 2 2nd-level sergeants and 1 leader of 3rd–6th level), or band (20–50 plus 10% noncombatants plus 1 2nd-level sergeant per 5 adults, 2d4 6th-level lieutenants, and 1d4 9th-level captains)
Challenge Rating: 1 (see text)
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: +2

Also known as dark elves, drow are a depraved and evil subterranean offshoot.

White is the most common hair color among drow, but almost any pale shade is possible. Drow tend to be smaller and thinner than other sorts of elves, and their eyes are often a vivid red.

Combat[edit]

Drow usually coat their arrows with a potent venom.

Poison (Ex): An opponent hit by a drow’s poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours. A typical drow carries 1d4–1 doses of drow knockout poison. Drow typically coat arrows and crossbow bolts with this poison, but it can also be applied to a melee weapon. Note that drow have no special ability to apply poison without risking being poisoned themselves. Since this poison is not a magical effect, drow and other elves are susceptible to it.

See Wikipedia Entry: Drow

Drow As Characters[edit]

Drow Traits (Ex): Drow possess the following racial traits.

The drow warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Challenge Rating: Drow with levels in NPC classes have a CR equal to their character level. Drow with levels in PC classes have a CR equal to their character level +1.



Back to Main PageSystem Reference DocumentCreatures