Difference between revisions of "SRD:Minotaur"

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{{edition|Minotaur}}
 
{{OGL Top}}
 
{{OGL Top}}
 
=MINOTAUR=
 
=MINOTAUR=
  
{{Creature Table
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{{3.5e Monster Classic
| creature=
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|creature=
| style=
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|style=
| size=Large | type=[[SRD:Monstrous Humanoid Type|Monstrous Humanoid]]
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|size=Large |type=Monstrous Humanoid
| hd=6d8+12  | hp=39  
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|hd=6d8+12  |hp=39  
| init=+0
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|init=+0
| speed=30 ft. (6 squares)
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|speed=30 ft. (6 squares)
| ac=14 (–1 size, +5 natural) | touch=9  | flat=— (see text)  
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|ac=14 (–1 size, +5 natural) |touch=9  |flat=— (see text)  
| bab=+6 | grapple=+14
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|bab=+6 |grapple=+14
| at=[[SRD:Greataxe|Greataxe]] +9 melee (3d6+6/x3) or gore +9 melee (1d8+4)
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|at=[[SRD:Greataxe|Greataxe]] +9 melee (3d6+6/x3) or gore +9 melee (1d8+4)
| full_at=[[SRD:Greataxe|Greataxe]] +9/+4 melee (3d6+6/x3) and gore +4 melee (1d8+2)
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|full_at=[[SRD:Greataxe|Greataxe]] +9/+4 melee (3d6+6/x3) and gore +4 melee (1d8+2)
| space=10 ft. | reach=10 ft.
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|space=10 ft. |reach=10 ft.
| sa=[[SRD:Powerful Charge|powerful charge]] 4d6+6
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|sa=[[SRD:Powerful Charge|powerful charge]] 4d6+6
| sq=[[SRD:Darkvision|Darkvision]] 60 ft., natural cunning, [[SRD:Scent|scent]]
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|sq=[[SRD:Darkvision|Darkvision]] 60 ft., natural cunning, [[SRD:Scent|scent]]
| fort=+6 | ref=+5 | will=+5
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|fort=+6 |ref=+5 |will=+5
| | str=19| dex=10| con=15| int=7| wis=10 | cha=8
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||str=19|dex=10|con=15|int=7|wis=10 |cha=8
| skills=[[SRD:Intimidate Skill|Intimidate]] +2, [[SRD:Listen Skill|Listen]] +7, [[SRD:Search Skill|Search]] +2, [[SRD:Spot Skill|Spot]] +7
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|skills=[[SRD:Intimidate Skill|Intimidate]] +2, [[SRD:Listen Skill|Listen]] +7, [[SRD:Search Skill|Search]] +2, [[SRD:Spot Skill|Spot]] +7
| feats=[[SRD:Great Fortitude|Great Fortitude]], [[SRD:Power Attack|Power Attack]], [[SRD:Track|Track]]
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|feats=[[SRD:Great Fortitude|Great Fortitude]], [[SRD:Power Attack|Power Attack]], [[SRD:Track|Track]]
| env=Underground
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|env=Underground
| org=Solitary, pair, or gang (3–4)
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|org=Solitary, pair, or gang (3–4)
| cr=4
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|cr=4
| treas=Standard
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|treas=Standard
| align=Usually [[SRD:Chaotic Evil|chaotic Evil]]   
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|align=Usually [[SRD:Chaotic Evil|chaotic Evil]]   
| adv=By [[SRD:Classes|character class]]
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|adv=By [[SRD:Classes|character class]]
| la=+2
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|la=+2
 
}}
 
}}
 
A minotaur stands more than 7 feet tall and weighs about 700 pounds.
 
A minotaur stands more than 7 feet tall and weighs about 700 pounds.
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Minotaurs speak [[SRD:Giant Type|Giant]].
 
Minotaurs speak [[SRD:Giant Type|Giant]].
  
===COMBAT===
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===Combat===
  
 
Minotaurs prefer melee combat, where their great strength serves them well.
 
Minotaurs prefer melee combat, where their great strength serves them well.
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*Level adjustment +2.
 
*Level adjustment +2.
  
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Minotaur Minotaur]
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'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Minotaur Minotaur]
  
{{SRD Creature Footer}}
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[[Category:CR4|{{BASEPAGENAME}}]]
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----
[[Category:Chaotic Alignment|{{BASEPAGENAME}}]]
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{{SRD Creature Breadcrumb}}
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Large Size|{{BASEPAGENAME}}]]
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[[Category:SRD]]
[[Category:Monstrous Humanoid Type|{{BASEPAGENAME}}]]
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[[Category:OGL]]
[[Category:Underground Terrain|{{BASEPAGENAME}}]]
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[[Category:Monster]]
[[Category:LA2|{{BASEPAGENAME}}]]
 

Latest revision as of 16:10, 13 February 2024

Disambiguation.png
Minotaur exists in other D&D editions see:

Minotaur (disambiguation).

This material is published under the OGL

MINOTAUR[edit]

Size/Type: Large Monstrous Humanoid
Hit Dice: 6d8+12 (39 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 14 (–1 size, +5 natural), touch 9, flat-footed — (see text)
Base Attack/Grapple: +6/+14
Attack: Greataxe +9 melee (3d6+6/x3) or gore +9 melee (1d8+4)
Full Attack: Greataxe +9/+4 melee (3d6+6/x3) and gore +4 melee (1d8+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: powerful charge 4d6+6
Special Qualities: Darkvision 60 ft., natural cunning, scent
Saves: Fort +6, Ref +5, Will +5
Abilities: Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8
Skills: Intimidate +2, Listen +7, Search +2, Spot +7
Feats: Great Fortitude, Power Attack, Track
Environment: Underground
Organization: Solitary, pair, or gang (3–4)
Challenge Rating: 4
Treasure: Standard
Alignment: Usually chaotic Evil
Advancement: By character class
Level Adjustment: +2

A minotaur stands more than 7 feet tall and weighs about 700 pounds.

Minotaurs speak Giant.

Combat[edit]

Minotaurs prefer melee combat, where their great strength serves them well.

Powerful Charge (Ex): A minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack with a +9 attack bonus that deals 4d6+6 points of damage.

Natural Cunning (Ex): Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.

Skills: Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.

MINOTAURS AS CHARACTERS[edit]

Minotaur characters possess the following racial traits.

See Wikipedia Entry: Minotaur



Back to Main PageSystem Reference DocumentCreatures

Facts about "Minotaur"
AlignmentUsually chaotic Evil +
Challenge Rating4 +
EnvironmentUnderground +
Level Adjustment+2 +
SizeLarge +
TitleMinotaur +
TypeMonstrous Humanoid +