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Shadow Adept (3.5e Prestige Class)

140 bytes added, 07:38, 30 August 2010
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'''''{{Anchor|Invocations}}'' ([[Sp]]):''' At each odd level, you gain new invocations known and an increase in caster level as if you had also gained a level in the warlock class. (This includes ''eldritch blast''.) You do not, however, gain any other benefit a warlock would have gained, including improved damage reduction and fiendish resilience. At epic levels, you do not gain new invocations known, but you do gain an increase in caster level for each level over tenth level.
'''{{Anchor|Shadow Drift}} ([[Ex]]):''' Each level taken in Shadow Adept causes you to drift closer and closer to becoming a shadow. Your hue turns darker, eventually losing all color. Every even level gives you a +1 inherit bonus to hide in dark places of shadowy illumination or darker and a -1 inherit penalty to disguise checks.
'''{{Anchor|Darkvision}} ([[Ex]]):''' At first level you gain darkvision to 120 feet. At epic levels, starting at 13th level, your darkvision changes to the maximum range of your Control Light ability.
'''''{{Anchor|Control Light}}'' ([[Sp]]):''' Decrease light in 100ft radius by 10% per level in this prestige class. Each 25% decrease gives a +1 circumstance bonus to hide checks. Lasts This darkness lasts for one minute, and may be turned off using a standard action. At epic levels, the range changes to 10ft per level in this prestige class.
'''{{Anchor|Deflection Bonus}} ([[Ex]]):''' At second level, and every other level afterwards except tenth, you gain a +1 bonus to your deflection modifier. This does not stack with any other deflection bonus. At epic levels, this deflection bonus goes up every fourth level, starting at level 12.
'''{{Anchor|Meld into Shadow}} ([[Ex]]):''' At second level, you have become one step closer to become a shadow. As a full round move action that does not provoke attacks of opportunity, you may merge your body into the ground. While in the ground, you are a two-dimensional shadow and may move as if you cast under the effects of ''[[SRD:Spider Climb|Spider Climb]]''. You may not jump from one wall to another. FurthermoreAfter two rounds, you gain a bonus to leave your deflection modifier equal to your charisma bonus which stacks with any deflection bonus given by this class, but no other typeshadow form. The combined bonus cannot be more than your level in this prestige class. As a full round action, while in shadow formTo leave early, you may leave shadow formuse a move action. If you leave shadow form while not on the ground, you instantly start falling or flying (if you can fly). You may not use an invocation or attack action in shadow form. You are not invisible in shadow form, though you become invisible again if you leave shadow form and the method of becoming invisible is still there. You cannot be tracked by the scent ability.
'''''{{Anchor|Shadow Clone}}'' ([[Sp]]):''' As mirror image. Caster level equal to levels in prestige class. Furthermore, when using Flee the Scene, While you leave behind 1d4 major images. As created images are purely in shadowform, even if you are using an effect to may not look use a spell-like a shadowability or attack action, lose any invisibility effect, cannot be tracked by the scent ability, or use the jump skill.
'''''{{Anchor|Shadow Clone}}'' ([[Sp]]):''' As a move action, you may create one clone of yourself in an adjacent location. It lasts for one round. If you or the clone is attacked, roll a d%. On a 51% or above, the attack hit the clone. '''{{Anchor|Dark Casting}} ([[Su]]):''' At fourth level, when you cast an invocation in darkness, the DC to overcome any special affect effect is increased by 2. This increases to 4 at eight level. At epic levels, the DC increases by an extra point every eight levels starting at sixteenth level.
'''''{{Anchor|Jump Into Shadows}}'' ([[Sp]]):''' As invisibility, but after each attack option, you have a 50% chance of staying invisible.
'''''{{Anchor|Beshadowed Blast Greater}}'' ([[Sp]]):''' As Beshadowed Blast, but lasts for 1d4 rounds. The target may make another saving throw each round on its turn to remove the blindness after the first round. '''''{{Anchor|Blackout}}'' ([[Sp]]):''' A shadow adept gains the ability to darken the mind of others to hide the non-living world. This is a mind affecting ability. Pick one target. That target sees all non-living objects disappear, including the ground. If the target tries to move, it will only look like it is moving in place. At the beginning of the target's second and subsequent rounds, the target gets a will save (DC 14 + Cha bonus) to end this effect. During this effect, magical darkness and other forms of obscurity do not affect the target's ability to see living creatures, though physical barriers do.  Spellcasters must make a DC 15 concentration check to cast spells. Shadow Adepts who are in shadow form cannot be seen under a Blackout effect.
Creatures under a '''''{{Anchor|Blackout}}'' ([[SpSRD:True Seeing|True Seeing]]):''' A shadow adept gains the ability are immune to darken the mind of others to hide the non-living world. This is a mind affecting this ability. Pick one target. That target sees all non-living objects disappear, including the ground. If the target tries to move, it will only look like it is moving in place. At creature gains the beginning of the target's second and subsequent rounds, '[[SRD:True Seeing|True Seeing]]'' ability while under the target gets a will save (DC 14 + Cha bonus) to end this effect. During this effect, magical darkness and other forms of obscurity do not affect the target's ability to see living creatures'Blackout'', though walls and fences do. Spellcasters must make a DC 15 concentration check to cast spells. Shadow Adepts who are in shadow form cannot be seen while in a Blackoutthe effect ends.
'''''{{Anchor|Path of Shadows}}'' ([[Sp]]):''' As the Invocation ''Path of Shadows''.
'''{{Anchor|Shadow Apothesis}} ([[Ex]]):''' Your type changes to Outsider [native]. Your base land speed improves by 20ft while in darkness. You gain the ability to Shadow Stride. To shadow stride, or otherwise take you use a movement swift action to teleport from one shadowy area you are in to another within 300ftonce per minute. All hue has left your body, and you can take 20 on hide checkswhenever you may take 10 normally.
'''{{Anchor|Bonus Feats}}:''' The epic Shadow Adept gains a bonus feat (selected from the list of epic Warlock feats) every 2 levels after level 10.
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