Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Self-Taught (3.5e Trait) + (''All your fellow dwarves in dwarf school were lined up, swinging their practice axes under the watchful eye of the instructor. You, however, crept off into the corner with that sweet-looking trident...'')
- Magic Blooded, Span Variant (3.5e Template) + (''An adaptation of the template from Dragon Magazine that isn't a straight-up LA 0 power boost.'')
- Trollkin (3.5e Race) + (''Before you stands a very stocky figure w … ''Before you stands a very stocky figure with a veridian skin, the taint of trollkin resounding throughout an otherwise dwarven constitution. The result of a no doubt unholy union, shunned by everyone and often eager to chop people up for it all the same.''r to chop people up for it all the same.'')
- Cloak Of Mist (3.5e Maneuver) + (''Blur'', as a stance.)
- Robot Girl (3.5e Race) + (''Chii...'')
- Eyes of the Paladin (3.5e Equipment) + (''Detect evil'' at will, benefits for spellcasters that can cast ''detect evil''.)
- Eyes of the Mage (3.5e Equipment) + (''Detect magic'' at will, additional benefits for spellcasters that can use ''detect magic''.)
- Clap Your Hands (3.5e Feat) + (''Ember started humming and clapped her hands on the hapless goblin. The goblin vibrated momentarily and exploded into chunks of meat and bone, wounding several other goblins nearby. "Who's next?"'')
- Temporal Compression, Minor (3.5e Maneuver) + (''Haste'', as a stance.)
- Electric Sheep (3.5e Trait) + (''Is that warforged... snoring?'')
- Neon-Bright Armor (3.5e Feat) + (''It's so, shiney...'')
- Improved Levitation (4e Feat) + (''Levitate'' 6 squares instead of 4.)
- Lesser Miracle (3.5e Spell) + (''Limited wish'' eye for the divine guy)
- Lobster (3.5e Race) + (''Lobster is intelligent, yes, understanding for also.'')
- Mage Armor (3.5e Feat) + (''Mage armor'' all the time that grows with your levels in casting classes.)
- Minor Miracle (3.5e Spell) + (''Miracles'' are granted in many sizes.)
- Big Eyes (3.5e Trait) + (''My, what big eyes you have.'')
- Eyes of the Naturalist (3.5e Equipment) + (''Naturewatch'' at will, additional benefits for spellcasters that can use ''naturewatch''.)
- Dominating Shout (4e Feat) + (''Scream of insanity'' [[4e Index (4e Other)#Dominated|dominates]] one target)
- Echoing Scream (4e Feat) + (''Scream of insanity'' becomes burst 5)
- Steelmist Skin (3.5e Maneuver) + (''Stoneskin'', as a stance.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Shenron (3.5e Deity) + (''The Eternal Dragon, the deity of exploration, travel and luck, summoned by the [[Dragon Balls (3.5e Equipment)|Dragon Balls]].'')
- Celesdra (3.5e Deity) + (''The deity of magic, knowledge and kindness, patron deity and creator of the [[Liantia_(3.5e Race)|Liantia]]. Her beauty is only matched by her kindness.'')
- Sureshot Crystal (3.5e Equipment) + (''This tiny opal is shot through with circular streaks, looking like a bulls-eye if viewed at the right angle.'' This crystal functions only when affixed to ranged or thrown weapons.)
- Publication:Unearthed Arcana + (''Unearthed Arcana'' exposes you to more v … ''Unearthed Arcana'' exposes you to more variant rules and alternative methods of gaming than anyone can hope to use in a single campaign. On top of those, a bunch of House Rule sidebars written by various members of the Wizards of the Coast R&D department describe personal variants they’ve used in their home campaigns. In fact, there’s probably more in here than you could reasonably use in a dozen campaigns, and some of it you probably won’t ever get around to actually introducing to your game.t around to actually introducing to your game.)
- Conflagration (4e Feat) + (''Warding flame'' causes [[4e Index (4e Other)#ongoing damage|ongoing]] 5 [[4e Index (4e Other)#Fire|fire]] damage)
- Brutal Westler (3.5e Feat) + (''What's left if weapons don't work? Use raw Strength.'')
- Speshul Blood (3.5e Feat) + (''Yeah, apparently I'm also a [[SRD:Roper|Roper]]...'')
- Crusader of the Desert (3.5e Feat) + (''Your nomad life in the desert made you much stronger.'')
- Eyes of the Dwarf (3.5e Equipment) + (''[[Detect Mineral (3.5e Spell)|detect mineral]]'' at will, additional benefits for spellcasters that can use ''detect detect mineral''.)
- Repeling Blast (One) + (''[[Eldritch Blast (One)|Eldritch Blast]]'' can [[SRD5:Push|push]] [[SRD5:Large|Large]] or smaller [[Creature (One)|creature]]s.)
- Eldritch Spear (One) + (''[[Eldritch Blast (One)|Eldritch Blast]]'' spell has greater range.)
- Hurricane Force (3.5e Spell) + (''[[Gale Force (3.5e Spell)|Gale Force]]'' amped up to 11, the winds produced can destroy cities in the shockwave.)
- Hexer (One) + (''[[Hex (One)|Hex]]'' [[Spell (One)|spell]]'s [[SRD5:Range|range]] is increased and you buff your [[SRD5:Concentration|Concentration]] [[SRD5:Saving Throw|saving throw]]s for this spell.)
- Living Burning Hands (5e) + (''[[SRD5:Burning Hands|burning hands]]'' given life.)
- Living Cloudkill (5e) + (''[[SRD5:Cloudkill|cloudkill]]'' spell given life.)
- Living Lightning Bolt (5e) + (''[[SRD5:Lightning Bolt|lightning bolt]]'' spell given life.)
- Backup Construct (3.5e Spell) + (''[[SRD:Clone|Clone]]'' for constructs.)
- Analyze Item (3.5e Utterance) + (''[[SRD:Identify|Identify]]'' magic items, or hide them under a ''[[SRD:Magic Aura|magic aura]]''.)
- Mass Overland Flight (3.5e Spell) + (''[[SRD:Overland Flight|Overland flight]]'' for all!)
- Phantasmagorical Image (3.5e Spell) + (''[[SRD:Persistent Image|Persistent image]]'' that causes ''[[SRD:Insanity|insanity]]'' to non-believers.)
- Belt of Yeeting (3.5e Equipment) + ((April Fool Article) A belt that allows you to throw using your strength and throw creatures.)
- Simple Precision (4e Feat) + (+1 AC after using at-will or melee basic attack)
- Effortless Motion (4e Feat) + (+1 AC after using movement technique)
- SRD:Improved Turning + (+1 Turn/Rebuke Level)
- Burning Blood (4e Feat) + (+1 [[4e Index (4e Other)#Fire|fire]] damage, increased fire [[4e Index (4e Other)#resistance|resistance]] while [[4e Index (4e Other)#bloodied|bloodied]])
- Hindering Earth Style (4e Feat) + (+1 attack rolls to you and allies from attack)
- SRD:Greater Weapon Focus + (+1 bonus on attack rolls with selected weapon.)
- SRD:Weapon Focus + (+1 bonus on attack rolls with selected weapon.)
- SRD:Point Blank Shot + (+1 bonus on ranged attack and damage within 30 ft.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)