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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Hyperconscious (3.5e Template) + (A Hyperconcious creature is capable of using psionic powers with extreme ease, even without formal training.)
- Quickening Blade (3.5e Equipment) + (A Japanese shortsword (wakizashi) which grants the user quick feet, dashing attacks, and reactions fast enough to deflect bullets.)
- Jump Speed (3.5e Creature Ability) + (A Jump Speed allows you to move in a straight line, even if that line is going through the middle of the air.)
- Kinesics Combatant (3.5e Prestige Class) + (A Kinesics Combatant is an expert at reading body language, making them expert at dodging and countering.)
- Wraith Knight (3.5e Prestige Class) + (A Knight with an organization that ensures the flow of life and death remains rigid.)
- Juggernaut Knight (3.5e Prestige Class) + (A Knightly prestige class focused on ultimate defense and protection.)
- Project Eye of God (3.5e Equipment) + (A Legacy Graft created by a Master Biomancer)
- Living Abomination (3.5e Race) + (A Living Abomination is a monstrous creature usually resulted from the botched resurrection of an undead.)
- Malazter (3.5e Deity) + (A Lord of Evil so utterly consumed by hate as to literally drown itself in a sea of its own manifested emotion. He desires nothing more than the ruin of Oan.)
- Loreseeker Savant (3.5e Alternate Class Feature) + (A Loreseeker Savant has little time to ass … A Loreseeker Savant has little time to assist others and focus almost exclusively on discovering ancient or new lore. This lead them into being much more potent spellcasters, although to a lesser degree to wizard, but retaining the skilled aspect of being a savant. That said they make for much less useful skill helpers, losing many of their team friendly abilities.ing many of their team friendly abilities.)
- Unhallowed Minion (3.5e Template) + (A Low LA Template to make intelligent but weak minions that explode when they disobey you.)
- Forsaker (3.5e Prestige Class) + (A Magic Forsaking Warrior who specializes in defeating Spellcasters and Destroying Magic Items. He relies on quick wits, quicker reflexes, and sturdy fortitude to protect himself from the twisted corruption that is Magic.)
- Magne-Flight (3.5e Equipment) + (A Magne-Flight suit of armor possesses strange electromagnetic properties which allow the wearer to fly.)
- Illuminamancer (3.5e Class) + (A Magus adept not at Arcane and/or Divine magics, but in the control of Light and Darkness in it's purest forms.)
- Malefic Corpse (3.5e Template) + (A Malefic Corpse is the corrupted body of a creature who rose from the dead, much like a zombie. Unlike their mindless brethren they retain all skills and abilities as they did in life.)
- Martial Artist (3.5e Class) + (A Martial Artist is a Monk who has foregone the pursuit of self perfection to focus purely on his unarmed physical art of kicking people's butts.)
- Master Swordsman (3.5e Alternate Class Feature) + (A Master Swordsman seeks to master the art of the blade. They eschew the uses of other weapons, and instead focus solely on the way of the sword. They quickly become masters of their craft, but lose in versatility.)
- Master of Magic (3.5e Alternate Class Feature) + (A Master of Magic is a wizard who eschews the higher studies of magic for sheer volume of spells. While giving up access to great power can be a difficult choice, some are willing to make it.)
- Master Assassin (3.5e Prestige Class) + (A Master of assassination, they travel the world in search for new and exotic ways to commit murder and get paid for it.)
- Mastermind Rogue (3.5e Alternate Class Feature) + (A Mastermind is a rogue who use deception, … A Mastermind is a rogue who use deception, manipulation and planning to win the fight. They possess uncanny abilities to deceive and manipulate outside of combat, granting them great social agility. The Mastermind need a high Intelligence to plan and grant herself non-negligible skill bonuses, however it also has an inherent problem with MAD. Both a high [[Dexterity]] and [[Charisma]] scores are highly beneficial to her in combat and out. This makes the Mastermind tricky to play, especially given that she sacrifice much combat effectiveness for skills.fice much combat effectiveness for skills.)
- Minotaurus (3.5e Race) + (A Medium-sized lesser offshoot race of minotaurs.)
- Monster Hunter Ranger (3.5e Alternate Class Feature) + (A Monster Hunter ranger is trained in tracking beasts and monsters who prey on mankind. Their link to animals are lesser, but they are trained at identifying a large array of monsters.)
- Spider Egg, Monstrous (3.5e Equipment) + (A Monstrous Spider egg is pale orange in color, and normally in a silken "purse" with hundreds of other eggs.)
- Musical Paladin (3.5e Alternate Class Feature) + (A Musical Paladin often follow a deity of art and music, inspiring allies instead of smiting their foe with divine powers. That said these paladin are no less martially inclined than their standard brethren.)
- Field Medic (3.5e NPC Class) + (A NPC class for a mundane battlefield healer.)
- Naturalist (3.5e Alternate Class Feature) + (A Naturalist is a druid or worldseer with a more scientific approach of nature, which come at the cost of her combat abilities. She use her mind rather than her sense to empower her abilities.)
- Naught (3.5e Type) + (A Naught is a creature that has lost a part of itself and was banished to the Void in the process. Trapped in a half-life, they suffer for nigh eternity.)
- Ninja (3.5e Class) + (A Ninja fit for Tome games.)
- Ninja of Lies (3.5e Prestige Class) + (A Ninja of Lies is a shinobi who is a master of untruth.)
- Nobody (3.5e Template) + (A Nobody is a theoretically nonexistent being of some power. Most Nobodies have a vaguely humanoid form and are fairly weak, but the template detailed here describes the exceptions to that rule.)
- Nobody (3.5e Race) + (A Nobody is what is left behind by those whose hearts have been consumed by Heartless.)
- Destruction Sphere (3.5e Power) + (A Nomad only disintegrate variant, it is less powerful but offers no saving throws and destroys cover.)
- Soul-Rage Skald (3.5e Class) + (A Nordic Bard with rage and maneuvers instead of spells)
- Talk:Eddanic Paladin (3.5e Alternate Class Feature) + (A Norse-flavored paladin who smites down g … A Norse-flavored paladin who smites down giants, calls upon the power of thunder and war, and bonds with a raven familiar. The eddanic paladin is not as effective against undead, and she possesses a different code of conduct than the typical paladin. She also does not possess a special mount, which reduces her mobility options.mount, which reduces her mobility options.)
- Eddanic Paladin (3.5e Alternate Class Feature) + (A Norse-flavored paladin who smites down g … A Norse-flavored paladin who smites down giants, calls upon the power of thunder and war, and bonds with a raven familiar. The eddanic paladin is not as effective against undead, and she possesses a different code of conduct than the typical paladin. She also does not possess a special mount, which reduces her mobility options.mount, which reduces her mobility options.)
- Crackerjack (3.5e Class) + (A PC version of the expert class.)
- Paladin, Invoker (3.5e Class) + (A Paladin that can invoke the divine.)
- Undead Paragon (3.5e Racial Paragon Class) + (A Paragon Class for undead, can also help alleviate LA.)
- Partial Incorporeality (3.5e Creature Ability) + (A Partially Incorporeal creature is able to pass through solid objects and mundane attacks have a chance of missing them.)
- Spellthief, Pathfinder Variant (3.5e Class) + (A Pathfinder take on the Spellthief.)
- Perfumed (3.5e Equipment) + (A Perfumed item is heavily aromatic with a pleasant scent.)
- Phantom Limb (3.5e Equipment) + (A Phantom Limb is not really a graft at all, in that it is really the ghost of one of your own limbs.)
- Tartarian Keeper (3.5e Prestige Class) + (A PrC for Tripstars)
- Mythbinder (3.5e Prestige Class) + (A Prestige Class for meldshapers that lets them bind harmful effects into opponents.)
- Fell Scholar (3.5e Prestige Class) + (A Prestige Class that allow spellcasters, both arcane or divine, to pursue the study of dark spells and occult methods.)
- Prototype Laser Weapon (3.5e Equipment) + (A Prototype laser weapon is an energy weapon, based on conventional firearm or even crossbows.)
- Psionic Exemplar (3.5e Prestige Class) + (A Psionic Exemplar is a psionic prestige class based around the concept of endowing both their body and mind to turn themselves into physical gods.)
- Psychic Paragon (3.5e Template) + (A Psychic Paragon has a natural gift for psionics)
- Psychic Titan (3.5e Template) + (A Psychic Titan wields enormous psionic might)
- Nerubian Spider Queen (3.5e Prestige Class) + (A Queen has an ability to create a detachment of personal guards ready to die protecting her life. Also using pheromones and leadership qualities, a Queen is able to command and direct allies.)
- Mind-Dweller Pseudodragon (3.5e Race) + (A Race of Pseudodragons with increased Telepathic ability.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)