Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bloodbiter (3.5e Equipment) + (A technically cursed blade that drinks the blood of opponents and users alike, if satiated it grants its user great power.)
- Rokushiki - Soru (3.5e Feat) + (A technique for avoiding incoming attacks moving so fast not even ones allies can see what happened.)
- Magnetic Grapple (3.5e Equipment) + (A technological oddity, it appears to be a heavy crossbow to which some manner of grapple and rope is attached.)
- Technomancer (3.5e Prestige Class) + (A technomancer uses magic to do tech stuff.)
- Telekinetic Sage (3.5e Alternate Class Feature) + (A telekinetic sage is a sorcerer who speci … A telekinetic sage is a sorcerer who specializes in the art of telekinesis from a young age. From the early study of the mage hand spell, gaining incredible agility while wielding it, to being able to strike opponents at range with a telekinetic strike. A telekinetic sage’s training overtakes some of the inherent ability she would gain as a result of her heritage. Most telekinetic sages belong to arcane or psychic bloodlines, but some telekinetic sages of more exotic bloodlines exist.tic sages of more exotic bloodlines exist.)
- Bender of Water (3.5e Class) + (A telekinetic wielder of dihydrogen monoxide with power and versatility.)
- Pacification Field (3.5e Power) + (A telepathic field which renders all within passive.)
- Null Teleport Zone (3.5e Spell) + (A teleport variant with significantly less tactical utility.)
- Warp (3.5e Spell) + (A teleportation spell with a limited list of possible destinations (that can be added to) and an effect delay. Intended to replace teleport.)
- Greater Warp (3.5e Spell) + (A teleportation spell with a limited list of possible destinations (that can be added to), an effect delay, and unlimited range. Intended to replace ''greater teleport''.)
- Telescopic Shaft (3.5e Equipment) + (A telescopic shaft allow the wielder to extend or retract the shaft of her weapon as a move action.)
- Tempered (3.5e Equipment) + (A tempered weapon is granted additional resilience with greater hardness and additional hit points.)
- Underborn (3.5e Template) + (A template which can turn any creature into an underdark version of itself.)
- Toon (3.5e Race) + (A template-like race (akin to Dragonborn), toons are living animations come to life and somehow present within 3D space. They display strange and anomalous properties which often render them very durable.)
- Enervation (One) + (A tentacle of dark energy reaches out to touch an enemy doing [[SRD5:Necrotic|necrotic]] damage to the target and healing you.)
- Enervation (5e) + (A tentacle of dark energy reaches out to touch an enemy doing [[SRD5:Necrotic|necrotic]] damage to the target and healing you.<br /><br />)
- Terrakineticist (3.5e Prestige Class) + (A terrakineticist control earth and stone through psionic concentration.)
- Lifeburn (3.5e Disease) + (A terrible curse and disease, it causes creatures to burn eternally with a fire which only consumes flesh.)
- Helm of Wickedness (3.5e Equipment) + (A terrible helmet which allow it wearer to breath out a powerful breath weapon, summon a servant from below and communicate with a dark lord.)
- Death Reaving (3.5e Invocation) + (A terrible invocation allowing the warlock to cheat upon death itself; the pleasing aftereffect makes the warlock annoying to kill.)
- Ruinous Hiveplague (3.5e Disease) + (A terrible magical disease that is part curse, it eats away at the body with a nearly sentient malice. Most die from it, but some begin to hear its whispers and become something [[Hiveplague Savant (3.5e Prestige Class)|unwholesome]]...)
- Necrocarnum Dominion (3.5e Soulmeld) + (A terrible necrocarnum soulmeld which allow various degree of control over others.)
- Scream (3.5e Spell) + (A terrible scream escapes your lips, damaging all caught along its path.)
- Draugrplate (3.5e Equipment) + (A terrible series of artifact armors made by a death-worshipping cult of human and giants.)
- Beastblood Serum (3.5e Equipment) + (A terrible serum made from the blood of cursed lycanthrope.)
- Nightmare Bound (3.5e Flaw) + (A terrible shadow passes over you whenever you close your eyes.)
- Devitron Beam (3.5e Spell) + (A terrible spell which warps reality and tears opponents apart.)
- Soulphage Vulture (3.5e Monster) + (A terrible undead vulture which feeds on souls)
- Soulphage Vulture (3.5e Monster)/Soulphage Vulture Reaper + (A terrible undead vulture which feeds on souls)
- Soulphage Vulture (3.5e Monster)/Soulphage Vulture Psychopomp + (A terrible undead vulture which feeds on souls)
- Handy Watchbeast (3.5e Monster) + (A terrifying, yet easily tricked wielder of time)
- Ghora-Fatum (3.5e Deity) + (A terror born from space, little is known of its purpose, for its mind is bent with madness.)
- Deep Sea Fishman (3.5e Race) + (A terror from the ocean depths, they hide … A terror from the ocean depths, they hide in stone, mud and sand to frighten and consume prey. Appearing to be stone-skinned Fishmen with frog heads, they possess light-emitting eyes, long tongues, razor-sharp teeth, protracting jaws and stomachs that can stretch to hold creatures four times their own size to be covered in stomach poison and digested. (based on Angler Fish, Goblin Shark, African Bullfrog, Stone Fish, Puffer Fish, and Black Swallower Fish)sh, Puffer Fish, and Black Swallower Fish))
- Tetra (3.5e Equipment) + (A tetra weapon is imbued with four energies which empower the weapon with burning fire, freezing cold, disintegrating acid, and shocking lightning. It deals 1 point of fire, 1 point of cold, 1 point of acid, and 1 point of electrical damage.)
- Thaumaturge (3.5e Alternate Class Feature) + (A thaumaturge studies the mysteries an implements through arcane studies, learning abilities not unlike the occultist's.)
- Blue Ice Thermos (3.5e Equipment) + (A thermos which keep things inside frozen or cooled.)
- Hide Cloak (3.5e Equipment) + (A thick hide cloak)
- Mental Sedative (3.5e Equipment) + (A thick liquid made to calm the nerves and dismiss bad thoughts.)
- Thiccener (3.5e Equipment) + (A thick, nutrient-rich slurry that goes down smooth, temporarily boosting stamina and providing slow healing for a few hours. ''"Mmmm... so thicc."'')
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Twilight Thief (3.5e Prestige Class) + (A thief who use power from other dimension to do her bidding, similar in concept to the shadowdancer.)
- Light Scatterscale (3.5e Equipment) + (A thin shimmering armor which doesn't provide much protection, but applies to your touch AC.)
- Medium Scatterscale (3.5e Equipment) + (A thin shimmering armor which doesn't provide much protection, but applies to your touch AC.)
- Heavy Scatterscale (3.5e Equipment) + (A thin shimmering armor which doesn't provide much protection, but applies to your touch AC.)
- Thoughtformer (3.5e Class) + (A thoughtformer make objects and image of psionic energy and summon her own psyche into the world.)
- White Dragon, Zmeya Tsarsiber (3.5e NPC) + (A three headed white dragon in the frozen north, which has become fiercely protective of its valuable treasures.)
- Jack of Swords (3.5e Prestige Class) + (A three level prestige class that Pursues Perfect Mastery of a Weapon)
- Ianthe the Threefold Death (3.5e NPC) + (A three-armed necromantic cleric half-orc who raises the dead for her nation's dark armies.)
- Thresh Carapace (3.5e Equipment) + (A thresh's dorsal plates are very suited for molding into lightweight yet strong protective armor.)
- Temporal Adept (3.5e Class) + (A time-bending temporal adept who studies the world through intellect and cunning.)
- Minor Wish (3.5e Spell) + (A tiny Replica of the Wizards greatest achievement Wish)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)