Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Versipellis Seed (3.5e Maneuver) + (Claws tear up their insides. If they perish from it their body bursts into [[Versipellis (3.5e Monster)|versipelli]] warriors under your command.)
- Clean Wound (3.5e Blood Spell) + (Clean open wounds to prevent disease and aid heal checks.)
- Ossesous Cleanly Drox (3.5e Vestige) + (Clean the world of filth)
- Pouch of Infinite Cotton Swabs (3.5e Equipment) + (Cleans your ears, so you can hear better)
- Detoxify Poison (3.5e Force Power) + (Cleanse poisons from your body.)
- Moxie (3.5e Feat) + (Clear out morale penalties and gain +4 morale attack and damage when you down a creature.)
- Alchaka (3.5e Force Power) + (Clears ability damage, fatigue.)
- Disrupt the Weave (3.5e Maneuver) + (Cleave the magic off your foes with your blade!)
- Tome Cleave (3.5e Feat) + (Cleave through your opponents with a series of cleave-related abilities.)
- Faithful Templar (3.5e Feat) + (Cleric and crusader levels stack for turn undead, domain abilities, steely resolve.)
- Clergy Vigilant (3.5e Class) + (Cleric trading full casting for better combat ability and some utility.)
- Planar Cleric (3.5e Racial Substitution Levels) + (Clerics from the planes will often have fewer interactions with the undead, but many more with outsiders.)
- Toxic (3.5e Cleric Domain) + (Clerics of the toxin domain learn how to manipulate poisons to best effect.)
- Pheonix Vicar (3.5e Alternate Class Feature) + (Clerics who have devoted their life to the study of fire can become Phoenix Vicars. Phoenix Vicars can only have one Domain.)
- Sneak (3.5e Cleric Domain) + (Clerics who sneak around in the darkness, spying on others.)
- Jelly (3.5e Cleric Domain) + (Clerics who take this domain are in tune with the magical properties of the half-liquid, half-solid substances known as jellies.)
- Unity Domain (5e) + (Clerics who's deity has the aspect of Unity.)
- SRD:Athletic + (Climb and swim more easily.)
- Gloves of Agile Climbing (3.5e Equipment) + (Climb dextrously and catch yourself in a fall.)
- Assassin Vine (5e) + (Clinging, crushing vine.)
- SRD5:Cloaker + (Cloakers are aberrant creatures who's bodies are relatively flat. They often fly to and cling to a cave mouth or underground ceiling only to drop on a victim passing beneath.)
- Clockwork (3.5e Subtype) + (Clockwork creatures are constructs whose m … Clockwork creatures are constructs whose main function comes from technology rather than animating a solid mass of stone. They are made of complex gears, pipes, pulleys, and quasi-magical computer chips which grant them a unique intellect over their typically mindless kin.tellect over their typically mindless kin.)
- Podling (5e) + (Clone servitor created by a [[Bodytaker Plant (5e)|Bodytaker Plant]].)
- Dimension Shift (3.5e Spell) + (Close-range noncombat teleport)
- Soulweave (3.5e Equipment) + (Cloth woven out of strands of soulstuff.)
- Handwraps (5e Weapon) + (Cloth wraps that can be used to enhance your unarmed strikes.)
- Martial Arts Dougi (3.5e Equipment) + (Clothes worn by martial artists.)
- Clurichaun (5e Monster) + (Clurichaun are [[SRD5:tiny|tiny]] anthropoid [[SRD5:Fey|fey]] related to [[Leprechaun (5e)|leprechaun]]s.)
- Blighted Serpent (3.5e Martial Discipline) + (Co-opted to the benefit of the poison-wors … Co-opted to the benefit of the poison-worshiping cult, the Blighted Serpent discipline was born. It was the ultimate combination of supernatural and extraordinary skill with the elements of death and suffering with the cruel nature of those who would employ such tools.ture of those who would employ such tools.)
- Ink Splash (3.5e Spell) + (Coalesce a blob of ink and then shoot it as an arrow.)
- Fireproofing (3.5e Spell) + (Coat an object in a thin magical patina that protects it from fire damage.)
- Frosted Shell (3.5e Spell) + (Coat an object or square in a thin layer of ice, making use of the object difficult.)
- Ice Smash (3.5e Maneuver) + (Coat the damaging end of your weapon in a chunk of ice, dealing bludgeoning and cold damage and as if the weapon was larger than it normally is.)
- Amulet of Armor Skin (3.5e Equipment) + (Coat your body in invulnerable armor.)
- Enzyme Claw (3.5e Maneuver) + (Coat your weapon in digestive enzymes.)
- Leeching Oil (3.5e Equipment) + (Coating your weapon in this will make your enemies bleed. Like, a lot.)
- Accelerate Vestige (3.5e Skill Trick) + (Coax a vestige to replenish the cooldown of its abilities a bit more quickly.)
- Aspect of the Cockroach (3.5e Feat) + (Cockroaches are persistent little bastards, extremely resilient and hard to kill (they can even survive for days after their head is cut off).)
- Bond of the Cockroach (3.5e Feat) + (Cockroaches cluster on your body, making you seem like some sort of grotesque, mobile breeding ground full of cracking sounds. At the same time, you have begun to grow into an oversized cockroach.)
- Coffee (3.5e Domain) + (Coffee, the magical brown juice that keeps everyone going.)
- Goblin, Coggleborn (3.5e Race) + (Coggleborn goblins are far more technologically advanced than much of their goblinoid kin, pioneering gadgets and machines to make a dwarf or gnome proud.)
- Cold Iron (5e Material) + (Cold Iron)
- Coldsmith (3.5e Alternate Class Feature) + (Cold-flavoured Thundersmith)
- Guild (5e) + (Collection of craftsmen, artisans, merchants, masons, etc.)
- Guromescai (3.5e Race) + (Colorfully skinned fish-like [[SRD:Merfolk|merfolk]]/[[Malaquian (3.5e Race)|malaquian]] half-breeds.)
- Walking Statue of Waterdeep (5e) + (Colossal animated statues)
- Megapede (5e) + (Colossal centipede with magic-like abilities)
- Yggdrasti (5e) + (Colossal plant that flies through [[Wildspace (5e)|Wildspace]] and the [[Astral Sea (5e)|Astral Sea]].)
- Parraqito (3.5e Race) + (Colourful parrot-people with a penchant for piracy.)
- Combat Form (3.5e Feat Type) + (Combat Form feats are used to represent a peculiar clarity in combat, and the benefits that come with it.)
- Combat Parkour (3.5e Feat) + (Combat Parkour)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)