Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Garbledegoop (3.5e Flaw) + (Due to a habit of rambling, thick accent, or just a fat tongue, your words tends to geut mickkins apu n'oote ven b'oendarestude...)
- Cyborg Ninja (3.5e Class) + (Due to accident or intentional augmentation, they have rebuilt you. Faster. Stronger. More weeaboo. You are... the cyborg ninja.)
- Inevitable Petrification (3.5e Trait) + (Due to an unshakable curse you are slowly becoming petrified. There is small benefit in it, though...)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Danger Intuition (3.5e Feat) + (Due to your senses, overall intuition, or just plain luck, foes seem to be unable to catch you unaware.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Duergar Pantheon + (Duergar)
- Duergar Despot (5e) + (Duergar Cyborgs)
- Duergar Screamer (5e) + (Duergar sonic tunneling construct.)
- Duergar Warlord (5e) + (Duergar war leader)
- City Watch (5e) + (Duly ordaned keeper of the peace)
- Dire Shark (3.5e Monster) + (Dun dun..... dun dun.... dun dun...)
- Grimoire of the Balanced Wheel (3.5e Sourcebook) + (Dungeons and Dragons 3.5 has been around f … Dungeons and Dragons 3.5 has been around for a while now, and has often been hailed as one of the better games created with the [http://en.wikipedia.org/wiki/GNS_Theory#Gamist gamist] goal in mind. However, the game itself has any number of flaws, each one requiring a myriad of house rules in order to make the game function more easily. This sourcebook is one that brings together different rules in order to allow for more streamlined games whose main goal is to make the game faster and easier, specifically around what a DM might expect of PCs and easy tables with which one can make monsters on the fly.th which one can make monsters on the fly.)
- Sans' Karmic Bone Barrage (3.5e Spell) + (Dunk on mass murderers by assaulting them with a furious barrage of bones dealing damage over time.)
- Duodrone (5e) + (Duodrones are [[Modron (5e)|modron]]s ([[SRD5:Construct|construct]]s) made of two, connected rectangular boxes with arms and legs.)
- Astral Phantom (3.5e Power) + (Duplicate ''[[Astral Assistance (3.5e Spell)|astral assistance]]'', ''[[Astral Protector (3.5e Spell)|astral protector]]'', and ''[[Astral Invader (3.5e Spell)|astral invader]]''.)
- Master the Four Winds (3.5e Utterance) + (Duplicate ''[[SRD:Control Winds|control winds]]'', or dampen wind and sound in an area.)
- Reborn Through Blood (3.5e Maneuver) + (Duplicate ''[[SRD:True Resurrection|true resurrection]]'' at great cost to yourself.)
- Vital Drain (3.5e Maneuver) + (Duplicate ''[[SRD:Vampiric Touch|vampiric touch]]'', even making it as part of an attack.)
- Contingent Message (3.5e Utterance) + (Duplicate the effect of ''[[SRD:Magic Mouth|magic mouth]]'' or do so in text format.)
- Thousand Demon Blade (3.5e Maneuver) + (Duplicate the effects of ''[[SRD:Blade Barrier|blade barrier]]''.)
- Crushing Commentary (3.5e Maneuver) + (Duplicate the effects of ''[[SRD:Crushing Despair|crushing despair]]'' on one target, or drive them even further into sadness, rendering them staggered.)
- Anger the Sleeping Earth (3.5e Utterance) + (Duplicate the effects of ''[[SRD:Earthquake|earthquake]]'', or reshape the land with ''[[Reticulating Splines (3.5e Spell)|reticulating splines]]''.)
- Vision Sharpened (3.5e Utterance) + (Duplicate the effects of ''[[SRD:See Invisibility|see invisibility]]'', or become ''[[SRD:Invisibility|invisible]]'' yourself.)
- Salamander's Cloak (3.5e Invocation) + (Duplicate the effects of ''fire shield''.)
- Penetrating Vision (3.5e Power) + (Duplicate the effects of a [[SRD:Ring of X-Ray Vision|Ring of X-Ray Vision]].)
- Unexpected Counter (3.5e Maneuver) + (Duplicates a counter you know of level 4 or below.)
- Return the Favor (3.5e Maneuver) + (Duplicates a martial strike that targeted you.)
- Lesser Strike of the True Path (3.5e Maneuver) + (Duplicates a strike of level 4 or below.)
- Strike of the True Path (3.5e Maneuver) + (Duplicates a strike you know of level 7 or below.)
- See Those who Have Yet to Die (3.5e Maneuver) + (Duplicates the Deathwatch spell.)
- Preserve the Soul (3.5e Maneuver) + (Duplicates the effects of the Death Ward spell.)
- Duraleather (3.5e Equipment) + (Duraleather is leather which is particularly heavy or dense, either by nature of the creature it came from or through alchemical alteration.)
- Jack of All Trades (3.5e Feat) + (During your travels, you have picked up a large number of skills.)
- Durzite (3.5e Race) + (Durzites are Small-sized, long-lived, crafty underground dwellers with a knack for unorthodox combat and stunted social graces. They sport hedgehog-like spines for hair and have gaunt faces.)
- SRD5:Dust Mephit + (Dust mephit appears similar to [[SRD5:Imp|Imp]]s made of dust.)
- Combination Dust (3.5e Equipment) + (Dust which can store spells, releases when thrown.)
- Dust of Magic Finding (3.5e Equipment) + (Dust which coats everything with a magical aura within a 30ft radius, glows based on aura strength, viewers can use Spellcraft to determine aura strength and spell school.)
- Dwarf Faerie (3.5e Race) + (Dwarf Faeries are really small winged fey with some minor magical powers.)
- Dwarf (3.5e Template) + (Dwarfism is a particular genetic disorder causing the base creature to be reduced to approximately half it's usual size.)
- Dwarven Destroyer (3.5e Prestige Class) + (Dwarven Defenders are great, but sometimes the dwarves need to go on the offensive. Enter the Dwarven Destroyer, master of axe and hammer.)
- Duergar Stone Guard (5e) + (Dwarven Veteran)
- Dwarven Barbarian (3.5e Racial Substitution Levels) + (Dwarven barbarians are true brawlers! They aren't always chill about showing up to fight for each other, but they're known for headbutting people so hard it hurts their mom.)
- Dwarven Bread (3.5e Equipment) + (Dwarven bread is baked by the finest dwarven chefs in the mountains. While a delicious snack for dwarves, other races find it inedible. Perhaps because its so hard that they can actually bake weapons out of the stuff.)
- Dwarven Pyropsyche (3.5e NPC) + (Dwarven pyropsyche priestess, masters of the flame.)
- Dwarven White Magus (3.5e NPC) + (Dwarven white magus healer, largely non-combative.)
- Dwarvenbeard (3.5e Equipment) + (Dwarvenbeard is (supposedly) the woven beards of hard-working and powerful dwarves. The thick hairs have the strength of iron, the flexibility of cloth, and the smell of beer.)
- Sand Dwarf (5e Subrace) + (Dwarves from desert climbs.)
- Azer, Variant (4e Race) + (Dwarves infused with the power of flame, servants of the great fire giants.)
- An Eternal Curse Upon Thee (3.5e Spell) + (Dying curses are feared for good reason; this spell is an exceptionally powerful and permanent one.)
- Fortitude Dying Resistance (3.5e Variant Rule) + (Dying is now based on your Fortitude, not -10 for everyone.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)