Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cult Member (3.5e NPC Class) + (For minion-tier mad cultists and dark wizard wannabes, who haven't actually obtained spellcasting powers.)
- Middle Earth Campaign Setting (4e Campaign Setting) + (For more than seventy years, Middle Earth … For more than seventy years, Middle Earth has drawn its many fans into a world of amazing depth with a fascinating and detailed history. J.R.R. Tolkien’s books have become a foundation of modern fantasy, having influenced authors, artists and game designers. This Campaign Setting is designed to allow you to explore Middle Earth in your games of Dungeons and Dragons. The information in this book provides a framework which you can use to explore Middle Earth.which you can use to explore Middle Earth.)
- Oath of Treachery (5e) + (For oath-breaker paladins)
- Supersoldier Serum (3.5e Maneuver) + (For one round you gain superior ability scores and abilities.)
- Pride (3.5e Cleric Domain) + (For people who know they're better.)
- Precision Marksman (3.5e Feat) + (For ranged weapons that have [[Strength]] to damage, you can use [[Dexterity]] instead.)
- Ambiguous Features (3.5e Trait) + (For some reason no one gets your race and/or sex right.)
- Steelwood (3.5e Equipment) + (For some reason the ''ironwood'' spell isn't permanent. Then someone figured out how to do it.)
- Elemental Blade (3.5e Class) + (For some reason, you are connected strongly to the elemental planes. This helps you hit people.)
- Poison (3.5e Descriptor) + (For spells an effects that utilize toxins.)
- Plague (3.5e Cleric Domain) + (For spreading ailments of both body and mind.)
- Dream (3.5e Cleric Domain) + (For sweet dreams and beautiful nightmares.)
- Commando Pokemaniac (3.5e Alternate Class Feature) + (For the Assassin (Dungeonomicon) who keeps a deadly companion)
- Musical Pokemaniac (3.5e Alternate Class Feature) + (For the Bard (Frank's Revision) that wants a co-star)
- Prankster Pokemaniac (3.5e Alternate Class Feature) + (For the Jester (Dungeonomicon) who needs a partner in crime.)
- Ninja Pokemaniac (3.5e Alternate Class Feature) + (For the Ninja (Tome, by not-silly one) who also wants a pokemon)
- Samurai Pokemaniac (3.5e Alternate Class Feature) + (For the Samurai (Races of War) who wishes to have a pokemon brother in arms.)
- Acrobatic Pokemaniac (3.5e Alternate Class Feature) + (For the Thief-Acrobat (Dungeonomicon) who wants a pokemon companion)
- Winter (3.5e Cleric Domain) + (For the cleric who can't let it go of winter.)
- Thunder (3.5e Cleric Domain) + (For the cleric who manipulates lightning, storms and the power of thunder.)
- Hellrime (3.5e Cleric Domain) + (For the cold-hearted bastards in the world.)
- Coward (3.5e Cleric Domain) + (For the craven, the weak, and the frightful.)
- Evil (3.5e Cleric Domain) + (For the dark-hearted.)
- Tenser's Transformation (One) + (For the duration of the spell, you trade spellcasting for the [[SRD5:Proficiency|proficiencies]] and [[Attack (One)|attack]]s of a [[Fighter (One)|Fighter]], as well as gain [[Temporary Hit Point (One)|temporary hit point]]s.)
- Tenser's Transformation (5e) + (For the duration of the spell, you trade spellcasting for the [[SRD5:Proficiency|proficiencies]] and [[SRD5:Attack|attack]]s of a [[SRD5:Fighter|Fighter]], as well as gain [[SRD5:Temporary Hit Point|temporary hit point]]s.<br /><br />)
- Beast Sense (One) + (For the duration you can use your [[SRD5:Action|action]] to use the senses of a target [[SRD5:Beast|beast]].)
- Beast Sense (5e) + (For the duration you can use your [[SRD5:Action|action]] to use the senses of a target [[SRD5:Beast|beast]].<br /><br />)
- Flying Swarmshape (3.5e Spell) + (For the duration, turn into a flying swarm.)
- Envy (3.5e Cleric Domain) + (For the jealous type.)
- Extra Shape (3.5e Feat) + (For the shape changing monster that just needs one more form.)
- Psychic Soulknife (3.5e Alternate Class Feature) + (For the soulknife who devotes more energy towards the power of the mind, rather than the power of the blade.)
- Onomastic (3.5e Cleric Domain) + (For those interested in the magic of names.)
- Warlock Patron - The Immutable (5e Otherworldly Patron) + (For those of us that want time and space magic on something other than a Wizard.)
- Occultist (5e Roguish Archetype) + (For those of us who can't decide between Inquisitive Rogue, Arcane Trickster, and Tome Warlock - A supernatural dabbler who uses cunning and skill to stand against that which goes bump in the night.)
- Retriever (3.5e Racial Paragon Class) + (For those that have been flayed alive and turn into something less than alive.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Ravaged By Baphomet (3.5e Racial Paragon Class) + (For those that have been ravaged by Baphomet.)
- Ravaged By Dagon (3.5e Racial Paragon Class) + (For those that have been ravaged by Dagon.)
- Ravaged By Demogorgon (3.5e Racial Paragon Class) + (For those that have been ravaged by Demogorgon.)
- Ravaged By Fraz-Urb'luu (3.5e Racial Paragon Class) + (For those that have been ravaged by Fraz-Urb'luu.)
- Ravaged By Graz'zt (3.5e Racial Paragon Class) + (For those that have been ravaged by Graz'zt.)
- Ravaged By Juiblex (3.5e Racial Paragon Class) + (For those that have been ravaged by Juiblex.)
- Ravaged By Malcanthet (3.5e Racial Paragon Class) + (For those that have been ravaged by Malcanthet.)
- Ravaged By Obox-ob (3.5e Racial Paragon Class) + (For those that have been ravaged by Obox-ob.)
- Ravaged By Orcus (3.5e Racial Paragon Class) + (For those that have been ravaged by Orcus.)
- Ravaged By Pale Night (3.5e Racial Paragon Class) + (For those that have been ravaged by Pale Night.)
- Ravaged By Pazuzu (3.5e Racial Paragon Class) + (For those that have been ravaged by Pazuzu.)
- Ravaged By Yeenoghu (3.5e Racial Paragon Class) + (For those that have been ravaged by Yeenoghu.)
- Lesser Harssaf (3.5e Race) + (For those that want to play the desert dwelling harssafs without 6 Racial Hit Dice and 4 LA)
- Radioactivity (3.5e Cleric Domain) + (For those that worship radioactive sources, especially sources from underground unmarred by "magnetic shields" and "atmosphere".)
- Metal (3.5e Cleric Domain) + (For those who adore the periodic table.)
- Protection (3.5e Cleric Domain) + (For those who are cautious, paranoid or both.)
- Greed (3.5e Cleric Domain) + (For those who can't get enough.)
- Hatred (3.5e Cleric Domain) + (For those who combine anger and contempt with a fair amount of violence.)
- Gluttony (3.5e Cleric Domain) + (For those who do it BIG.)
- Crystal of Spellwarding (3.5e Equipment) + (For those who fight mages and other spellcasters, this crystal can be an invaluable addition.)
- Law (3.5e Cleric Domain) + (For those who follow the rules.)
- Chaos (3.5e Cleric Domain) + (For those who like Giant Frog.)
- Hellfire (3.5e Cleric Domain) + (For those who like fire (and Hell) a little too much.)
- Pain (3.5e Cleric Domain) + (For those who like it rough.)
- Water, Liber Demonica (3.5e Cleric Domain) + (For those who like it wet.)
- Slime (3.5e Cleric Domain) + (For those who like their magic icky.)
- Time (3.5e Cleric Domain) + (For those who live life in the fast lane.)
- Infiltration (3.5e Cleric Domain) + (For those who want to get places unimpeded.)
- Knowledge, Liber Demonica (3.5e Cleric Domain) + (For those who want to know everything about everything.)
- Healing (3.5e Cleric Domain) + (For those who want to mend, not break.)
- Shape Innate Incarnum (3.5e Feat) + (For those who want to shape incarnum but don't want to take a class level.)
- Solidarity (3.5e Cleric Domain) + (For those who work with their comrades to achieve victory.)
- Dementation (3.5e Cleric Domain) + (For those who would sap the intelligence of others.)
- Good (3.5e Cleric Domain) + (For those with nice dispositions.)
- Vivisection (3.5e Cleric Domain) + (For turning things into other things they’re not in painful, imaginative ways.)
- Obliteration (3.5e Cleric Domain) + (For when you ''really'' don't want to allow someone to ''exist'' any longer.)
- Hyper-Simplified Mass Combat (3.5e Variant Rule) + (For when you just don't have the time to roll 47 attack rolls a turn.)
- Refresh (3.5e Epic Spell Seed) + (For when you need an Energizer Bunny work ethic out of your magic.)
- Tactical Nuke (3.5e Epic Spell) + (For when you really need to blow up a town really badly.)
- Tyranny of Movement (3.5e Spell) + (For when you want people to be tyrannous with movement!)
- Loquacious (3.5e Flaw) + (For you, talking is not a free action.)
- Force Conduit (3.5e Class) + (Force Conduits, also know as Sith and Jedi, are students of the all powerful [[Force (3.5e Deity)|Force]]. They are highly skilled at combat and have an advanced plasma sword – but are better know for their powers with the Force.)
- Forceblade (3.5e Equipment) + (Force Weapons deal force damage instead of the normal slashing, bludgeoning, or piercing damage of the weapon, bypassing damage reduction, and being effected by any energy resistance to force, though such resistance is rare.)
- Taunt (3.5e Maneuver) + (Force a creature to attack you.)
- Fiendmarked (3.5e Invocation) + (Force a creature to host a fiendish spirit, which toys with them and makes hell around them.)
- Loudness (3.5e Spell) + (Force a creature to remain silent, or suffer their own noise amplified to the extreme.)
- Sudden Challenge (3.5e Feat) + (Force a duel of wills any time during combat, gain bonus damage upon success of duel.)
- Painful Slumber (3.5e Invocation) + (Force a unending sleep)
- Accelerated Decay (3.5e Maneuver) + (Force all creatures in a 30 ft radius to save against disease or poison as if the next duration came to pass.)
- Mightshield (3.5e Maneuver) + (Force an enemy to reroll his attack.)
- Puppet (5e) + (Force one creature to move in a direction you choose.<br /><br />)
- Crossing Black Cat (3.5e Maneuver) + (Force one cursed enemy to reroll a throw.)
- Force Mortality (3.5e Spell) + (Force the rigors of age on ageless creatures, possibly killing them through entropy.)
- Answerer (3.5e Equipment) + (Force your threatened foes to tell the truth and command the winds.)
- Recast Form (5e) + (Forces a [[SRD5:Shapechanger|shapechanged]] [[SRD5:Creature|creature]] to revert to their true form<br /><br />)
- Publication:Dread Codex/New Spells/Attract Undead + (Forces an undead creature to approach you, if it would not be harmed in the process.)
- Bane (TOToM Spell) + (Forces enemies in an area to re-roll.)
- Tholan's Painful Transfer (3.5e Spell) + (Forcibly take information from a target.)
- Forest (3.5e Equipment) + (Forest weapons carry the power of nature, coating targets in vines and bramble and summoning trees.)
- Duskwood (3.5e Equipment) + (Forests are duplicated by the shadow plane as well, and it is from there that duskwood is found and harvested.)
- Minor Harrow (3.5e Spell) + (Foretell the future of a person, which may spell good or bad luck for them.)
- Foretell Pain (3.5e Spell) + (Foretell the next most likely damage you will take within 1 round.)
- Hammer of the Dwarvish Lords (3.5e Equipment) + (Forged by the dwarven gods to teach their children the ways of the dwarf, the hammer of dwarvish lords is part of a powerful artifact set which has been passed down through generations of royal dwarves since the beginning of their history.)
- Axe of the Dwarvish Lords (3.5e Equipment) + (Forged by the dwarven gods to teach their children the ways of the dwarf, the axe of dwarvish lords is part of a powerful artifact set which has been passed down through generations of royal dwarves since the beginning of their history.)
- Anvil of the Dwarvish Lords (3.5e Equipment) + (Forged by the dwarven gods to teach their children the ways of the dwarf, the anvil of dwarvish lords is part of a powerful artifact set which has been passed down through generations of royal dwarves since the beginning of their history.)