Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- SRD5:Ghost + (Incorporeal spirit)
- Improved Damage Reduction (3.5e Feat) + (Increade your damage reduction and change the material bypassing it to another rarer alloy.)
- Focus Spell (3.5e Spell) + (Increase DC of next spell cast.)
- Adamantine Skin (3.5e Feat) + (Increase DR/Adamantine and sunder weapons on contact.)
- Greater Structural Integrity (3.5e Feat) + (Increase Structural Integrity by 3.)
- Cover Weakness (3.5e Feat) + (Increase an ability score by +1, to a maximum of a score of 11.)
- Boulder Hurl (3.5e Feat) + (Increase damage and combat options with stone-throwing)
- Guarding Waves (4e Feat) + (Increase defenses after using daily attack power)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Alter Gravity (3.5e Spell) + (Increase or decrease gravity on a target.)
- Density Control (3.5e Spell) + (Increase or decrease the density and size of an object.)
- SRD:Far Shot + (Increase range increment by 50% or 100%.)
- Natural Number Understanding (3.5e Maneuver) + (Increase speed as long as you keep moving, improve charges, master arithmetic of natural numbers.)
- Improved Attack Bonus (3.5e Feat) + (Increase the BAB progression of a class by 1 step.)
- Faith's Inspiring Encouragement (3.5e Spell) + (Increase the bonus from aid another.)
- Bulwark of Defense-CE (3.5e Feat) + (Increase the bonuses granted to you by your ''defensive stance'' ability.)
- Spell Focus, Variant (3.5e Feat) + (Increase the caster level and DC of all spells from a selected school.)
- Enhance Spell-CE (3.5e Feat) + (Increase the damage cap on spells.)
- Improved Sneak Attack-CE (3.5e Feat) + (Increase the damage die of your sneak attack.)
- Earth Master (4e Feat) + (Increase the damage of your flurry greatly)
- Magic Essence Ring (3.5e Equipment) + (Increase the damage of your magical attacks, but take more damage from magical attacks.)
- Hardened (3.5e Equipment) + (Increase the hardness and DR/– granted by armor.)
- 100 Fists (3.5e Feat) + (Increase the number of attacks from flurry of blows.)
- Additional Forlorn Learning (3.5e Feat) + (Increase the number of spells that are forbidden to you, increase the number of spell slots you have.)
- Spell-Like Engine (3.5e Equipment) + (Increase the number of times you can use a spell-like ability you know by wearing this chestpiece.)
- Improved Harp of Time (4e Feat) + (Increase the penalty to [[4e#saving throes|saving throws]] from your Harp of Time class feature by 2.)
- Hex Blast (3.5e Feat) + (Increase the potency of your eldritch blast with an hexblade curse.)
- Epic Spell Focus-CE (3.5e Feat) + (Increase the potency of your spell focus.)
- Mold Magic (3.5e Feat) + (Increase the power of your spells of decay and gain new tactics while using plant-based spells.)
- Epic Range (3.5e Feat) + (Increase the range of your abilities, and greatly increase the range of a single ability.)
- Caster Lens (3.5e Utterance) + (Increase the target's caster level by 2, or decrease it (and their DCs) by 2.)
- Leaps and Bounds, Balmz (3.5e Invocation) + (Increase tumble, jump and balance)
- Repellent Spray (3.5e Maneuver) + (Increase your AC against certain types of creatures. It is especially effective on animals and mindless vermin.)
- Rolling Dodge (3.5e Feat) + (Increase your AC by +4 as an immediate action.)
- Durability Training (3.5e Variant Rule) + (Increase your HP total while remaining within the expected range.)
- Power Animal (3.5e Feat) + (Increase your Handle Animal skill. This feat is the prerequisite for some other feats involving an animal companion.)
- Increased Bonus Casting (3.5e Feat) + (Increase your ability score by +4, but only for the purpose of calculating bonus spells (or extra power points) due to high ability score in all classes.)
- Mighty Rage-CE (3.5e Feat) + (Increase your barbarian rage by +2 [[Str]] and [[Con]] and +1 [[Will]] saves.)
- Epic Inspiration-CE (3.5e Feat) + (Increase your bardic song abilities by +1.)
- Bending Enhancement (3.5e Feat) + (Increase your bender level)
- Improved Bending Enhancement (3.5e Feat) + (Increase your bender level farther)
- Professional Worder (3.5e Feat) + (Increase your caster level for a Wordcasting class.)
- Talented Artist (3.5e Feat) + (Increase your effective bard level by 4, up to a maximum of your hit dice.)
- Havel's Ring (3.5e Equipment) + (Increase your effective carrying capacity and move normal speed in medium armor.)
- Sorcery of the Mirage (3.5e Feat) + (Increase your enchantment and illusion spells' power and efficiency.)
- Master Initiator (3.5e Feat) + (Increase your initiator capabilities beyond what you normal thought you could do without taking sublime classes.)
- Dimension Slip (3.5e Power) + (Increase your overland speed, and phase out of reality when moving fast enough.)
- Master Soul Binder (3.5e Feat) + (Increase your soul binding ability further than [[Practiced Soul Binder (3.5e Feat)|practiced soul binder]] and [[Expert Soul Binder (3.5e Feat)|Expert Soul Binder]].)
- Expert Soul Binder (3.5e Feat) + (Increase your soul binding ability further than [[Practiced Soul Binder (3.5e Feat)|practiced soul binder]].)
- Practiced Soul Binder (3.5e Feat) + (Increase your soul binding capacity, but never higher than your hit dice.)
- Variable Wing (3.5e Feat) + (Increase your speed at the expense of your maneuverability.)
- Practiced Spellcasting (3.5e Feat) + (Increase your spellcasting level by 1.)
- Shored Weakness (3.5e Feat) + (Increase your two weakest ability scores.)
- Sharpness Cry (3.5e Maneuver) + (Increase your weapon's threat range, and your weapon deals [[Bleedout (3.5e Condition)|bleedout]] damage for 1 round.)
- Heightened Potion (3.5e Feat) + (Increased caster level of consumed potions)
- Keen Scimitar (4e Feat) + (Increased critical rate with scimitars.)
- Improved Recovery (3.5e Feat) + (Increased strain recovery for mana-based spellcasting.)
- Improved Tolerance (3.5e Feat) + (Increased tolerance for mana-based spellcasting.)
- Eldritch Blast Specialist (3.5e Prestige Class) + (Increases Eldritch Blast Damage)
- SRD5:Aid + (Increases max. hit points and hitpoints.<br /><br />)
- SRD5:Aid + (Increases max. hit points and hitpoints.<br /><br />)
- Change Gravity (3.5e Power) + (Increases or decreases gravity, or create directional gravity.)
- Beherit's Arrow (3.5e Invocation) + (Increases ranged blast distance.)
- Increased Toxin Pool (3.5e Feat) + (Increases supply of [[Toxinblade_(3.5e_Class)#Toxin Pool|Toxin Pool]] points for [[Toxinblade_(3.5e_Class)|Toxinblades]].)
- Greater Spell Finesse (3.5e Feat) + (Increases the DC boost of spell finesse by 1.)
- Spell Finesse (3.5e Feat) + (Increases the DC of your spell by making a spellcraft check as part of casting it.)
- Power Storing, Greater (3.5e Equipment) + (Increases the amount of power points that can be stored in a weapon.)
- Accursed Visage Amulet (3.5e Equipment) + (Increases the duration of Transmutation effects, but sickens the wearer for half the time.)
- Stretch Spell (3.5e Feat) + (Increases the duration of a spell through sheer force of will.)
- Certain Spell (3.5e Feat) + (Increases the save DC to infinite.)
- Certain Power (3.5e Feat) + (Increases the save DC to infinite.)
- Expanded Word Focus (3.5e Feat) + (Increases the stackability of a Word Focus.)
- Ring of Fat Disguise (3.5e Equipment) + (Increases the wearer's weight with a command.)
- Amulet of Mental Faculty (3.5e Equipment) + (Increases wearer's Intelligence, Wisdom, and Charisma by +2, +4, or +6.)
- Improved Ki Flying (3.5e Invocation) + (Increases your fly speed to 120 ft, with perfect maneuverability. Also gives you a 5X hustle speed as well.)
- Improved Fire Flight (3.5e Invocation) + (Increases your fly speed to 120 ft, with perfect maneuverability. Also gives you a 5X hustle speed as well.)
- Golem Armor (3.5e Equipment) + (Incredibly heavy armor fashioned from black iron plates.)
- Scintillating Pattern, Grog toad Variant (3.5e Spell) + (Individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights.)
- Disciple of Nature (MC Paragon Path) + (Individuals that define the beauty of the natural world around themselves.)
- Apothecary (5e Background) + (Individuals who make a living diagnosing and treating medical ailments...or causing them)
- Improved Ineluctable Echo (3.5e Feat) + (Ineluctable Echo now applies to [Sonic] spells as well.)
- Alwin's Arcane Virus (5e Spell) + (Infect a caster's spell. A nuisance in the short term, but can turn deadly if left untreated.<br /><br />)
- Shadow Infection (3.5e Maneuver) + (Infect a target with [[Shadowfade Sickness (3.5e Disease)|shadowfade sickness]].)
- Hysterical Contagion (3.5e Power) + (Infect a target with a dangerous, but utterly mental and made-up, disease. Before you know it, you've got a hysterical plague on your hands.)
- Rot the Open Wound (3.5e Maneuver) + (Infect a weapon with a plague that resists attempts at healing wounds.)
- Manufacture Pandemic (3.5e Power) + (Infect someone or someones with a disease.)
- Necrotic Cyst (5e Spell) + (Infect the subject with an undead sac of tissue.<br /><br />)
- Corrupted Blood (3.5e Template) + (Infected by some matter of mutagen, your body begins to change, growing stronger, and more aberrant...)
- Infestation (One) + (Infests a target with insect parasites that cause [[SRD5:Poison|poison]] damage and forces the target to move a short distance.)
- Infestation (5e) + (Infests a target with insect parasites that cause [[SRD5:Poison|poison]] damage and forces the target to move a short distance.<br /><br />)
- Spy Background (5e) + (Infiltrator, private investigator, spy)
- Bearpocalypse (3.5e Spell) + (Infinite bear works! Summon ALL of the bears in a swarm within a huge area.)
- Inflation of Conflict (3.5e Maneuver) + (Inflate all scholarly disagreements so that all knowledge checks fail.)
- Seal of Silence (3.5e Maneuver) + (Inflict ''[[silence]]'' upon cursed target.)
- Skin of the Aurora Veil (3.5e Feat) + (Inflict a sudden and violent counterattack to the casters who attempt to damage the creature by spell.)
- Unarmed Mastery (4e Feat) + (Inflict criticals on a roll of 19-20 with your unarmed strike.)
- Salt in the Wound (3.5e Spell) + (Inflict even more pain on damaged foes.)
- Strike the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Maim the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Destroy the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Master Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +12d6.)