Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Unholy Bloodline (3.5e Flaw) + (Perhaps you were cursed or perhaps you share a bloodline with a foul creature like a vampire or a demon, in any case you suffer greatly whenever you encounter anything holy.)
- Constant Depression (3.5e Flaw) + (Perhaps your heart broke, maybe something real bad happened in your past or perhaps your dream just flew you by. You are depressed, which makes you sluggish and your morale tends to be low.)
- Experimental Stock (3.5e Feat) + (Perhaps your parents were experimented on by mad arcanists. Or you've just been hit by one spell too many.)
- Lich's Touch (3.5e Spell) + (Permanently paralyze a creature, leaving them in a death-like coma.)
- Break the Blade, Wipe the Mind (3.5e Maneuver) + (Permanently removes a targets ability to use certain martial maneuvers.)
- Hair Removal Slime (3.5e Equipment) + (Permanently removes hair easily and painlessly.)
- Temporal Stasis (3.5e Spell) + (Permanently stop a creature from acting.)
- Publication:Dread Codex 2/New Spells/Gift of Life + (Permanently transfers hit points to another creature, or another creature permanently transfers hit points to you.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Spellbind (3.5e Soulmeld) + (Persistent Spell as a Soulmeld.)
- SRD5:Acolyte (background) + (Person of the cloth)
- Mite (5e) + (Pesky fey that drives its victims to screaming frustration)
- Pesta (3.5e Deity) + (Pesta the Whisperer is the god of disease, death, necromancy, and secrets. Born of awe, he opposes Spellweaver Volho. His scion is Lifeshaver Ankou, the grim reaper.)
- Breath of the Squalid Worm (3.5e Maneuver) + (Petrify all creatures in a 60 ft cone.)
- Binding of the Earth Spirit (3.5e Maneuver) + (Petrify an opponent temporarly.)
- Domination of the Earth Spirit (3.5e Maneuver) + (Petrify the opponent and immediately turn them into an animated object ally.)
- Prison of the Earth Spirit (3.5e Maneuver) + (Petrify the opponent forever.)
- Phalanx (3.5e Equipment) + (Phalanx shields support and defense your teammates nearby.)
- Phanaton (5e Race) + (Phanaton as a player character race)
- Phantom (3.5e Template) + (Phantoms are the spiritual echoes of the [[SRD:Dead|dead]], mindless spirits that obey the orders of their evil masters.)
- Pho-Matris (3.5e Deity) + (Pho-Matris is a passive goddess, usually invoked to bless times and ceremonies of communal and family matters.)
- Pho-Sator (3.5e Deity) + (Pho-Sator is a war god, but is far from im … Pho-Sator is a war god, but is far from impulsive. Rather he is calculating and strong willed, never backing down from what he believes in and following a code of honor, for it is honor which raises the [[Gokiburi (3.5e Race)|gokiburi]] above mere beasts and barbarians.kiburi]] above mere beasts and barbarians.)
- Pho-Tener (3.5e Deity) + (Pho-Tener is a beautiful goddess who wishes to bring beauty and enjoyment further into the world.)
- Pho-Vetus (3.5e Deity) + (Pho-Vetus is a patient goddess who quietly watches the world, keeping a stoic and peaceful existence as she turns her wheels.)
- Nonlethal Phase (3.5e Feat) + (Phrase deal Nonlethal damage)
- Revised Pickpocketing (3.5e Variant Rule) + (Pickpocketing rules that make theft more accessible, even if actually getting away with it remains difficult.)
- Knife Stare (3.5e Feat) + (Pierce enemies with your glare)
- Penetrating Shot, Balmz (3.5e Feat) + (Pierce through foes with your ranged attacks)
- Iron Flesh Sheathe (3.5e Maneuver) + (Piercing and slashing weapons get struck in your body. If you use them, the pain they gave you translates into power.)
- Punk Robs the Store (3.5e Maneuver) + (Pilfer things surreptitiously.)
- Pinning Shot (3.5e Maneuver) + (Pin opponent with a ranged attack and deal +1d6 of extra damage.)
- Under A Tack (3.5e Maneuver) + (Pin your opponent to a wall and keep them from moving.)
- Twisted Scissor Grasp (3.5e Maneuver) + (Pinch an opponent's weapon in between your own blades, disrupting their attack routine.)
- Griff Talsin (5e) + (Pirate Captain from [[Publication:Ghosts of Saltmarsh|''Ghosts of Saltmarsh'']])
- Pirate Captain (NPC) (5e) + (Pirate Captain from [[Publication:The Sinister Secret of Saltmarsh (5e)|''The Sinister Secret of Saltmarsh (5e)'']])
- Captain Sigurd (5e) + (Pirate Captain from [[Publication:The Sinister Secret of Saltmarsh (5e)|''The Sinister Secret of Saltmarsh (5e)'']])
- Pirate Deck Wizard (NPC) (5e) + (Pirate [[SRD5:Wizard|wizard]])
- Punketah (5e) + (Pirate [[SRD5:Wizard|wizard]] from [[Publication:The Sinister Secret of Saltmarsh (5e)|''The Sinister Secret of Saltmarsh (5e)'']])
- Pirate Bosun (NPC) (5e) + (Pirate cargo master)
- Foul Frithoff (5e) + (Pirate cargo master)
- Pirate First Mate (NPC) (5e) + (Pirate second in command)
- Bloody Bjorn (5e) + (Pirate second in command from [[Publication:The Sinister Secret of Saltmarsh (5e)|''The Sinister Secret of Saltmarsh (5e)'']])
- Swashbuckler (3.5e Class) + (Pirates are awesome. Play a class meant to actually show that! Say hi to Cap'n Sparrow when you run into him...)
- Dark Platinum (3.5e Equipment) + (Pitch black with a smooth matte surface, dark platinum is completely indestructible to mortal means.)
- Dark Platinum, Variant (3.5e Equipment) + (Pitch black with a smooth matte surface, dark platinum is completely indestructible to mortal means.)
- Climbing Irons (3.5e Maneuver) + (Piton gadgets on your hands and feet lock you in place, and assist in climbing.)
- SRD:Sprites—Pixies (Race) + (Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.)
- Charm Monster (One) + (Place a [[SRD5:Charmed|charm]] on a creature.)
- Charm Monster (5e) + (Place a [[SRD5:Charmed|charm]] on a creature.<br /><br />)
- Compelled Duel (One) + (Place consequences on an enemy if it attacks anyone but you.)
- Compelled Duel (5e) + (Place consequences on an enemy if it attacks anyone but you.<br /><br />)
- Door Opener (3.5e Equipment) + (Place over a doorway to make an automatic door that opens when you get close.)
- Publication:Dread Codex/New Spells/Dark Channeling + (Place yourself in an undead creature's body, gain their special abilities.)
- Scissor (3.5e Equipment) + (Placed on a pair of weapons, this allows the weapon to deal extra damage when both hit at once, or to combine into a pair of scissor-like blades.)
- Reverse Tauric (3.5e Template) + (Placed on creatures with four or more legs, this makes them more into a centaur-like creature with a vaguely humanoid upper torso.)
- Delayed (3.5e Equipment) + (Placed on projectile weapons and ammo, delayed weapons can be delayed for up to 5 rounds before they continue their flight path.)
- Splinterwound (3.5e Equipment) + (Placed on projectile weapons or their ammunition, splinterwound shots deal persistent damage over time as shrapnel is left in the wounds.)
- Mark of Summoning (3.5e Spell) + (Places a mark on a creature or object that allows the caster to summon it to him with [[SRD:Summoning Subschool|summoning]] magic.)
- Mantissa's Ostrich Flight (3.5e Spell) + (Places caster in extremely secure hiding place. Does not provide egress from hiding place.)
- Eternal Slumber (3.5e Spell) + (Places subject into a permanent comalike sleep.)
- Plaguewood (3.5e Equipment) + (Plaguewood is a unusual material, it always look drenching wet and has a greenish hue. It smell faintly of rot and flies seem attracted to it.)
- Just As Planned (3.5e Skill Trick) + (Plan for nearly unknowable factors. Like [[Holmesian Forensics (3.5e Skill Trick)|Holmesian Forensics,]] but...backwards.)
- Planar Idol (3.5e Equipment) + (Planar Idols are powerful magical objects that reside upon the Plane of Power. Planar idols are adamantine statues approximately 100 feet tall and thirty feet wide at the base.)
- Dark One's Own Luck (3.5e Manuever) + (Plane of Shadow grants bonus against deadly effects.)
- Planecrosser (3.5e Prestige Class) + (Planecrossers use a variety of magic abilities to travel across the multiverse.)
- Gadabout (5e) + (Plant with wings and air bubble. Can be used to fly in [[Wildspace (5e)|Wildspace]])
- Plant (3.5e Type) + (Plants with a bit more pizzazz.)
- Plasmatic Glow (3.5e Equipment) + (Plasmatic Glow weapons make the fire/lightning weapon enhancements grow with power with every strike.)
- Mirror Plate (3.5e Equipment) + (Plate armor of highly reflective, alchemically treated metal.)
- Werewolf Lord (3.5e Class) + (Play as a Werewolf starting from first level.)
- Beastblooded (3.5e Class) + (Play as a man-beast, essentially a lycan you can flavor easily.)
- Speculum (3.5e Invocation) + (Play tricks on your foes with fake images)
- Tengu (3.5e Race) + (Playable bird-beasts.)
- Yurian (3.5e Race) + (Playable crab people, converted to an ECL+0 race from the Fiend Folio.)
- Alternative Armor and Weapon Enhancement (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Being Daunted and Bearing Up (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Better Sunder Rules (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Expanded Psicrystal Personalities (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Variable Darkvision (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Intimidate, Spanambula Variant (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- No AC, Just Save and Use Protection (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Revised Mental Ability Scores (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Same Progression Stacking (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Stronghold builder's Quick Fix (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Magic Rating (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Alternate Confusion (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Variant dices (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Ploishing (3.5e Spell) + (Ploishing: The act of falling out of the world. Use it to throw your enemies out of the battlefield, or transport yourself away.)
- Plushie Barbarian (3.5e Racial Substitution Levels) + (Plushie barbarians catch fire with their burning rage!)
- Plushie Cleric (3.5e Racial Substitution Levels) + (Plushie clerics have strange ways of praying to their gods. Are party hats and noisemakers a normal part of worship?)
- Plushie Druid (3.5e Racial Substitution Levels) + (Plushie druids have stuffed companions, among other things. 100% all natural cotton stuffing!)
- Plushie Monk (3.5e Racial Substitution Levels) + (Plushie monks are more flexible with their alignment as they beat you to death with hugs!)
- Plushie Ranger (3.5e Racial Substitution Levels) + (Plushie rangers can track you down. There's no escaping them, they'll chase you forever!)
- Plushie Sorcerer (3.5e Racial Substitution Levels) + (Plushies are inherently sorcerous. If they level in sorcerer, does that make them a double-sorcerer?)
- Plushie (3.5e Subtype) + (Plushies are sentient dolls given animated life. They are usually associated with the God-King [[Lord Eiji (3.5e Deity)|Lord Eiji]].)
- Plushie Bard (3.5e Racial Substitution Levels) + (Plushies make excellent bards due to their chaotic natures, love of paties, and charm. With bard, plushies can steal the show.)
- Dawn Plushie (3.5e Race) + (Plushies native to the realms of Dawn, these chaotic animated dolls are industrial savants born from volcanos and filled with primal curiosity.)
- Tiny Viper Poison (3.5e Poison) + (Poison from the tiny viper, now with a price.)
- Venomous Doubler (3.5e Feat) + (Poison him again and again)
- Poison Storm (3.5e Spell) + (Poison rains out of the sky with acid rain and scours the land clean of life.)
- Assassin's Draft (5e) + (Poisons food or drink<br /><br />)
- Better Poisons (3.5e Variant Rule) + (Poisons usable in combat without breaking the game.)
- Pokémaster (3.5e Feat Type) + (Pokémaster feats affect a Pokémaster's or Monster Tamer's ability to capture and control monsters.)
- Pokémon (3.5e Subtype) + (Pokémon are wondrous creatures with unique capabilities; a special class of monsters in and of themselves. This subtype encompasses all monsters on the D&D Wiki that are designated as Pokémon — officially or [[:Category:Custom Pokemon|otherwise]].)
- Ur Polar Ray (3.5e Spell) + (Polar ray, but with the power of an 8th level spell.)
- Investigator (5e) + (Police detective)
- Objectmorph (3.5e Spell) + (Polymorph into an object! Now you can be the gazebo of legend!)
- Giant Ant (5e) + (Pony Sized Ant)
- Giant Ant Soldier (5e Monster) + (Pony Sized Ant)
- Yeth Hound (5e) + (Pony sized fey hounds with humanoid-like faces)
- Flail Snail (5e) + (Pony sized snail with scintillating shell)
- Male Steeder (5e) + (Pony sized spiders of the [[SRD5:Underdark|underdark]].)
- Displacer Beast (5e) + (Pony-sized black cat-like creature with tentacles)
- Eye Scream (3.5e Spell) + (Pop goes the eyeball!)
- Publication:Dread Codex/New Spells/Planar Eruption + (Portal to negative energy plane deals 1d6 damage per caster level.)
- Positive Ambush (3.5e Feat) + (Positive energy bypasses undead sneak attack immunity.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Psychic Possession (3.5e Power) + (Possess a creature with a shard of your own psyche, which can monitor condition, spy on people, and channel your mental abilities.)
- Possess Mortal (3.5e Feat) + (Possess mortals and make them do your bidding.)
- Possess Object (3.5e Spell) + (Possess objects and control them as animated objects.)
- Dark Possession (3.5e Invocation) + (Possess the body of a weak creature.)
- Gnoll Fang of Yeenoghu (5e) + (Possessed gnoll)
- Chain Attack (3.5e Maneuver) + (Possibly get a second full attack against nearby foe.)
- Nocebo (3.5e Maneuver) + (Possibly kill a cursed opponent or maim it terribly.)
- Phoenix Ash (5e Campaign Setting) + (Post-apocalyptic R.P.G. using 5th edition SRD v5.1 as a base ruleset.)
- Chemist (3.5e Prestige Class) + (Potion crafting and user expert.)
- Pouchplate (3.5e Equipment) + (Pouchplates are heavy exotic armor that cane be made of any fabric, they are effectively pouches that cover the entire body, a literal armor made of pouches.)
- Soul of the Tiger (3.5e Maneuver) + (Pounce. Gain bite and claw attacks.)
- Spitfire (3.5e Skill Trick) + (Pour alchemical substances into your mouth and then spit it at targets.)
- Secure Strike (3.5e Feat) + (Power Attack flipped on its head.)
- Deathlock Mastermind MToF (5e) + (Powerful [[Deathlock (5e)|Deathlock]] (MToF variant))
- Deathlock Mastermind MotM (5e) + (Powerful [[Deathlock (5e)|Deathlock]] ([[Publication:MotM|''MotM'']] variant).)
- Spirit Ranger (5e Subclass) + (Powerful animal Spirit Companions, skills, streamlined magic use, and other things as a finished Archetype begun by UA.)
- Battle Ship (3.5e Monster) + (Powerful battleships with many offensive and siege options.)
- Invincibles (3.5e Race) + (Powerful magically created hybrid of a construct and a human, they are soulless husks of vein-covered steel. Machines of war they will stop at nothing to satisfy their hunger for battle.)
- Living Dead (3.5e Template) + (Powerful mortals turned into undead monsters of great intellect and power.)
- Pungent Wax (3.5e Equipment) + (Powerful olfactory oils made into a suspension of wax and designed to be crushed, this alchemical good is a positive stink bomb that overwhelms all other odors.)
- Uberich (3.5e Race) + (Powerful psychics from beyond the stars, they hold a powerful racial psychosis at bay.)
- Skeletal Knight (5e) + (Powerful skeletal [[SRD5:Undead|undead]] warriors that often serve under more powerul undead.)
- Twilight Elf (4e Race) + (Powerful warriors, archenemy of the Drow, and the chosen of Corellon.)
- SRD5:Bugbear + (Powerful, orange, furry goblinoid.)
- Publication:Hyperconscious/Psionic Feats/Cortical Resonance + (Powers you manifest against psionic or nonpsionic targets do more damage than normal.)
- Rapid Death Attack (3.5e Feat) + (Practice and training lets you study your victim more quickly in exchange for making a less precise strike.)
- Improved Practiced Spellcaster (3.5e Feat) + (Practiced Spellcaster gave you back lost caster levels, now get back lost spells too.)
- Hamedo (3.5e Maneuver) + (Pre-emptive strike, hit them hard before they even think about hitting you!)
- Fated Consequences (3.5e Spell) + (Predict doom to creatures who perform a particular action.)
- Predict Action (3.5e Skill Trick) + (Predict the opponent's action, forcing them to go through with it or be dazed from the revelation that they could be read so easily.)
- Predict Stability (3.5e Spell) + (Predict the stability of your plane of existence)
- SRD5:Reef Shark + (Preditory [[Shark (5e)|shark]])
- SRD5:Hawk + (Preditory bird.)
- SRD5:Saber-Toothed Tiger + (Prehistoric Tiger)
- Human, Prehistoric (3.5e Race) + (Prehistoric humans are now extinct (or mostly extinct) humans from the far past, they possess greater strength and fortitude than their modern counterpart but are less intelligent and versatile.)
- SRD:Spell Mastery + (Prepare a small number of spells without a spellbook.)
- Favored Spell (3.5e Feat) + (Prepared casters can spontaneously cast their favored spell.)
- Pretapodr (3.5e Deity) + (Pretapodr experiences the present completely, and wants good things to last forever.)
- Just A Corpse (3.5e Feat) + (Pretend you're a normal corpse.)
- Rod of Magical Transformation (5e Magic Rod) + (Pretty Sparkle Magical Transform! Be the magical girl you always knew you could be.)
- Cursed Body (3.5e Feat) + (Prevent creatures from using the same trick on you twice, and curse them if you drop.)
- Thwart the Traveler (3.5e Utterance) + (Prevent teleportation as per ''[[SRD:Dimensional Anchor|dimensional anchor]]'', or prevent them from running in normal space.)
- Delay Poison (3.5e Blood Spell) + (Prevent the poison from travelling through blood.)
- Suppress Weapon (3.5e Utterance) + (Prevent the use of a weapon, or force it to deal nonlethal damage.)
- Lucky Horseshoe (3.5e Equipment) + (Prevent up to twelve random events from ending badly.)
- Tonguebite (3.5e Spell) + (Prevent your foes from talking, lest they bite their tongue.)
- Frozen Feet (3.5e Maneuver) + (Prevent yourself from being moved or trip, but become immobilized in the process.)
- Everyone is Watching (3.5e Maneuver) + (Prevents a target from performing an action, at least in public.)
- Earthbind (One) + (Prevents the target from [[SRD5:Fly|fly]]ing)
- Earthbind (5e) + (Prevents the target from [[SRD5:Fly|fly]]ing<br /><br />)
- Kuo-toa Monitor (5e) + (Priest of the [[Kuo-toa (5e)|Kuo-toa]])
- Priest of Osybus (5e) + (Priest that becomes undead when it dies.)
- Kuo-toa Whip (5e) + (Priest-enforcer of the Kuo-toa)
- SRD5:Druid + (Priests and Protectors of Nature)
- Lizardfolk Render (5e) + (Primal magic-enhanced lizardfolk)
- Barbarian (One) + (Primal warrior)
- Serpent Gods Pantheon (5e) + (Primordial serpents and those raised to deific status.)
- Imix (5e) + (Prince of Elemental Evil Fire)
- Prismshine (3.5e Equipment) + (Prismshine armor glows with many colors, for fashion and for fighting.)
- Rolling Fireball (3.5e Spell) + (Produce a burning wheel which runs over opponents and eventually explodes.)
- Mire Fly (5e) + (Produce a fly that exudes a [[SRD5:Poison|poison]]ous gas.<br /><br />)
- Cloud of Black Shadow (3.5e Maneuver) + (Produce a thick, but brief, cloud of darkness which you can see through.)
- Energy Vortex (3.5e Utterance) + (Produce a vortex of energy which deals damage and draws creatures into its center... or blasts them away!)
- Produce Dissolvent (3.5e Spell) + (Produce acid on ones hand for touch attacks or throwing. It is super effective at boring through objects as well.)
- Unlimited Dagger Works (3.5e Maneuver) + (Produce an unlimited number of enhanced daggers which scale with initiator level.)
- Ventriloquy (3.5e Skill Trick) + (Produce sounds as if originating in other places.)
- Summon Warrior Spirit (5e) + (Produces a [[Warrior Spirit (5e)|Warrior Spirit]]<br /><br />)
- Produce Flame (One) + (Produces a small ball of flame that may be thrown to cause [[SRD5:Fire|fire]] damage.)
- Lorehold Professor of Order (5e) + (Professor of [[Lorehold College (5e)|Lorehold College]] who's teachings focus on order.)
- Lorehold Professor of Chaos (5e) + (Professor of [[Lorehold College (5e)|Lorehold College]] who's teachings focus on chaos.)
- Prismari Professor of Expression (5e) + (Professor of the [[Prismari College (5e)|Prismari College]] that focuses on artistic expression.)
- Prismari Professor of Perfection (5e) + (Professor of the [[Prismari College (5e)|Prismari College]] that focuses on perfection of artistry.)
- Quandrix Professor of Substance (5e) + (Professor of the [[Quandrix (5e)|Quandrix College]] that specializes in transformation of the existential.)
- Quandrix Professor of Theory (5e) + (Professor of the [[Quandrix (5e)|Quandrix College]] that specializes in manipulation of the non-physical.)
- Crafter (One) + (Proficiency with 3 [[Artisan's Tools (One)|Artisan's Tools]], discount on purchasing objects, Quicker crafting.)
- SRD:Tower Shield Proficiency + (Proficiency with Tower Shields)
- Gust Bellow (3.5e Spell) + (Project a 15 ft cone of wind in front of you, a sort of long lasting but short range ''[[SRD:Gust of Wind|gust of wind]]''.)
- Razor Wind (3.5e Maneuver) + (Project a cone or line of sharpened air to attack from afar.)
- Sky Eye (3.5e Spell) + (Project a sensor above your head up to 20 ft/level high, to gain a superior vantage point when viewing.)
- Starry Wisp (One) + (Project a spark of light that causes [[SRD5:Radiant|radiant]] damage and the target to emit [[SRD5:Bright Light|Bright]] and [[SRD5:Dim Light|Dim Light]].)
- Shun Aberration (3.5e Spell) + (Project an aura where aberrations and other strange things cannot cross.)
- Hivemind of the Abyss (3.5e Feat) + (Project your thoughts out without speaking.)
- Project Psyche (3.5e Power) + (Project your voice and image on a surface to communicate with a creature.)
- Sudden Updraft (3.5e Maneuver) + (Project yourself upward 10 feet per initiator level into the air, and knock prone those that were near you.)
- Arcane Ray (3.5e Spell) + (Projects a beam of raw arcana that intensifies when focused over time.)
- Rime's Binding Ice (One) + (Projects a cone of cold that damages [[Creature (One)|creature]]s and hinders movement.)
- Rime's Binding Ice (5e) + (Projects a cone of cold that damages creatures and hinders movement.<br /><br />)
- Ray of Frost (One) + (Projects a damaging cold ray)
- SRD5:Ray of Frost + (Projects a damaging cold ray<br /><br />)
- SRD5:Ray of Frost + (Projects a damaging cold ray<br /><br />)
- Astral Protector (3.5e Spell) + (Protect an area, so that if it is ever invaded, you can summon yourself to protect it without threat of death.)
- Astral Assistance (3.5e Spell) + (Protect an area, so that if it is ever invaded you can summon yourself to protect it without threat of death.)
- Heaven's Safeguard (3.5e Feat) + (Protect creatures from the dangers of the environment with a touch.)
- Protect the Weaker (3.5e Feat) + (Protect one of your ally in combat.)
- Protector of the Commons (3.5e Spell) + (Protect the weak within Long range from harm, so long as they themselves do not engage in battle.)
- Sanctuary Healing (3.5e Feat) + (Protect those you heal by forming a magical sanctuary on them.)
- Divine Defender (3.5e Feat) + (Protect your allies from harm with your martial might.)
- Protection from Intoxication (3.5e Spell) + (Protect your party from the obnoxious effects of a late night drink.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Positive Endurance (3.5e Spell) + (Protect your target from the plane of positive energy)
- Protection from Radiation (3.5e Spell) + (Protect yourself against the harmful effects of excessive radiation and [Light] effects.)
- Mental Block (3.5e Power) + (Protect yourself from mental intrusion.)
- Quickwind Shield (3.5e Spell) + (Protect yourself from projectile attacks as an immediate action with a brief small-scale ''[[SRD:Wind Wall|wind wall]]''.)
- Wind Shield (3.5e Spell) + (Protect yourself with high-speed winds that can catch and return any direct assault.)
- Gas Mask (3.5e Equipment) + (Protection against non-magical fumes.)
- Wardhallow Helm (3.5e Equipment) + (Protects against [Death]-effects and allows the wearer to communicate with a past wearer.)
- Hornung’s Chaos Shield (3.5e Spell) + (Protects you from wild surges.)
- Hexblood (5e) + (Proto-hag)
- Millenarch (3.5e Race) + (Proto-humans born of a conflux of opposing magical energies. This is a lost race, a perfect blueprint of humankind that was scattered to the winds in eons past.)
- Ctarl-Ctarl (3.5e Race) + (Proud warrior aliens with great strength, durable heat resistant bodies, and vicious feline berserker forms.)
- Contagious Evasion (3.5e Feat) + (Provide Evasion to nearby allies.)
- Contagious Mettle (3.5e Feat) + (Provide Mettle to nearby allies.)
- Aid (One) + (Provide [[Temporary Hit Point (One)|Temporary Hit Point]]s to a number of [[Creature (One)|creature]]s.)
- Lantern of the Moon (3.5e Spell) + (Provides 120 feet of dim illumination.)
- Aura of Life (5e) + (Provides [[SRD5:Necrotic|necrotic]] [[SRD5:Resistance|resistance]] and regeneration to friends in area.<br /><br />)
- Aura of Life (One) + (Provides [[SRD5:Necrotic|necrotic]] [[SRD5:Resistance|resistance]] and regeneration to friends in area.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Mender's Gloves (3.5e Equipment) + (Provides a bonus to Wis and Cha, and extra lifeforce points.)
- Epic Mender's Gloves (3.5e Equipment) + (Provides a bonus to Wis and Cha, and extra lifeforce points.)
- Watch While Unseen (3.5e Maneuver) + (Provides a bonus to martial lore checks)
- Power Potato (3.5e Equipment) + (Provides a day's worth of nourishment and resistance to fatigue.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Elven N'Sathii Ring + (Provides a deflection bonus and resistance bonus, as well as specific bonuses against undead.)
- Braveheart (3.5e Spell) + (Provides a morale bonus to attack rolls, save DCs, and damage rolls.)
- Guard against the Coming Blade (3.5e Maneuver) + (Provides benefits against martial maneuvers.)
- See the True Path (3.5e Maneuver) + (Provides bonuses to skill checks associated to maneuvers.)
- Path to Redemption (3.5e Spell) + (Provides instructions for target’s atonement.)
- Antidote (3.5e Equipment) + (Provides the drinker with temporary immunity to a specific poison.)
- Beg for Pain (3.5e Maneuver) + (Provoke attacks of opportunity. Punish enemies that don't attack.)
- Improved Combat Maneuver - Project Atrea Variant (3.5e Feat) + (Provoke fewer AoOs when trying to trip, disarm or etc., without having to spend a million feat slots.)
- SRD:Spell Opportunity + (Provoking an AoO allows you to cast a touch spell against the provoker.)
- Prowess (3.5e Feat Type) + (Prowess Feats are general style feats that closely interact with the [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]] revised skill system.)
- SRD5:Pseudodragon + (Pseudodragons appear as cat-sized [[SRD5:Dragon|dragon]]s with a stinger in their tails.)
- SRD:Pseudonatural Creature + (Pseudonatural creatures dwell between the stars, beyond the planes as we know them, or nestled in far realms of insanity.)