Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Appeal to Belief (3.5e Maneuver) + (Use supporters to boost your Bluff.)
- Ursine Mark-Caster (3.5e Feat) + (Use that magic mark on your belly to cast spells instead of hand-waving and gibberish.)
- Glaive of the Hellfire Warlock (3.5e Optimized Character Build) + (Use the eldritch glaive to deal massive damage to foes while locking them in place in addition to great mobility and battlefield control.)
- Control Metal (3.5e Power) + (Use the electromagnetic force to move, break or attack with metallic objects.)
- Amanachian Spell (3.5e Feat) + (Use the energy of the Eater of the Divine to make an anathemic spell.)
- Numerology (3.5e Feat) + (Use the magic of numbers to better scry the future.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- "Lol Media" (3.5e Feat) + (Use the power of teh internets, or whatever passes for it in your setting, to make yourself appear more knowledgeable than you really are.)
- Deathwhisper Magic (3.5e Feat) + (Use the tongue of the dead when casting spells)
- Burning Ripple Crossguard (3.5e Maneuver) + (Use this counter to gain a shield bonus to … Use this counter to gain a shield bonus to AC and damage reduction against an attack, if attacked in melee with a conductive weapon deal 2d6 fire damage back and heat up metallic weapons; spend energy point to increase armor class bonus, DR and damage dealt.se armor class bonus, DR and damage dealt.)
- Scent (3.5e Skill) + (Use this skill to identify objects, people, creatures, or plants by smell or identify smells carried on the wind.)
- Zweihand Mage Gloves (3.5e Equipment) + (Use two ''[[SRD:Mage Hand|mage hand]]'' spells at once.)
- Overbear (3.5e Feat) + (Use two handed and double weapons to defend yourself. Disarm and Bull Rush easier.)
- Opposing Spokes (3.5e Maneuver) + (Use two opposing Seasons at once.)
- Insightful Combatant (3.5e Feat) + (Use wisdom instead of strength for attack and damage.)
- Mindrending Blast (3.5e Invocation) + (Use your ''eldritch blast'' to [[Mindbreak (3.5e Variant Rule)|drive your enemies mad]].)
- Dexterous Fortitude-CE (3.5e Feat) + (Use your ''slippery mind'' class feature on [[Fortitude]] saves.)
- Dexterous Will-CE (3.5e Feat) + (Use your ''slippery mind'' class feature on [[Will]] saves.)
- Body Speed (3.5e Maneuver) + (Use your Constitution score as your movement speed.)
- Weapon Finesse, Codex (3.5e Feat) + (Use your Dexterity for attack, damage and combat maneuvers.)
- Slippery Escape (3.5e Feat) + (Use your Escape Artist skill against initial grapple checks and gain a bonus against entangling.)
- Careful Observation (3.5e Feat) + (Use your Intelligence modifier on perception-based checks.)
- A Fortitude Quicker Than the Body (3.5e Feat) + (Use your Reflex save in place of your Fortitude save.)
- A Will Quicker Than the Mind (3.5e Feat) + (Use your Reflex save in place of your will save.)
- Zen Grappling (3.5e Feat) + (Use your Wisdom modifier for grappling instead of Strength)
- Fighting Style Protection (One) + (Use your [[SRD5:Reaction|Reaction]] and [[SRD5:Shield|Shield]] to protect nearby ally.)
- Animal Sight (3.5e Feat) + (Use your animal companion's senses as your own.)
- Inspire Excellence-CE (3.5e Feat) + (Use your bardic music to give your allies a +4 competence bonus to an ability score.)
- User:Luigifan18/Super Smash Blast (3.5e Invocation) + (Use your basic projectile attack to send enemies flying. The more badly injured they are, the further they fly, just like in <u>Super Smash Bros.</u>!)
- Vampiric Blast (3.5e Invocation) + (Use your blasts to heal yourself while hurting your foes.)
- Grapple Defense (3.5e Feat) + (Use your character level as your BAB for opposing grapple checks.)
- Dark Healing (3.5e Spell) + (Use your dark insight for a powerful burst of healing.)
- Deformity, Agile Intestines (3.5e Feat) + (Use your disgusting entrails as tools for various uses)
- Ambushing Warlock (3.5e Feat) + (Use your eldritch blast dice to pay for ambush feat cost.)
- Improved Weapon Aptitude (3.5e Feat) + (Use your feats which associate with one weapon on other weapons, or do it even faster.)
- Ki Enhancement (3.5e Invocation) + (Use your ki points to gain an enhancement to either your physical strength or endurance)
- Healing Spirit (3.5e Invocation) + (Use your ki to bolster the life force of others, but not yourself)
- Ki Wind (3.5e Invocation) + (Use your ki to create a strong wind that can blow small creatures or projectiles away or lacerate an unaware enemy.)
- Power Ball (3.5e Invocation) + (Use your ki to create an artificial light source in the sky that functions much like a full moon.)
- Super Ghost Kamikaze Attack (3.5e Invocation) + (Use your ki to create small sentient ghosts that act as directed and explode upon any physical contact.)
- Blood Maneuver (3.5e Feat) + (Use your life essence to empower your maneuver.)
- Performance Magic (3.5e Feat) + (Use your performances to do magic)
- Wrecking Rage (3.5e Feat) + (Use your rage to wreck things)
- Quickness of Pazuzu (3.5e Invocation) + (Use your ranged blast as an immediate action.)
- Mass Sanguine Siphon (5e Spell) + (Use your reaction to suck the blood out of even more enemies.<br /><br />)
- Sanguine Siphon (5e Spell) + (Use your reaction to suck the blood out of your enemies.<br /><br />)
- Survive the Hunt (3.5e Feat) + (Use your survival skill to avoid incoming damage.)
- Armored Wing Stance (3.5e Maneuver) + (Use your wings to block attacks, gaining a shield bonus.)
- Panic Ring (3.5e Equipment) + (Used by guards to sound an alarm and call attention to an area.)
- FTL Engine (3.5e Equipment) + (Used by various spacefaring creatures in the void of space, the FTL Engine allows travel at speeds exceeding that of ''c''.)
- Mercurite Alloy (3.5e Equipment) + (Used for starship hulls, mercurite alloy i … Used for starship hulls, mercurite alloy is a dull gray silver metal which has the curious aspect of retaining speed and inertia from previous motion, and redirecting it via energy currents and magnets. They are used as "inertia batteries" whose inertia can be flipped, thus slowing down with the same energy used to speed them up.ith the same energy used to speed them up.)