Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Adventurous Wordcasting (3.5e Feat) + (You're good at moving around with words.)
- Rumormonger (3.5e Trait) + (You're good at picking up not entirely accurate information.)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Bloody Wyrm Brawler Style (3.5e Feat) + (You're good with Dragon Claws, so why not extent that to their big brother?)
- Weapon Finesse, Tome (3.5e Feat) + (You're good with your fingers)
- Haunted (3.5e Flaw) + (You're haunted by a spooky force, and it keeps messing with your gear.)
- Burn (3.5e Feat) + (You're hot. You're on fire. You like to burn things.)
- Share Malady (3.5e Spell) + (You're hurt, but you can share your suffering.)
- Just as Planned (3.5e Power) + (You're in a bad situation, fortunately you remembered to bring the exact right tools for the job.)
- Wildshape Monk (3.5e Alternate Class Feature) + (You're in tune with nature, allowing you to transform into kung-fu bears.)
- Beloved Trader (3.5e Trait) + (You're loved by your people, so prices are cheaper for you.)
- Poppet Doisyl (3.5e Trait) + (You're made of cloth rather than wood and ceramic.)
- Super Fighting Robot (3.5e Feat) + (You're mega-useful, equipped with a bunch of mega-abilities.)
- Bot Programming (3.5e Flaw) + (You're not a normal construct; you are much more limited in scope when it comes to your programming.)
- Backstabbing Bard (3.5e Alternate Class Feature) + (You're not a spoony bard and you don't sing. You charm your opponents and then knife them in the back. A mix of bard and rogue.)
- Monstrous (3.5e Trait) + (You're not quite humanoid.)
- Variable Design (3.5e Feat) + (You're not satisfied with just one method of attack.)
- Haunting Flashbacks (3.5e Flaw) + (You're occasionally met with flashbacks that hinder your ability to function normally.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Electric Torture (3.5e Feat) + (You're particularly good at making people faint from the pain when you electrocute them, with no permanent physical damage.)
- Summoning Mastery (3.5e Feat) + (You're really good at pushing extraplanar creatures around.)
- Heavyweight (3.5e Flaw) + (You're really heavy, and thus slow and steady.)
- Despotic Furor (3.5e Feat) + (You're really persuasive when you're angry.)
- Unskill Focus (3.5e Flaw) + (You're slightly worse at a few skills that you should be okay at. You make up for it with a [[Dungeons and Dragons Wiki:Article Balance#Low Balance|Low]] feat.)
- Painzerker (3.5e Trait) + (You're sluggish when you're healthy, but injury makes you a force to be reckoned with.)
- Clumsy Dodge (3.5e Feat) + (You're so clumsy that you accidentally dodge out of the way when caught unaware.)
- Grand Artifice (3.5e Feat) + (You're so good at crafting, you get ''[[SRD:Fabricate|fabricate]]'' at will.)
- Interminable Intestines (3.5e Feat) + (You're so hungry you could eat a horse. Even though you're a mouse.)
- Boogie Fever (3.5e Disease) + (You're so sick, all you can do is cut up the dance floor.)
- Skin Like Armour (3.5e Feat) + (You're so tough that you can walk around naked and people still can't hurt you.)
- Frontline Warlock (3.5e Alternate Class Feature) + (You're still a spellcaster...but you prefer to cast fist.)
- Feet of the Blackbird (3.5e Feat) + (You're such a good monk, you can run as fast a vehicle named after a dark-colored bird.)
- EMP Vulnerable (3.5e Flaw) + (You're susceptible to EMP blasts.)
- Dastardly Nature (3.5e Flaw) + (You're the Starscream of the group.)
- Epic Pokémon Mastery (3.5e Feat) + (You're the best of the best, as long as it's with Bug-types. Otherwise, not so much.)
- Pokémon d20 (3.5e Sourcebook)/The Pokémaster + (You caught a Golem!)
- Logical Paladin (3.5e Alternate Class Feature) + (You're the thinking man's paladin. Working for the greater good is the only logical choice.)
- Untarnished Beauty (3.5e Feat) + (You're too pretty to harm)
- Mirage Mirror (3.5e Maneuver) + (You're under a constant shimmering haze similar to ''[[SRD:Mirror Image|mirror image]]''.)
- Finishing Blow (3.5e Feat) + (You're very good at landing the finishing blow.)
- Mental Gymnastics (3.5e Feat) + (You're very good at making yourself think in specific ways at the drop of a hat.)
- Artillery Spell (3.5e Feat) + (You're very good at working with other casters to blow things up from very far away.)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- SRD:Craft Construct + (You've always wanted to build your own monster.)
- Core Transcendence (3.5e Feat) + (You've awakened something you don't quite understand. But it promises to help you reach enlightenment.)
- Quick Reconnoiter (3.5e Feat) + (You've become used to the flow of combat, and can take stock of situations far faster than your peers could ever hope to.)
- Wounded (5e Background) + (You've been crippled, but you have worked around your weakness.)
- Dark Medium (3.5e Invocation) + (You've been granted power to communicate with the other side. Use it wisely.)
- Stalker of the Wild (3.5e Feat) + (You've been hunted and ambushed, and you tend to pick up on those things when they happen.)
- Born Under A Bad Sign (3.5e Trait) + (You've been scarred by dark powers, but those old wounds pulse with black strength just beneath the skin.)