Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Armed Grip (3.5e Feat) + (You are crazy good with the lighter weapons.)
- The Barkening (3.5e Flaw) + (You are cursed by the God of Dogs. The barking will never end.)
- Dangerous Allergy (3.5e Flaw) + (You are dangerously allergic to a common substance.)
- Partial Deafblindness (3.5e Flaw) + (You are deaf and blind on one side of your head, perhaps because of a head trauma or a particularly nasty attack that scourged half your face.)
- Weak Point (3.5e Flaw) + (You are dealt extra nonlethal damage by precision damage and critical hit.)
- Agoraphobia (3.5e Flaw) + (You are deathly afraid of any wide-open spaces and/or large groups of people (more than a handful in any given area), especially when situated outside or in any large room or cavern.)
- Opportunistic Defender (3.5e Trait) + (You are defensive and dodgy until it the time to strike, you are quick and furious at exploiting weaknesses in your opponent's defense.)
- Publication:Unearthed Arcana/Traits/Abrasive + (You are difficult and demanding in conversation, which tends to oppress those around you.)
- Why Won't You Die (3.5e Feat) + (You are difficult to kill off for good.)
- Spicy Boi (3.5e Feat) + (You are difficult to swallow, so most things avoid eating you.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Deformity, Atrophy (3.5e Feat) + (You are disturbingly thin, to the point that your muscles can barely support your weight, and the slightest wind can actually blow you away.)
- Dragon Progression (3.5e Alternate Class Feature) + (You are dragon and level up as a dragon, dragon dragon.)
- Ooo Shiny (3.5e Flaw) + (You are easily distracted by valuable things.)
- Poor Immune System (3.5e Flaw) + (You are easily harmed by diseases and poisons.)
- Lustful (3.5e Flaw) + (You are easily manipulated by people you are attracted to, this can lead to some pretty embarrassing situations.)
- Vulnerable to Trickery (3.5e Flaw) + (You are easily tricked into horrible situations.)
- Walk the Narrow Bridge (3.5e Maneuver) + (You are effected less by both negative and positive energy.)
- Decay (3.5e Cleric Domain) + (You are entropy, you are decay, you are the ultimate fate of all things.)
- Publication:Hyperconscious/Psionic Feats/Skill Finesse + (You are especially adept at using a certain skill that can benefit from your key ability score.)
- Weapon Focus Improved (3.5e Feat) + (You are especially good at using a weapon.)
- Defensive Roll (3.5e Feat) + (You are especially quick, and can dodge blows that would kill another person.)
- Forbidden Lover (3.5e Flaw) + (You are eternally and irreversibly in love with an evil monstrous creature.)
- Improved Dual Weapon Fighting (3.5e Feat) + (You are even more precise when using dual weapon fighting and may use a one-handed weapon for the extra attack instead of a light weapon.)
- Savantism (3.5e Trait) + (You are exceptional at one thing, but terrible at all others.)
- Stormshaper (3.5e Feat) + (You are exceptionally adept at shaping weather-related effects.)
- Ego Exploitation (3.5e Flaw) + (You are exceptionally physically attractive- and, gods, do you know it.)
- Construct Hunter (3.5e Feat) + (You are extremely apt at destroying constructs and avoiding defending yourself against them.)
- Brutal Thrower (3.5e Feat) + (You are extremely efficient at throwing weapons.)
- Can't Die, Won't Die (3.5e Feat) + (You are extremely hard to put down.)
- Greatshield Master (3.5e Feat) + (You are extremely proficient when using a greatshield.)
- Keenly Skilled (3.5e Feat) + (You are extremely skilled, you can even crit with skills.)
- Gigantism (3.5e Feat) + (You are extremely tall and strong for being a more human.)
- Publication:Unearthed Arcana/Traits/Absent Minded + (You are fascinated by knowledge and learning and are capable of pursuing complex trains of thought quite quickly. However, your preoccupation with such thoughts makes you a little less aware of your surroundings.)
- Publication:Unearthed Arcana/Traits/Quick + (You are fast, but less sturdy than average members of your race.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Artemisian Huntress (3.5e Feat) + (You are favored by Aremis, the goddess of archery and the hunt.)
- Favored by a Kingseeker (3.5e Feat) + (You are favored by a unique kind of spirit that seek sovereign.)
- Favored of an Olympian (3.5e Feat) + (You are favored by one of the God of Olympus.)
- Sniping Specialist (3.5e Feat) + (You are focused on injuring others hidden and from a distance)
- Ability Focus, Variant (3.5e Feat) + (You are focused on one ability.)
- Wandering Skald (3.5e Alternate Class Feature) + (You are from a far-away land and traveled for many years. You might be familiar with a strange weapon of your homeland, or learned to use one during your travels. In any case you never found much time for staying in one place and writing.)
- Full of Surprises (3.5e Feat) + (You are full of surprises; your spell-like abilities are more versatile.)
- Inherited Vice (3.5e Flaw) + (You are genetically predisposed to addiction.)
- Gestalt Training (3.5e Feat) + (You are gestalted with an NPC class, gaining several of its class features but not HDs, skills, save and whatnot.)
- Puppy Dog Eyes, Improved (3.5e Feat) + (You are getting even better at getting what you want through begging)
- Publication:Unearthed Arcana/Traits/Musclebound + (You are good at almost everything that requires strength, but less adept than most at tasks that require coordination.)
- Dodge, Codex (3.5e Feat) + (You are good moving out of the way.)
- Medium Armor Mastery (3.5e Feat) + (You are good with the middle child of the armor family, drawing benefits from both sides.)
- Expert Slinger (3.5e Feat) + (You are good with various slings, like actually good and deadly.)
- Paragon (3.5e Feat) + (You are good... like very good. So good you can cure people with your touch... just try avoid to turn into a sue.)
- Santa's Festive Spirit (3.5e Soulmeld) + (You are granted a special gift this year.)
- Master of the Sea (3.5e Feat) + (You are great at fighting the creatures of the sea.)
- Improvised Weapon Specialization (3.5e Feat) + (You are great at fighting with Improvised Weapon.)
- Airship Pilot (3.5e Feat) + (You are great at piloting an airship, whether you simply serve as pilot or have a ship of your own.)
- Adept Rocketeer (3.5e Feat) + (You are great at using rocket boots.)
- Trendsetting Xenophile (3.5e Feat) + (You are gregarious, shockingly popular and humble too!)
- Ignorance is Strength (3.5e Feat) + (You are guarded against [[Dark Insight (3.5e Variant Rule)|dark insight]] and [[Mindbreak (3.5e Variant Rule)|mindbreak]])
- Pazuzu's Freedom (3.5e Feat) + (You are hard to stop, just like Pazuzu.)
- Hardy (3.5e Feat) + (You are harder to injure with non lethal damage)
- Hard to Kill (3.5e Feat) + (You are harder to kill than your enemies Realize.)
- Haunted (3.5e Feat) + (You are haunted by a powerful spirit, which guide you and influence you.)
- Readied Initiator (3.5e Feat) + (You are have twice the number of maneuver readied.)
- Bloodlust (3.5e Maneuver) + (You are healed a number of hit points equal to half the damage you deal with this attack.)
- Soul of the Boneman (3.5e Maneuver) + (You are healed by negative energy, and harmed by but resist positive energy.)
- Publication:Unearthed Arcana/Traits/Stout + (You are heavy for your race.)
- Heavyset (3.5e Flaw) + (You are heavyset, either in sheer bulk or perhaps a little overweight. This reduces your combat capacities somewhat.)
- Natural Specialist (3.5e Trait) + (You are highly acclimated to a certain biome, and are attuned to it so well that surviving there is literally second nature to you. However, you're a fish out of water anywhere else.)
- Debilitating Allergy (3.5e Flaw) + (You are highly allergic to Oozes, Gels, Jellies, Puddings and Slimes.)
- Overconfident (3.5e Flaw) + (You are highly confident in your abilities, believing yourself to be above the help of others.)
- Skill Muse (3.5e Feat) + (You are highly creative, and your confidence in yourself has led you to trying many things, despite the fact that you aren't very bright.)
- Disciple of the Ram (3.5e Feat) + (You are highly proficient in the use of the ring of the ram, and may even craft those rings.)
- Publication:Unearthed Arcana/Weak Will + (You are highly suggestible and easily duped.)
- Deformity, Hive (3.5e Feat) + (You are host to insects.)
- Church Hunter (3.5e Feat) + (You are hunter of supernatural threats.)
- Antiring of the Underdog (3.5e Equipment) + (You are immune to all spells with a caster level more than twice your level that allow spell resistance.)
- Oblivious (3.5e Feat) + (You are immune to compulsions.)
- Publication:Hyperconscious/Psionic Powers/Construct Toughness + (You are immune to critical hits and bludgeoning damage for 10 minutes per level.)
- Perfect Health-CE (3.5e Feat) + (You are immune to nonmagical disease, and certain low-DC poisons.)
- Shrouded Psyche (3.5e Feat) + (You are immune to psychic damages and psychic attacks, and your mind cannot be probed for information.)
- Stable Time (3.5e Trait) + (You are immune to the afflictions and benefits of time alteration.)
- Divine Glibness (3.5e Feat) + (You are immune to things which detect your lies, and your silver tongue can sway the wills of others.)
- Infinite Lotus Disciple (3.5e Alternate Class Feature) + (You are in-tune with the Infinite Lotus in a way your brother and sister martial adepts are not, at the cost of some diversity.)
- Trapspringer (3.5e Trait) + (You are incredibly able at finding and disarming traps.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Puny (3.5e Flaw) + (You are incredibly small and weak for your species. While you surely make up for that in other aspects, your lack of bulk can be a glaring weakness.)
- Divine Conduit (3.5e Trait) + (You are infused with positive energy. This allows you to ward off undead and augments your magical healing, but makes you more susceptible to necromancy.)
- Brutal (3.5e Flaw) + (You are inherently cruel and sadistic.)
- Armored Tank (3.5e Feat) + (You are invulnerable, invincible tank while wearing heavy armor. Truly none can kill you.)
- Mountain Druid (3.5e Alternate Class Feature) + (You are just as comfortable clothed in the fruit of the mountains as with the skin of animals, and are comfortable with tools crafted from its ore as well.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Guide (One) + (You are knowledgeable about the environment and how to survive in it.)
- Caver (4e Feat) + (You are knowledgeable about the secrets of the subterrainean world and are wise in its ways.)
- Laid Back (3.5e Flaw) + (You are laid back to the point were you seem lazy and unmotivated. When you are rushed you tend to do a poor job.)
- Death Leaper (4e Feat) + (You are leaping death to your foes.)
- User:Teh Storm/Lefty (3.5e Trait) + (You are left handed, you $%&@ing cheater)
- Lightning Kick (3.5e Feat) + (You are legendary for your ability to kick the shit out of people.)
- Vulnerable (3.5e Flaw) + (You are less able to defend yourself. You may be particularly aggressive or gentle, or maybe your fighting stance is poor.)
- Hunter Killer (3.5e Feat) + (You are less about hunting a particular type and more about hunting a particular creature.)
- Publication:Unearthed Arcana/Traits/Slippery + (You are less adept at grappling and wrestling than others of your size and strength, but you are adept at slipping out of another's hold.)
- Lone Wanderer (3.5e Alternate Class Feature) + (You are less of a friend of nature and more a lone hunter stuck in her way. However your self-reliance has increased your ability to deal with threats you face.)
- Slasher Movie Character (3.5e Trait) + (You are like the character from a slasher movie, you may or may not be the real killer or maybe you are the opening kill.)
- Linked Companion (3.5e Trait) + (You are linked with your companion in spirit, but also share a powerful soul link.)
- War Leader (4e Feat) + (You are looked up to on the battlefield.)
- Publication:Unearthed Arcana/Traits/Hardy + (You are made of tougher stuff than the average person, but you're not quite as quick to react to dangerous effects.)
- Publication:Unearthed Arcana/Traits/Passionate + (You are made of tougher stuff than the average person, but you are highly suggestible.)
- Magically Gifted (3.5e Feat) + (You are magically gifted, allowing you to use some innate magic.)
- Oversized (3.5e Feat) + (You are medium instead of small, that make you a bit stronger and faster than other creatures of your race.)
- Moist (3.5e Flaw) + (You are moist. Too moist. And you must stay moist, or risk a terrible fate.)
- Greater Combat Focus (3.5e Feat) + (You are more calm and collected than even the best in the business.)
- Motorcycle Expert (3.5e Feat) + (You are more capable than most while using your motorcycle.)
- Power Word Specialist (3.5e Feat) + (You are more capable than normal at using the ''power word'' series of spell.)
- Armoured Combat (3.5e Feat) + (You are more comfortable in armor than out of it.)
- Devoted Druid (3.5e Alternate Class Feature) + (You are more devoted to the ideal of spellcasting, sadly this severely hamper your ties with nature.)
- Fighting Warlock (3.5e Alternate Class Feature) + (You are more focused on fighting than pursuing your bloodline. You are more resilient and powerful than the average warlock.)
- Brittle (3.5e Flaw) + (You are more likely to crumble after a large hit, especially if your weak point is struck.)
- Bardic Endeavor (3.5e Feat) + (You are more motivated by your own music than you motivate others.)
- Energy Sensitivity (3.5e Flaw) + (You are more vulnerable against certain energy types than normal. They deal more damage and sap away resistances.)
- Walk a Mortal Path (3.5e Flaw) + (You are mortal, despite being an outsider.)
- Speedster Monk (3.5e Feat) + (You are much faster than other monks.)
- Lich Toughness (3.5e Feat) + (You are much tougher than a normal corpse and any respawn ability you might have are accelerated.)
- Construct Toughness (3.5e Feat) + (You are much tougher than most living construct, your body also persist after your destruction.)
- Invincible Demeanor (3.5e Feat) + (You are much tougher to kill while you have temporary hit points.)
- SRD:Open Minded + (You are naturally able to reroute your memory, mind, and skill expertise.)
- Publication:Unearthed Arcana/Traits/Dishonest + (You are naturally deceitful and insincere with others. You have a talent for lying, but have difficulty convincing others when you do speak truthfully.)