Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Hothead (3.5e Feat) + (You can now use anger to your advantage!)
- Enlarged Mounted Archery (3.5e Feat) + (You can now use longbows even while mounted.)
- Publication:Grim-N-Gritty/Appendix 4/Block Projectile (3.5e Feat) + (You can now use the Block action to block projectiles.)
- Simplified Social Interaction (3.5e Variant Rule) + (You can now use your social maneuvers faster in-combat.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Wield Oversized Weapon-CE (3.5e Feat) + (You can one-hand a greatsword and other two-handed weapons.)
- Puppetbound (3.5e Flaw) + (You can only talk through your friendly puppet friend.)
- Master of Portals (3.5e Grim Alteration) + (You can open a pair of portals which lead to each other.)
- Device Synchronization (3.5e Power) + (You can operate a magic or psionic item as if you qualify for it, or as if you succeeded on a Use Magic Device or Use Psionic Device check.)
- Executioner's Strike (3.5e Feat) + (You can outright slay foes who are unaware of your presence.)
- SRD:Talented + (You can overchannel [[SRD:Powers|powers]] with less cost to yourself.)
- Modest Strike (3.5e Feat) + (You can painlessly strike an unsuspecting target, delaying the damage by 1d4 rounds and possibly concealing the attack.)
- Parry and Riposte (3.5e Feat) + (You can parry attacks and counter-attack for massive damage.)
- Improved Partial Wild Shape (3.5e Feat) + (You can partial wild shape into sizes beyond your natural size.)
- Improved Residual Rebound (3.5e Feat) + (You can partly rebound destructive energy on any successful save.)
- Improved Wave Strike (3.5e Feat) + (You can perform [[Wave Strike (3.5e Feat)|Wave Strike]] as an [[SRD:Attack of Opportunity|attack of opportunity]].)
- Heavy Kick (3.5e Feat) + (You can perform a heavy, devastating kick when making an unarmed strike.)
- Stunt Driver (3.5e Feat) + (You can perform miracles with a good vehicle or mount.)
- Ignore the Elephant (3.5e Maneuver) + (You can perform obvious, even hostile actions in public and no one will notice.)
- Buckler Bash (3.5e Feat) + (You can perform shield bash with bucklers.)
- Versatile Patron (3.5e Feat) + (You can pick spells from an additional patron.)
- Quicker Picker Upper (3.5e Skill Trick) + (You can pick up dropped items in your reach as a free action without provoking attacks of opportunity.)
- Jet Fighter (3.5e Feat) + (You can pilot a freaking jet and be good and awesome at doing so.)
- Vital Strike (3.5e Feat) + (You can pinpoint an enemy's vitals when their guard is down.)
- Mindsight, Variant (3.5e Feat) + (You can pinpoints creature psychically.)
- Imbued Shot (3.5e Feat) + (You can place touch and ranged touch spells in your arrow with imbue arrow.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Combat Poke (3.5e Feat) + (You can poke opponents for low damage.)
- Telekinetic Fist (3.5e Feat) + (You can pound things with your mind.)
- Undercast (3.5e Feat) + (You can precisely control the power level of your spells.)
- Meteorologist (3.5e Feat) + (You can predict the weather and are resistant to it.)
- Stand Still, Grimoire (3.5e Feat) + (You can prevent foes from fleeing or closing.)
- SRD:Stand Still + (You can prevent foes from fleeing or closing.)
- Spiderfriend (4e Feat) + (You can prevent spiderkind creatures from attacking you.)
- Deflect Arrows (3.5e Feat) + (You can protect yourself and allies from ranged attacks.)
- Metal Beetle Style (3.5e Feat) + (You can provide protection to your allies by raising your shield..)
- Dramatic Slowdown (3.5e Feat) + (You can pull off dramatic slowdown at just the right time, resulting in stronger attacks and more reliable actions.)
- Hat of Tricks (3.5e Invocation) + (You can pull small animals from your hat.)
- Incarnum Blade (3.5e Feat) + (You can pump essentia in your mind blade.)
- Scrappy (3.5e Feat) + (You can punch ghosts just fine.)
- Telekinetic Puppet (3.5e Feat) + (You can puppet your own body around.)
- Grunt of Exertion (3.5e Feat) + (You can put a bit more effort into athletic pursuits if you don't mind sounding like a dying orc.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Imbue Arrow (3.5e Feat) + (You can put your spells into arrows and have them go off where you shoot them.)
- Deformity, Patchwork Body (3.5e Feat) + (You can put yourself back together if dismembered, or use others body parts to replace your own.)
- Exotic Training (3.5e Trait) + (You can qualify as having stats higher than you do, at a loss elsewhere.)
- Publication:Grim-N-Gritty/Appendix 4/Quick Reload, Grim-N-Gritty (3.5e Feat) + (You can quickly reload your ranged weapons.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Dive for Cover (3.5e Feat) + (You can quickly use the Dive for Cover action.)
- Always Angry (3.5e Feat) + (You can rage all the time — you're always angry and always ready to smash. Unless you are fatigued anyway.)
- Extra Rage, Variant (3.5e Feat) + (You can rage more often.)