Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Tricks of the Quasit (3.5e Soulmeld) + (You grow little horns.)
- Demon Barber (3.5e Alternate Class Feature) + (You grow no hair on your own. Your great power comes from the hide and hair of the beasts you pull it from.)
- Binding Growth (3.5e Feat) + (You grow on people.)
- Increase Size (3.5e Feat) + (You grow one size category larger.)
- Hamatula's Barbs (3.5e Soulmeld) + (You grow strange bone-like barbs that penetrate you skin everywhere.)
- Soul Warden (3.5e Feat) + (You guide souls to the afterlife and destroy incorporeal undead.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Destined by Hera (3.5e Feat) + (You had to pick Hera, did you?)
- Grounded (3.5e Trait) + (You had wings, but for some reason they don't function. Some remains of them still persist, and you have repurposed their use.)
- Far Traveler (5e) + (You hail from a place far, far away)
- Heavy Weight Optimization (3.5e Feat) + (You halves the weight of heavy items for the purpose of your carrying capacity.)
- Light Weight Optimization (3.5e Feat) + (You halves the weight of items with an individual weight of 2 pounds or less.)
- Manifest Scourge Attack (3.5e Feat) + (You harness the full power of your [[Grim (3.5e Class)#Scourge Attack|Scourge Attack]] when not transformed.)
- Predictive Interference (3.5e Spell) + (You harry your enemies with minor magics.)
- Cellular Regeneration (3.5e Power) + (You hastily regenerate your own cellular structure, which leave you weakened but healed.)
- Misanthrope (3.5e Flaw) + (You hate members of your own race.)
- Curse of Spite (3.5e Feat) + (You hatred survive even in death and curses others.)
- Self-Destruct System (3.5e Trait) + (You have bomb inside of you, which can be primed to explode and deal heavy damage to enemies and yourself. However it leave a strong structural weakness in your system, which may be easily exploited by those of canny mind and able hands.)
- Magic of the Planetary Alignment (3.5e Feat) + (You have 1 chance on 1,382,400 to make your spell near invincible.)
- Magical Depth (3.5e Feat) + (You have a +6 higher mental ability for for the purposes of spells per day.)
- Mystery Hat (3.5e Trait) + (You have a [[Privacy Hat (3.5e Equipment)|privacy hat]]. Always.)
- Mimeobox (3.5e Flaw) + (You have a bad habit of being too good of a mime.)
- Bad Leg (3.5e Flaw) + (You have a bad leg, which slows you down a bit and makes it awkward to run. If you fall though, you will feel it.)
- Irritable Temper (3.5e Flaw) + (You have a bad temper, which makes you unfriendlier and reckless at times.)
- Stretches (3.5e Flaw) + (You have a bad tendency to cramp up, and you need a good stretch before going into action.)
- Headbutt (3.5e Feat) + (You have a big bony head, or perhaps tough antlers or curled horns, ideal for getting your face in other people's business.)
- Iron Susceptibility (3.5e Flaw) + (You have a bloodline related to demons or feys, which makes you highly sensitive to iron. Anything containing iron in large quantities, including steel, is uncomfortable to the touch and deals additional damage against you.)
- Flash Pack (3.5e Maneuver) + (You have a body light to illuminate your surroundings with various settings. Alternatively you can pulse it to disorient would-be attackers.)
- Breath of the Elements (3.5e Feat) + (You have a breath weapon.)
- Curve the Bullet (3.5e Maneuver) + (You have a bullet move like a creature rather than a projectile.)
- Heavy Clockwork (3.5e Feat) + (You have a clockwork power armor, which boost your armor bonus and strength, but it become a heavy armor.)
- Command Word (3.5e Flaw) + (You have a command word that controls you; everyone who knows the command word has control over your actions.)
- Constant Headaches (3.5e Flaw) + (You have a constant and consistent strings of minor to major headaches, which hinder your ability to concentrate and that often flare up when you are pushed.)
- Sinister Laugh (3.5e Trait) + (You have a creepy sinister laugh, it doesn't help you always laugh at the wrong time.)
- Curse of Scars (3.5e Flaw) + (You have a curse upon you which make healing difficult and leave terrible scars even after healing.)
- Ravenlord (3.5e Feat) + (You have a dark raven familiar you can see through, additionally ravens are friendly toward you.)
- Darksider (3.5e Feat) + (You have a dark side which grant you power, at a cost.)
- Spell Dedication: Universal (3.5e Feat) + (You have a dedication to magic itself and have found that slight improvements at the basics make you more efficient overall.)
- Spell Dedication: Abjuration (3.5e Feat) + (You have a dedication to the school of Abjuration and its solution to every problem.)
- Spell Dedication: Conjuration (3.5e Feat) + (You have a dedication to the school of Conjuration and the expansion of space it allows.)
- Spell Dedication: Divination (3.5e Feat) + (You have a dedication to the school of Divination and the secrets it unveils.)
- Spell Dedication: Enchantment (3.5e Feat) + (You have a dedication to the school of Enchantment and the mental enhancements it brings.)
- Spell Dedication: Evocation (3.5e Feat) + (You have a dedication to the school of Evocation and its solution to every problem.)
- Spell Dedication: Illusion (3.5e Feat) + (You have a dedication to the school of Illusion and its ability to direct attention.)
- Spell Dedication: Necromancy (3.5e Feat) + (You have a dedication to the school of Necromancy and the inner workings of the soul.)
- Spell Dedication: Transmutation (3.5e Feat) + (You have a dedication to the school of Transmutation and its ability to move things.)
- What Does This Button Do (3.5e Flaw) + (You have a deep seated curiosity that must be addressed.)
- Sensitive Soul (3.5e Flaw) + (You have a deeply good heart and a little taste for violence. This leads you to struggle to inflict suffering, even on the deserving, and you don't have the stomach to see your friends or innocents get hurt.)
- Fragile (3.5e Flaw) + (You have a definite lack of toughness which makes you prone to injuries and unable to keep fighting as long as many warriors of your caliber.)