Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Suicide Survivor (3.5e Prestige Class) + (You kill yourself heroically several times per battle.)
- Resounding Thwack (3.5e Maneuver) + (You knock a target back and destroy something they have.)
- Cacaphonic Thump (3.5e Maneuver) + (You knock a target back and destroy two things they have.)
- Specialist Contact (3.5e Feat) + (You know a guy who can do nice things.)
- Dork of Unrelated Interest (3.5e Feat) + (You know a lot of stuff, sadly most of it is practically useless.)
- SRD:Spell Knowledge + (You know additional spells.)
- Complete Cognizance (3.5e Power) + (You know everything about the target at the moment. Everything.)
- Plushie Fighter (3.5e Racial Substitution Levels) + (You know how hitting a man in the groin with a football is funny? Maybe we should try it with... A GREATSWORD!)
- Familarbound Caster (3.5e Alternate Class Feature) + (You know how most wizards have a familiar? Well, in your case, ''you'' are the familiar.)
- Dire Chicken (3.5e Monster) + (You know how they say "running around like a chicken with it's head cut off? Don't cut this one's head off.)
- Bottoms Up (3.5e Feat) + (You know how to chug! Drink as a move action, or later as a swift action.)
- Improved Bombs (3.5e Feat) + (You know how to create better bombs than usual.)
- Extra Bombs (3.5e Feat) + (You know how to create more bombs than usual.)
- Bomb Focus (3.5e Feat) + (You know how to create more potent bombs than usual.)
- Creature Killer: Troll (3.5e Feat) + (You know how to deal with trolls and their annoying regeneration.)
- Spell School Defense (3.5e Feat) + (You know how to defend yourself particularly well against certain schools.)
- Finish Him! (3.5e Feat) + (You know how to get the blood out.)
- Urban Traveler (3.5e Feat) + (You know how to get yourself free room and board in towns you visit.)
- Bone-Crush (3.5e Feat) + (You know how to heal the body; you know how to break it.)
- Compensate for Size (3.5e Feat) + (You know how to moves enemies in special ways as to eliminate their advantage over you when using specialized attacks.)
- Destiny By Design (3.5e Feat) + (You know how to stack destiny's deck.)
- Combat Brute (5e Feat) + (You know how to throw you're weight around and do so with great effect.)
- Blood Tracker (3.5e Feat) + (You know how to track wounded animals and beasts.)
- Holy Water Specialist (3.5e Feat) + (You know how to turn holy water into a deadly weapon against undead and evil outsiders.)
- Cursed Armor (3.5e Trait) + (You know how to use armor, because you're stuck in it all the time.)
- Ballistic Mastery (3.5e Feat) + (You know how to use crossbow and firearms very effectively.)
- Improvised Weapon Proficiency (3.5e Feat) + (You know how to use improvised weapons)
- Reactive Riposte (3.5e Feat) + (You know how to utilize the openings you create.)
- Publication:Hyperconscious/Psionic Powers/Detect Compulsion + (You know if the target is controlled.)
- Talented Invoker (3.5e Feat) + (You know more invocations than the typical invocator.)
- Talented Initiator (3.5e Feat) + (You know more maneuvers than the typical initiator.)
- Blood Magister (3.5e Feat) + (You know of blood, and derive great power from it.)
- Reactive Aegis (5e Eldritch Invocation) + (Reversed Eldritch Smite.)
- Love I- Love (3.5e Phrase) + (You know the status of your friend.)
- Dark Knowledge (3.5e Feat) + (You know things, and have been exposed to [[Dark Insight (3.5e Variant Rule)|dark insight]]. This helps you against the horrors from beyond time and space.)
- Flammenwerfer (3.5e Class) + (You know what this fire needs? More fire. The flammenwerfer werfs so much flammen, your opponents will need to learn german to find out how badly they've been burned.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- SRD:Inquisitor + (You know when others lie.)
- Finder (3.5e Weave) + (You know where the object or creature is.)
- Device Knowledge (3.5e Feat) + (You know your way with all things mechanical.)
- Renaissance Man (3.5e Feat) + (You know, and can make, just about anything if you put your mind to it.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Deformity, Faceless (3.5e Feat) + (You lack a face, and where it would be, is instead a blank, featureless plane, devoid of emotion.)
- Lack of Empathy (3.5e Flaw) + (You lack empathy for others)
- Blood of Stone (3.5e Feat) + (You laugh off the blows of foes as they shatter against your weathered hide.)
- Minute Meteors (3.5e Spell) + (You launch small but explosive meteors from your hand.)
- Delayed Blast Mine (3.5e Invocation) + (You launch your eldritch blast but only deal half damage, yet leave a glowing mine which explodes later for massive damage.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Command (3.5e Feat) + (You lead tiny men.)
- Bloodcloud Mage (3.5e Class) + (You leak like a sieve. This is somewhat worse for your enemies than for yourself.)
- Leaping Beast Smash (3.5e Maneuver) + (You leap and make a single attack which deals an extra 7d6 damage and may force the struck creature prone. ''Feral—'' You leap and make two attacks which deal an extra 4d6 damage.)
- Intercept Blow (3.5e Maneuver) + (You leap in front of another creature, taking the blow for them.)
- Cannonball! (3.5e Maneuver) + (You leap through the battlefield, doing 1d6 damage per level to everything in your way.)
- Dramatic Entry (3.5e Maneuver) + (You leap through the wall.)
- Scion of Elemental Water (5e) + (You learn ''[[SRD5:Thaumaturgy|thaumaturgy]]'' and can create a spray of water to try to [[SRD5:Pull|pull]] or [[SRD5:Push|push]] a [[SRD5:Creature|creature]].)
- Strixhaven Initiate (5e) + (You learn 2 [[SRD5:Cantrip|cantrip]]s and a 1st-level spell based on the [[Strixhaven (5e)|Strixhaven]] college you choose)
- Uncanny Eyes (3.5e Feat) + (You learn a creature's qualities after observing them.)
- Spell Research (3.5e Feat) + (You learn a spell normally out of your reach, and gain a +1 DC and caster level when casting this spell.)
- Hidden Invocation (3.5e Feat) + (You learn a warlock’s least invocation with a caster level equal to half your level..)
- SRD:Expanded Knowledge + (You learn another [[SRD:Powers|power]].)
- SRD:Epic Expanded Knowledge + (You learn another power.)
- Expanded Lexicon (3.5e Feat) + (You learn another truespeech phrase.)
- Spellcutting Strike (3.5e Feat) + (You learn how to disrupt the fabric of spells already in effect, breaking them down with a single attack.)
- Grenadier Dabbling (3.5e Feat) + (You learn how to make bombs.)
- Synchronized Opportunity (3.5e Feat) + (You learn new techniques to work together with your battle companion.)
- Truewhisper (3.5e Feat) + (You learn some truespeech whispers ([[Truespeech (3.5e Skill)]]).)
- Scion of Elemental Fire (5e) + (You learn the ''[[SRD5:Dancing Lights|dancing lights]]'' and ''[[SRD5:Produce Flame|produce flame]]'' [[SRD5:Cantrip|cantrip]]s. You also gain a special use of ''Produce Flame''.)
- Delving (3.5e Weave) + (You learn the status of creatures, weaves, or the locations of metals)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Publication:Grim-N-Gritty/Appendix 4/Epic Defense (3.5e Feat) + (You learn to defend yourself better in any situation.)
- Spell Parry (3.5e Feat) + (You learn to identify effects cast upon you and deflect them with a swipe of your weapon.)
- Aetherion Shaper (3.5e Sacrifice) + (You learn to shape the caustic energy of Aetherion.)
- Essence Vampire (3.5e Sacrifice) + (You learn to steal an enemy's [[Essence (3.5e Other) | Essence]].)
- Adjusted Accuracy (3.5e Feat) + (You learn to use your missed attacks to compensate for future ones, always finding some way to eventually have your weapon find the opponent.)
- Artisan (One) + (You learned a craft.)
- Genetic Engineering (3.5e Feat) + (You learned the art of genetic engineering from your studies of the Elder Things.)
- Refreshing Bath (3.5e Feat) + (You learned the secret of taking restorative bathes.)
- Ice Trail (3.5e Feat) + (You leave a trail of ice where-ever you go.)
- Telekinetic Shout (3.5e Spell) + (You let loose a shout and your enemies are thrown backwards.)
- Helpful Lick (3.5e Spell) + (You lick someone's face and they feel better.)
- TK Float (3.5e Power) + (You lift a large area and all creatures in it.)
- TK Lift (3.5e Power) + (You lift the targets of their power, leaving them helpless in the air.)
- Improv Artist (3.5e Feat) + (You lighten up any battlefield)
- Cardinal (5e Class) + (You like blood magic? Here, have this.)
- Wolfblade Tactics (3.5e Feat) + (You like dressing up in green and hitting people with a sword.)
- Hellfire (3.5e Sphere) + (You like fire a little too much...)
- Wolfpack Tactics (3.5e Feat) + (You like ganging up on people.)
- Demon Summoner (3.5e Feat) + (You like inscribing pentagrams and making new friends/slaves.)
- Kill Happy (3.5e Flaw) + (You like killing a little too much, leading to fits of laughter and joy whenever you bring something down. You don't let that put your guard down, at least as long as your life is immediately at risk.)
- Running Fanatic Fellow (3.5e Feat) + (You like running. A lot.)
- Caves (3.5e Cleric Domain) + (You like the underground scene.)
- Aquafiend (3.5e Feat) + (You like the water.)
- Sensitive to Loud Noises (3.5e Flaw) + (You like things quiet.)
- Overly Violent Fellow (3.5e Feat) + (You like to bash things more competently than one with your feats usually does.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Battle Looting (3.5e Feat) + (You like to fight with the weapons of your fallen enemies.)
- Improved Counterspelling (3.5e Feat) + (You like to say no more than you say yes.)
- Doors (3.5e Suit) + (You like to travel, frequently by skipping the journey and going straight to the destination. You also have a bit of a fascination with doors.)
- Coiled Spring (3.5e Feat) + (You like to wait for others to act before interfering with them.)
- Train (3.5e Cleric Domain) + (You like trains. A lot.)
- Limbo Dodge (3.5e Skill Trick) + (You limbo under the swinging blade, evading the attack but ending up prone.)
- Gatebound Fate (3.5e Sacrifice) + (You link the Gates of many foes together, causing them to suffer equally from time's embrace.)
- Sustained by Shadow (3.5e Feat) + (You link yourself to the plane of shadow and become sustained by it.)
- Animal Whisperer (3.5e Feat) + (You listen to animals and can empathize better.)
- Devour Soul (3.5e Spell) + (You literally eat your opponent's soul.)
- Lightning Shooter (3.5e Maneuver) + (You literally shoot lightning from your crossbow.)
- Turn Back the Pendulum (3.5e Spell) + (You literally turn back time.)
- Primitive Living (3.5e Trait) + (You live in conditions which make using modern technology difficult, you prefer to fight with clubs and stone.)
- Translator Required (3.5e Trait) + (You live life subbed. Or is it dubbed?)
- Night Sighted (3.5e Trait) + (You lived all your life in an area of darkness. This grants you the ability to see in the dark to some extent but makes you vulnerable to sudden bright light.)
- Riddle Door (3.5e Spell) + (You lock something so that only those who know the answer to your riddle can open it. You also forget the answer to your riddle.)
- Perceived Femininity/Masculinity (3.5e Trait) + (You look and act like a member of an opposing gender.)
- Bloody Maw Seducer (3.5e Feat) + (You look very hot despite the alarming smile.)
- Soul Summons (5e Spell) + (You look within yourself to conjure your own soul, which separates from your body and takes its own form.<br /><br />)
- Rag Doll (3.5e Spell) + (You loosen the targets muscles which gives them a nice massage... and makes them easier to bind.)
- Overspecialized (3.5e Flaw) + (You lose even more spell schools than normal.)
- Grimoire Totemist (3.5e Alternate Class Feature) + (You lose some of your natural speech with animals for enhanced ferocity.)
- Disciplined Wilder (3.5e Alternate Class Feature) + (You lose the ability to elude touch attack in exchange for the ability to draw powers from a discipline.)
- Monocular Vision (3.5e Flaw) + (You lost sight in one of your eyes, or maybe even the entire eye. Therefore your depth perception suffers, making spotting targets at range and firing a ranged weapon more difficult.)
- Acquisitive (3.5e Flaw) + (You love gifts, and cannot refuse one, even if you know accepting the bribe is a bad idea.)
- Spicy Food Fanatic (3.5e Trait) + (You love spicy food of all kind, especially the one that could melt a fire giant's tongue.)
- Wanderlust (3.5e Trait) + (You love to travel and see new places, while becoming quickly bored when staying too long in one place)
- Familicide (3.5e Spell) + (You made the mistake of involving family in our conflict.)
- Student of Necromancy (3.5e Feat) + (You made your first skeleton, now you are going to be a real necromancer!)
- Deformity, Bulky (3.5e Feat) + (You made yourself stronger, if less agile.)
- Psychic Scream (One) + (You magically attack up to 10 creatures that take [[SRD5:Psychic|psychic]] damage and are [[SRD5:Stunned|stunned]].)