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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Disturbing Presence (3.5e Feat) + (Your intimidating actions drives others to madness.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (Your intimidating actions drives others to madness.)
- Imitate Spellcasting (3.5e Invocation) + (Your invocation can duplicate the effect of low-level spells with some limitations.)
- Eldritch Apotheosis (3.5e Feat) + (Your invocations become supernatural abilities.)
- Weightless (3.5e Equipment) + (Your item has no weight.)
- Wishgranting Jin (3.5e Feat) + (Your jin gain the ability to grant weak wishes.)
- Bestial Intellect (3.5e Flaw) + (Your just a dumb beast.)
- Tainted Brilliance (3.5e Feat) + (Your keen intellect, allows you to gain a different insight into forbidden lore.)
- Gokiburi Sensitivity (3.5e Feat) + (Your keen sense of sound improves.)
- Improved Intimidating Ki (3.5e Invocation) + (Your ki aura disturbs your opponents within 30 feet at all times)
- Master Explosive Wave (3.5e Invocation) + (Your ki explodes from you, pushing all opponents back 20 feet, and then potentially knocking them back even further.)
- Explosive Wave (3.5e Invocation) + (Your ki explodes from you, pushing all opponents back 15 feet, and then potentially knocking them back even further.)
- Dragonscales Monk (3.5e Feat) + (Your ki is drawn from the blood of dragon, granting you multiple draconic monk abilities.)
- Master Beam Blast (3.5e Invocation) + (Your ki volley strengthens and you can channel your ki into a even greater beam of destructive energy)
- Beam Blast (3.5e Invocation) + (Your ki volley strengthens and you can channel your ki into a beam of destructive energy)
- Exiled Ruler (3.5e Prestige Class) + (Your kingdom has been without a rightful ruler long enough)
- Studies of Fauna and Flora (3.5e Feat) + (Your knowledge of a specifics landscape train you more to interact with fauna and flora who dwell in this landscape.)
- Scholar of the Force Fist (3.5e Feat) + (Your knowledge of force spells makes you a scholar of the subject.)
- Spell Ward (3.5e Skill Trick) + (Your knowledge of how spells work helps protect you from them.)
- Regal Presence (3.5e Spell) + (Your knowledge of nobility gives you a commanding presence none can ignore.)
- Arachnid Trainer (4e Feat) + (Your knowledge of spiderkind gives you insight into training arachnids.)
- Scholarly Defence (3.5e Feat) + (Your knowledge of strange creatures and their bizarre anatomy allows you to anticipate their special attacks and avoid some of the damage.)
- Publication:Grim-N-Gritty/Appendix 4/Tactical Aid (3.5e Feat) + (Your knowledge of strategy and tactics lets you guide your allies in combat.)
- Theologist (3.5e Feat) + (Your learning of divine matters gives you power from a deity.)
- Crippled Legs (3.5e Flaw) + (Your legs (or similar appendages) are too weak to support your body, or may be completely paralyzed.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Attenuation Attack (3.5e Feat) + (Your lethal attacks deal non lethal as well)
- LA Progression (3.5e Feat) + (Your level adjustment dice stack with one of your base class for the purpose of determining level-dependent abilities.)
- Rumormonger (3.5e Feat) + (Your lies spread.)
- Vita Rebuke (3.5e Maneuver) + (Your life force is overwhelming, those who try to snuff it out only get burned!)
- Anchored Object (3.5e Flaw) + (Your life force is tied to an object. If you get out of range of it, you suffer.)
- Life Animal (3.5e Feat) + (Your life is connected to your animal.)
- Spirit-Linked Heart (3.5e Flaw) + (Your life is linked with that of a spirit. It brings you power, but if it dies, you die.)
- Black Karma (3.5e Flaw) + (Your lifeforce and soul has been tainted by evil. This could be the result of fiends within your parentage, a great evil done in a previous life, or other unfortunate circumstance. Whether to embrace or spurn your heritage is a choice you must make.)
- Neo-Genesis (3.5e Feat) + (Your lifeforce swells, and spills out into the world around you, granting you powers.)
- Art of Flying Daggers (3.5e Feat) + (Your light and one-handed weapons gain the [[SRD:Throwing|Throwing]] and [[Rebound (3.5e Equipment)|Rebound]] enhancements.)
- Electrical Torment (3.5e Feat) + (Your lightning is extremely painful and can be used in excruciating but nonlethal bursts.)
- Hurtling Hitter (3.5e Feat) + (Your limbs aren't too busy while you're running fast to dish out a bit of pain.)
- Hobgoblin Lineage (5e) + (Your lineage if from a [[SRD5:Hobgoblin|hobgoblin]] that remained in the [[SRD5:Feywild|feywild]].)
- Wilds Upbringing (3.5e Alternate Class Feature) + (Your living in nature has trained you to study it, prepare for it and embrace it.)
- Lycan Skin (3.5e Feat) + (Your lycan heritage guards you against all weapons except those crafted with silver.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Improved Disturbing Presence (3.5e Feat) + (Your maddening presence is everpresent and getting stronger...)
- Mystical Expanse (3.5e Feat) + (Your magic can cover a truly vast area.)
- Daze Dragons (3.5e Spell) + (Your magic can give even the most mighty monsters pause, if only for a moment.)
- Dark Arts (3.5e Feat) + (Your magic comes from powers from deep below, malignant and horrible)
- Moonlight Dependence (3.5e Flaw) + (Your magic depends on moonlight, perhaps because of a curse or peculiarity of you magical abilities. In any case your magic simply does not blossom without moonlight.)
- Bloodseeking Spell (3.5e Feat) + (Your magic draws out the blood from those it injures, making any injuries more severe.)
- Magical Attacker (3.5e Feat) + (Your magic guides your hand, and through your intelligent predictions, wisdom based awareness, or sheer force of will, your magic touch attacks find their mark.)
- Sky Attunement (3.5e Feat) + (Your magic is attune to the sky, which allow you to regain spells.)
- Toxic Magic (3.5e Feat) + (Your magic is poisonous, causing those affected by it to sicken and die.)
- Cystic Magic (3.5e Feat) + (Your magic's messed up, dude. You just gave that guy magic cancer.)
- Mystical Backlash (3.5e Feat) + (Your magical abilities are too overbearing for your own body, and unless you hold back can cause you intense suffering.)
- Enchanted Familiar (3.5e Feat) + (Your magical power divided with your assistant changes it.)
- Uncontrollable Magic Overload (3.5e Flaw) + (Your magical power emerges from your entire body, expelling uncontrollable waves of energy around you.)
- Inertial Impactor (3.5e Maneuver) + (Your massive impacts hit harder and knock your opponents away.)
- Inertial Obliterator (3.5e Maneuver) + (Your massive impacts hit harder, bull rush, and destroy both bodies and terrain in an area.)
- Epic Blitz (3.5e Feat) + (Your mastery of combat allow you to perform actions extremely quickly.)
- Needles Mastery (3.5e Feat) + (Your mastery of [[Assassin Needles (3.5e Equipment)|assassin needles]] allow you to perform special maneuvers.)
- Sleep of the Ages (3.5e Feat) + (Your mastery of ancient mummification techniques has revealed a secret technique for sleeping away the ages.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Spell Reflection (3.5e Feat) + (Your mastery of batting spells away improves, allowing you to aim them back at the one who would have harmed you.)
- Puppy Dog Eyes, Greater (3.5e Feat) + (Your mastery of begging is astounding)
- Crafting Mastery (3.5e Feat) + (Your mastery of crafting becomes more evident as you train and grow your skills.)
- Feathered Glide (3.5e Feat) + (Your mastery of feather fall allow you to glide with ease, like Mario.)
- Master of Illusion (3.5e Feat) + (Your mastery of illusions allows you to improve them. This is a magical feat that scales with the highest level spell slot you have.)
- Death Throes (3.5e Feat) + (Your mastery of necromancy makes you unwil … Your mastery of necromancy makes you unwilling to die alone in combat. You gain a death throes that triggers whenever you would be brought down to 0 hp. If you are in the Immortal Fortitude stance, this triggers even if you succeed on your saving throw and survive.succeed on your saving throw and survive.)
- Skill Trick Mastery (3.5e Feat) + (Your mastery of skill tricks is such that you can use them multiple times.)
- Dominate Vestige (3.5e Feat) + (Your mastery of soul binding allow you to make vestiges subservient to you, of course if they do gain control it often mean trouble.)
- Perfect Lotus (3.5e Feat) + (Your mastery of the Infinite Lotus allows you great powers in its stances.)
- Still Teleport (3.5e Feat) + (Your mastery of the battlefield and knowledge of countering enemy magics is so complete that you can even stop teleporters from getting away from you.)
- Gripping Vise (3.5e Feat) + (Your mastery of the battlefield grows, enabling you to stop enemies before they have a chance of moving.)
- Master of the Primordial (3.5e Feat) + (Your mastery over raw chaos rivals that of the oldest gods, allowing you to shape it into entire planes of existence.)
- Precise Marksman (3.5e Feat) + (Your mastery with ranged weapons improves, allowing you to carefully shoot foes even as they move about at a distance.)
- Ranged Threat (3.5e Feat) + (Your mastery with ranged weapons improves, allowing you to carefully shoot foes even as they move about at a distance.)
- Increased Biocapacity (3.5e Feat) + (Your maximum [[Bio-Energy (3.5e Creature Ability)|bio-energy]] charges are increased.)
- Extra Martial Recovery (3.5e Feat) + (Your meditation or recalling is more efficient at refreshing maneuvers.)
- Totemic Hunter (3.5e Feat) + (Your meldshaping abilities help your hunt in innovative ways.)
- Publication:Hyperconscious/Psionic Feats/Primordial Surge + (Your melee and ranged attacks against living targets that inflict critical damage shake your foes.)
- Publication:Hyperconscious/Psionic Feats/Wounding Cut + (Your melee and ranged attacks that inflict critical damage against living targets also bleed.)
- Simmering Steel Stance (3.5e Maneuver) + (Your melee attacks deal additional fire damage.)
- SRD:Aligned Attack + (Your melee or ranged attack overcomes your opponent’s alignment-based damage reduction and deals additional damage.)
- Mental Backlash (3.5e Feat) + (Your mental defenses make you hard to detect magically, and even harder to divine.)
- Hungry (3.5e Flaw) + (Your metabolism is too high, and you get hungry and thirsty all the time.)
- Metafailure (3.5e Flaw) + (Your metamagic tends to fumble.)
- First Aid (3.5e Trait) + (Your methods of healing are effective, but temporary until you can obtain real recovery.)
- Mental Pressure (3.5e Flaw) + (Your mind easily cave in to the pressure of mental attack, even if yous shrug off an effect you may find yourself under it effect as you let your will slip.)
- Spiritual Awareness (3.5e Maneuver) + (Your mind expands to note the location of all targets, giving you the ability to make many attacks of opportunity.)
- Rituals (3.5e Variant Rule) + (You can share your rituals with others.)
- SRD:Mental Resistance + (Your mind is armored against mental intrusion.)
- SRD:Closed Mind + (Your mind is better able to resist psionics than normal.)
- Mental Denial (3.5e Power) + (Your mind is difficult to manipulate, and you have the willpower to power through many status effects.)
- Down to Earth (3.5e Feat) + (Your mind is skeptical towards magic and supernatural things, to the point that you resist them better than others.)
- SRD:Hostile Mind + (Your mind recoils violently against those who use psionics against you.)
- SRD:Wild Talent + (Your mind wakes to a previously unrealized talent for psionics.)
- Magnesium Flame (3.5e Feat) + (Your mitahnese breath weapon has a higher crit range and is very bright.)
- Witch-Born (3.5e Trait) + (Your mom may have been a witch or your dad a warlock.)
- Flowing Style Monk (3.5e Feat) + (Your monastery taught you to be light and agile in combat.)
- Desperation (3.5e Flaw) + (Your morale is easy to break, and in situations of struggles, you often find yourself in great desperation.)
- Mounted Mount (3.5e Feat) + (Your mount may mount its own mount.)
- Giant Maw (3.5e Soulmeld) + (Your mouth enlarges, taking the form of the maws of the mivilorn<sup>MMIII</sup>)
- Deformity, Malformed Beak (3.5e Feat) + (Your mouth is deformed to resemble the shape of a small beak)
- Wirework Fighter (3.5e Feat) + (Your movements and actions defy physics.)
- Move Like Lightning (3.5e Feat) + (Your movements are as fast as lightning)
- Gokiburi Grip (3.5e Feat) + (Your multiple leg allow you to grapple surfaces and climb like a spider.)
- Death Metal (3.5e Spell) + (Your music creates a destructive darkness in your allies hearts.)
- Techno (3.5e Spell) + (Your music electrifies those around you with inspired motion.)
- Unearthly Chorus (5e) + (Your music gives advantage on charisma checks against targets that fail a save.<br /><br />)
- Alternative (3.5e Spell) + (Your music inspires desperate action in allies.)
- Dark Heritage (5e Feat) + (Your mutations provide you actual benefits.)
- Nymph Grace (3.5e Feat) + (Your naiad heritage grant you the unearthly grace ability of a nymph.)
- Deadly Chill (3.5e Maneuver) + (Your next attack deals additional cold damage and leaves a persistent chill.)
- Red Terror Strike (3.5e Maneuver) + (Your next attack deals bleeding damage.)
- Masque of Red Death (3.5e Maneuver) + (Your next attack deals higher Strength-based damage than normal.)
- Deathstroke (3.5e Maneuver) + (Your next attack gains a higher critical chance, especially if the enemy is already weakened.)
- Vile Strike (3.5e Spell) + (Your next attack in the round deals vile damage.)
- Unavoidable Strike (3.5e Power) + (Your next attack will hit and deal damage, no matter what.)
- Inconsiderate Arrival (3.5e Maneuver) + (Your next landing will be quite explosive, dealing 1d8 points of sonic damage per initiator level in an area.)
- Lightning Arrow (5e) + (Your next ranged weapon attack does [[SRD5:Lightning|lightning]] damage to the target and nearby creatures.<br /><br />)
- Lightning Arrow (One) + (Your next ranged weapon attack does [[SRD5:Lightning|lightning]] damage to the target and nearby creatures.)
- Void Meditation (3.5e Feat) + (Your nonthoughts protect you from prying eyes.)
- Advanced Familiar (3.5e Feat) + (Your normal familiar gets improved benefits.)
- Red Nose (3.5e Soulmeld) + (Your nose glow of a familiar red light.)
- Middling Spellcaster (3.5e Feat) + (Your novice spellcasting abilities improve to middling spellcasting.)
- Expose Weakness (3.5e Feat) + (Your opening blow opens the way for additional strikes to deal great damage.)
- Jitterbug (3.5e Power) + (Your opponent can't stop moving, and their twitching bodies disrupts their accuracy.)
- Dissonant Whispers (One) + (Your opponent hears whispers that damages their psyche)
- Dissonant Whispers (5e) + (Your opponent hears whispers that damages their psyche<br /><br />)
- Burden of Sin (3.5e Spell) + (Your opponent's sins weight them down.)
- Battery Core (3.5e Feat) + (Your overheat deals electricity damage instead of fire damage and may shock everyone around you instead of catching fire.)
- Improved Pact Augmentation (3.5e Feat) + (Your pact augmentation class feature is stronger.)
- Jealous Patron (3.5e Flaw) + (Your patron gives you power but at an high cost.)
- Zen Reflexes (3.5e Feat) + (Your peace of mind grant you incredible reflexes, both to avoid incoming threats and act before others. You may also do a cool somersault once per encounter.)
- Mammon's Greed (3.5e Feat) + (Your penchant for excess and selfishness knows no bounds, and in the name of your lord Mammon you take what you desire.)
- Legendary Prowess (3.5e Feat) + (Your perception and skill in combat are the stuff of legend.)
- Motivational Performer (3.5e Feat) + (Your performances inspire your allies beyond what they thought themselves capable of! You're like that Tony Robbins guy or something.)
- Melodic Fighting (3.5e Feat) + (Your performing style emphasizes martial rhythms and you combine fighting with art.)
- Schizophrenic (3.5e Flaw) + (Your personality changes, often vibrantly and unpredictably.)
- Hard Freeze (3.5e Feat) + (Your personality chills people to the bone.)
- Punch Ghost (3.5e Alternate Class Feature) + (Your phantom has an inherent knowledge of martial arts, prefering to deliver barrage of blows over powerful slam attacks.)
- Enduring Tether (3.5e Feat) + (Your phantom is sent back to your consciousness instead of being banished to the ethereal plane and slowly healed while harbored in your consciousness.)
- Planar Philosopher (5e) + (Your philosophy of the nature and working of the [[SRD5:Plane|plane]]s dominated your pre-adventurer life.)
- Toxic Corrosion (3.5e Feat) + (Your poison can eat through dead flesh, wood and even metal. This allows it to affect creatures normally immune to poison.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Venom of Obox-ob (3.5e Feat) + (Your poisons are like those of Obox-ob himself.)
- Putrifying Poison Potency (3.5e Maneuver) + (Your poisons bypass immunity while in this stance, and carry an extra burning acid touch.)
- Maintenance (3.5e Spell) + (Your possessions become unwilling to leave your side.)
- Potion Potency (3.5e Feat) + (Your potions are more potent for the first 24 hours.)
- Tainted Source (3.5e Feat) + (Your power flows from a dark source that taints your magical abilities.)
- Awesome Power Focus (3.5e Feat) + (Your power focus flaw turn into a boon somewhat.)
- Minimal Power (3.5e Feat) + (Your power is cheaper, maybe even free, but it won't grow at all.)
- Eldritch Power (3.5e Feat) + (Your power over eldritch magic manifests in additional power for your rays.)
- Lunar Flight (3.5e Feat) + (Your power seem to affect the very gravity around you, as old lunars you discovered the secret of flight.)
- SRD:Power Penetration + (Your powers are especially potent, breaking through power resistance more readily than normal.)
- Psionic Interference (3.5e Alternate Class Feature) + (Your powers are very subtle but also strangely disrupted when wearing armor. This lack of physical defense lead you to adapt using flahses of isnight for defensive purposes.)
- Hybrid Bloodline (3.5e Feat) + (Your powers come from a mixed bloodline.)
- Supreme Dilettante (3.5e Feat) + (Your powers of dabbling allow you to to achieve similar mastery to those who have spent their whole lives honing a single skill.)
- Brutal Strike (3.5e Feat) + (Your precision strikes target the enemies’ weak points for massive damage.)
- SRD:Widen Aura of Courage + (Your presence calms people further away from you.)
- Aura of the Despoiler (3.5e Maneuver) + (Your presence poisons reality itself, degenerating all things in range.)
- Toughness, Grimoire (3.5e Feat) + (Your preternatural toughness is the stuff of legends, allowing you to remain standing despite immense physical punishment.)
- Armory Of Darkest Shadow (3.5e Invocation) + (Your previous knowledge of manipulating darkness allows you to shape shadow into armor, weapons and other combat effects.)
- Dragonfire Secrets (3.5e Feat) + (Your prowess in mixing eldritch arts and draconic powers improves.)
- Short Haft (3.5e Feat) + (Your prowess with polearms allows you to to get at even those opponents who believe they are inside your guard.)
- Psicrystal Power-CE (3.5e Feat) + (Your psicrystal can manifest powers in your steed.)
- SRD:Psicrystal Containment + (Your psicrystal has advanced enough that it can hold a psionic focus that you store within it.)
- Psionic Precognition (3.5e Feat) + (Your psionic abilities have granted you significant precognitive powers.)
- Dragonblooded Psion (3.5e Feat) + (Your psionic powers are empowered by your dragon blood.)
- Aboleth Disciple (3.5e Prestige Class) + (Your psionics awaken some hidden power, revealing the abolethian tainting of your ancestors.)
- Adapt Psychic Knife (3.5e Feat) + (Your psychic knife gains the properties of a special crafting material)
- Psychic Disturbance (3.5e Flaw) + (Your psychic powers are flawed, projecting an aura of unease and discomfort onto others. Those also psionically sensitive are even more aware of it.)
- Fire Wolf Punch (3.5e Feat) + (Your punch causes a wall of flame to spontaneously appear.)
- Power Cosmic (3.5e Flaw) + (Your quest for Godhood and absolute power granted you the power cosmic! Alas, it was not for mere mortals and instead of granting you the promised omnipotence it rendered your body fragile as a statue of ashes, ready to collapse at the slightest touch.)
- Swift Quiver (5e) + (Your quiver becomes magical and does not run out of ammo during the spell. Also you may use a [[SRD5:Bonus Action|bonus action]] to make 2 attacks from the quiver.<br /><br />)
- Swift Quiver (One) + (Your quiver becomes magical and does not run out of ammo during the spell. Also you may use a [[SRD5:Bonus Action|bonus action]] to make 2 attacks from the quiver.)
- Greater Mark of the Ska'drin (3.5e Feat) + (Your racial Ska'drin mark improves again, building upon your ancient, innate power.)
- Improved Mark of the Ska'drin (3.5e Feat) + (Your racial Ska'drin mark improves, building upon your ancient, innate power.)
- Evershifting Mark (3.5e Feat) + (Your racial Ska'drin mark never settles. While this means you will never be considered an adult by your kind, it also means your innate magic is always changing and evolving.)
- Improved Racial Hit Dice (3.5e Feat) + (Your racial hit dice are a lot better than normal.)
- Racial Talent (3.5e Feat) + (Your racial hit dice count towards scaling class features.)
- Tranquil Fury (3.5e Feat) + (Your rage bubbles beneath the surface instead of going all-out, enabling you to keep a somewhat level head even while going berserk.)
- Cold Rage (3.5e Feat) + (Your rage burns cold, allowing you to act much more rationally and granting you superior battle clarity.)
- Wrath of the Bloody Mist (3.5e Feat) + (Your rage demands the whole world be painted red.)
- Vivacious Rager (3.5e Prestige Class) + (Your rage exceeds the limits of the body to the point where you draw on the raw energy of life itself, rendering you a raging unkillable beast, and posing a hazard to yourself.)
- Elemental Rager (3.5e Feat) + (Your rage gains elemental benefits.)
- Demonic Fury (3.5e Feat) + (Your rage unleashes your inner demon, granting you the use of one or more [Fiend] feat.)
- Deformity, Shuddering (3.5e Feat) + (Your random spasms are probably the result of nerve damage.)
- Infinite Range (3.5e Feat) + (Your range increment is your line of sight.)
- Drilling Shot (3.5e Feat) + (Your ranged attacks go through people.)
- Uncanny Accuracy-CE (3.5e Feat) + (Your ranged attacks ignore the miss chance granted to targets by total concealment, and any other miss chance.)
- Expurgation of Juiblex (3.5e Invocation) + (Your ranged blast becomes a cone.)
- Itharius' Unerring Strike (3.5e Invocation) + (Your ranged blast never misses, ignores cover and concealment.)
- U-Turn (3.5e Equipment) + (Your ranged projectiles defy physics in order to hit their target.)
- Versatile Performer (3.5e Feat) + (Your ranks in perform may now apply to up to three different types of performances, with synergy bonuses if you can use multiple of them.)
- Eldritch Break (3.5e Feat) + (Your ray spells carry extra power in them, allowing you to break through enemy [[SRD:Spell Resistance|resistance]] more easily.)
- Bolstered Initiative (3.5e Feat) + (Your reaction time relies on more than just your reflexes)
- Inhuman Reflex (3.5e Feat) + (Your reflex, no matter what class is mighty.)
- Swift Initiative (3.5e Feat) + (Your responsiveness grows as your speed increases)
- Strength of Conviction (3.5e Alternate Class Feature) + (Your righteous zeal lends strength to your attacks and those of your allies.)
- Sticky Tongue Style (3.5e Feat) + (Your saliva sticks to things and you have a very flexible tongue.)
- Dynamic Potential (3.5e Feat) + (Your save DCs grow with your level.)
- Greater Scent (3.5e Feat) + (Your scent improves to be better blindsense, and a bit of blindsight.)
- Improved Scent (3.5e Feat) + (Your scent improves to become more like blindsense.)
- Superior Scent (3.5e Feat) + (Your scent improves to the point you can smell text.)
- Alchemical Conspiracy (3.5e Feat) + (Your schemes are truly grand and worldshaking, when it comes to playing with big symbols.)
- Efficient Ki Consumption (3.5e Feat) + (Your seals use less ki than normal.)
- Secondary Arms (3.5e Feat) + (Your secondary arms are as powerful as your primary, and can do everything they can.)
- Always on Lookout (3.5e Feat) + (Your senses are on constant alert.)
- Extra Sense Enhancement (3.5e Feat) + (Your senses can stretch for miles, and even see through objects.)
- Shadow Incantation (Legend Feat) + (Your shadow is rather unusual. It does things for you.)
- Touch of Shadow (3.5e Feat) + (Your shadowy touch can bypass armor.)
- Rapid Reassignment (3.5e Feat) + (Your sharply-focused mind allows you to cram hours' worth of meditation into a few minutes.)
- Aegis (3.5e Equipment) + (Your shield can project a barrier of energy that moves with you.)
- Augment Shielding (3.5e Feat) + (Your shields become stronger than normal.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Huge Size, Book of Elements (3.5e Feat) + (Your size increases to Huge)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Large Size, Book of Elements (3.5e Feat) + (Your size increases to Large.)
- Fossilized Minion (3.5e Feat) + (Your skeletal minion has Ancient Power!)
- Respawning Skeletons (3.5e Feat) + (Your skeletons crumble on death, but if not dealt with they will return.)
- Greater Improvised Weapons (3.5e Feat) + (Your skill in wielding any non-weapon object you handle as a weapon is vastly improved.)
- Epic Trainee (3.5e Feat) + (Your skills are developed to an utterly legendary degree. You blow your less diligent peers out of the water.)
- Blitzball Ace (3.5e Feat) + (Your skills as Blitzball Player and Fighter rise higher and higher as you grow, making you an Ace of the sport and felling enemies with the weapon)
- Inherently Skilled (3.5e Trait) + (Your skills don't come from your smarts; you have basic training that comes inherently from you.)
- Weapon Breakage (3.5e Feat) + (Your skin becomes harder than weapons, and this incredible defense can breaks them.)
- Lunar Aura (3.5e Feat) + (Your skin glow with your ancestor power, the light seem to have a strange effect upon others.)
- Shadow of the Dogai (3.5e Soulmeld) + (Your skin grows dark and cold.)
- Publication:Unearthed Arcana/Bladeproof Skin (Feat) + (Your skin has a degree of protection from even the sharpest edge.)
- Iron Skin (3.5e Feat) + (Your skin is comparable to that of Iron.)
- Lunar Skin (3.5e Feat) + (Your skin is covered by strange Sigils only visible when exposed to moonlight, the very existences of those rune-like figure seem to repel blades and other physical harms.)
- Shadow Flesh (3.5e Feat) + (Your skin is either blackened or pale, and shadows tend to cling to you.)
- Deformity, Warded Skin (3.5e Feat) + (Your skin is full of strange runes, wards and line that may or may not glow dimly. These act as ward and potent protection against holy effects.)
- Juiblex's Slime (3.5e Feat) + (Your skin seeps the foulness of Juiblex.)
- Dispater's Sheen (3.5e Feat) + (Your skin takes on a glistening metallic luster, a barrier capable of protecting you from harm.)
- Gargoyle Hide (3.5e Equipment) + (Your skin takes on the appearance of rock, and you are adept at holding your pose.)
- Publication:Unearthed Arcana/Photosynthetic Skin (Feat) + (Your skin toughens when it draws energy from the sun.)
- Balor Burst (3.5e Soulmeld) + (Your skin turns darker and redder, and your muscles bulge.)
- Great Smiting-CE (3.5e Feat) + (Your smites last much longer, or they deal double damage.)
- Neutralizing Venom (3.5e Feat) + (Your snake hairs carry a powerful neutralizing venom, which can be used to hold creatures.)
- Eldritch Thief (3.5e Feat) + (Your sneak attack and eldritch blast stack together. Sneaky Blasts!)
- Gloom Strike (4e Feat) + (Your sneak attacks leave a residue of darkness that clouds your enemy's vision.)
- Catastrophic Cacophony (3.5e Feat) + (Your sonic abilities echoes with the power of pandemonium.)
- Cacophonous Spell (3.5e Feat) + (Your sonic spells are so powerful, they tear through resistances and immunities.)
- Sonorous Spell (3.5e Feat) + (Your sonic spells ruin the earing of their victims.)
- Frozen Soul + (Your soul is linked to the elemental planes of Cold.)
- Lightning Soul (3.5e Feat) + (Your soul is linked to the elemental planes of Electricity.)
- Ignan Soul (3.5e Feat) + (Your soul is linked to the elemental planes of Fire.)
- Frozen Soul (3.5e Feat) + (Your soul is linked to the elemental planes of cold)
- Empyrean Incarnation (3.5e Invocation) + (Your soul leave your mortal body allowing you to roam around as a ghost.)