Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Juvenile Kraken (5e) + (Young [[Kraken (5e)|Kraken]])
- Rejiksson (3.5e Deity) + (Youngest of the Sosha Genia, Rejiksson was … Youngest of the Sosha Genia, Rejiksson was born out of [[Rejik (3.5e Deity)|Rejik]] after being struck by [[Myillz (3.5e Deity)|Myillz]] in a sparring contest. His path is different than His Father’s, however, as He seeks to directly aid mortals and uphold goodness and honor.aid mortals and uphold goodness and honor.)
- Favor of the Chain Master (One) + (Your ''[[Pact Familiar (One)|Pact Familiar]]'''s ''Eldritch Strike'' is more powerful.)
- Lifedrinker (One) + (Your ''[[Pact Weapon (One)|Pact Weapon]]'' does extra [[SRD5:Necrotic|necrotic]] damage that also heals you.)
- Binding Blast (3.5e Invocation) + (Your ''eldritch blast'' or ''wind bullet'' prevents creatures from teleporting away.)
- Major Hand (3.5e Feat) + (Your ''mage hand'' is much more versatile and functional.)
- SRD:Improved Arrow of Death + (Your Arrow of Death is more potent.)
- Durable Shield (3.5e Feat) + (Your Astral Shield has more health.)
- Regenerative Shield (3.5e Feat) + (Your Astral Shield has more health.)
- Retributive Shield (3.5e Feat) + (Your Astral Shield is hurts your attackers.)
- Hardened Shield (3.5e Feat) + (Your Astral Shield is tougher and harder to damage.)
- Energy-Resistant Shield (3.5e Feat) + (Your Astral Shield takes less damage from one type of energy.)
- Spellwarding Shield (3.5e Feat) + (Your Astral Shield's Spell Resistance applies against more things.)
- Practiced Attacker (3.5e Feat) + (Your BAB rises up to +4, though no higher than your HD.)
- Fey Grace (3.5e Feat) + (Your Charisma improves your saves and AC.)
- Strobe Lights (3.5e Spell) + (Your Dancing lights gain a ranged ray attack)
- Explosive Eldrich Blast (3.5e Feat) + (Your Eldrich Blasts can deal an unlimited amount of damage.)
- Toxic Warlock (3.5e Feat) + (Your Eldritch Blast deals acid damage, and your invocations can poison enemies.)
- Entropic Blast (3.5e Invocation) + (Your Eldritch Blast is infused with the deterioration-inducing power of time.)
- Bloodline Soulsword (3.5e Feat) + (Your Eldritch Soulsword carries even greater power now.)
- Mortal Blast (3.5e Feat) + (Your Eldritch blast becomes stronger against the living, but weaker against the unliving creatures and objects)
- Combat Equivalency Degree (3.5e Feat) + (Your HD counts as your BAB, but only for the purpose of pre-requisites.)
- Powerful Heart (3.5e Feat) + (Your Heart Spirit is more powerful than most.)
- Radial Hex (3.5e Feat) + (Your Hexblade's Curse now effects all enemies within an area instead of a single target.)
- Practiced Initiator (3.5e Feat) + (Your Initiator Level rises by 4, up to the limit of your HD)
- Chivilrous Performer (3.5e Feat) + (Your Knight levels and Bard levels stack for the purposes of Bardic music progression and Knight's Challenge DCs)
- Chivilrous Knight (3.5e Feat) + (Your Knight levels and Paladin levels stack for the purposes of Knight's Challenge DCs, Lay on Hands, and special mount. You can use your lay on hands when protecting allies.)
- Chivilrous Rogue (3.5e Feat) + (Your Knight levels and Rogue levels stack for the purposes of Sneak Attack damage and Knight's Challenge DCs)
- Chivilrous Mage (3.5e Feat) + (Your Knight levels and Sorcerer levels stack for the purposes of Knight's Challenge DCs. You can sacrifice spell slots to improve some Knight class features. Your HP from sorcerer levels also increases.)
- Lycan Power (3.5e Feat) + (Your Lycan heritage augments the power of certain types of magic.)
- SRD:Improved Manyshot + (Your Manyshot attack increases.)
- Fists of the Kalashnikov (3.5e Feat) + (Your Monkish attacks sound like the call of the Kalashnikov, a very rare colorful bird with a bad temper.)
- Homeworld Bound (3.5e Feat) + (Your Monster Control Vault can fly and has a hyper drive.)
- Supreme Commander (3.5e Feat) + (Your Monster Control Vault has legs and beats people up.)
- Extended Mystic Eyes (3.5e Feat) + (Your Mystic eyes see farther.)
- Greater Ocular Laser (3.5e Feat) + (Your Ocular Laser grow in power.)
- Dominating Patron (3.5e Flaw) + (Your Patron demands more than usual in exchange for granting assistance.)
- Improved Quivering Palm (3.5e Feat) + (Your Quivering Palm ability do not suck balls.)
- Improved Regenerative Cells (3.5e Feat) + (Your Regeneration 0 evolves into Regeneration 1)
- Very Reliable Pinger (3.5e Feat) + (Your Reliable Pinging abilities have progressed so far, you feel free to dump your ability scores.)
- Scourge Attack Focus (3.5e Feat) + (Your Scourge Attack deals additional damage per grim level.)
- Improved Shiba Scream (3.5e Feat) + (Your Shiba Scream becomes more earsplitting than before)
- Greater Shiba Scream (3.5e Feat) + (Your Shiba Scream practically bursts ear drums)
- Web Mastery (3.5e Feat) + (Your Silk Spray and Spider Web feats become more effective.)
- Leopard Style (3.5e Feat) + (Your Strikes and defense are like that of the Leopard.)
- Ricocheting Steel Sword (3.5e Maneuver) + (Your Tumble check result becomes your [[Reflex]] save, and you gain improved evasion against the attack, you may move up to your speed. If you end up next to an opponent, you may make an attack against them as part of this maneuver.)
- Flexible Steel Needle (3.5e Maneuver) + (Your Tumble check result becomes your [[Reflex]] save, and you gain evasion against the attack.)
- Rebounding Steel Dagger (3.5e Maneuver) + (Your Tumble check result becomes your [[Reflex]] save, and you gain improved evasion against the attack, and you may move up to your speed.)
- Unseen Striker (3.5e Feat) + (Your Unseen Strike class feature is much more potent than normal.)
- W-Buster, Improved (3.5e Feat) + (Your W-Buster is now capable of busting really hard.)