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Train (3.5e Cleric Domain)

Revision as of 19:27, 30 November 2015 by Luigifan18 (talk | contribs) (Link-making)


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Author: Luigifan18 (talk)
Co-Authors: Eiji-kun
Date Created: October 5, 2015
Status: Complete
Editing: Clarity edits only please
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Train Domain

You like trains. A lot. Ah, the train, that noble transporter of goods and people, chugging along its tracks! It's also really, really painful when one slams into you.

Granted Powers

You gain a +4 bonus to attack and damage rolls when charging (instead of the standard +2), and don't take any penalty to AC, either. In addition, you count as two size categories larger for bull rush and overrun attacks.

Train Domain Spells

  1. floating disk
  2. dark way[1]
  3. suddenly poop train
  4. iron wheel/passwall*
  5. suddenly train
  6. suddenly filth train/planar train**
  7. suddenly doomtrain
  8. suddenly phantom train
  9. gate

*If your Strength is higher than your Intelligence, the 4th-level domain spell is iron wheel. Otherwise, the 4th-level domain spell is passwall.
**If your Constitution is higher than your Wisdom, the 6th-level domain spell is suddenly filth train. Otherwise, the 6th-level domain spell is planar train.


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