Difference between revisions of "User:Eiji-kun/CompleteEpic"

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Skill modification- DC 50 to UMD things for artifacts, like race.
 
Skill modification- DC 50 to UMD things for artifacts, like race.
  
== Deities ==
+
== Epic Spells ==
  
All deities add divine rank to: Attack, Damage, Skills, Saves, Effective HD vs spells, CL/ML/IL, Ability DCs, AC, Initiative.
+
The fate of spells and epic spells to make...
  
All deities get: x2 Speed, x2 Senses, Max Hp per level, Aligned Weaponry, Immortality, ability to enter the Midrealm, Divine Aura, Tongues, SR 13 + HD, Outsider type
+
Epic Spell Descriptions
 +
* Animus Blast- This is just Fell Animate Fireball.  Revamp or remove.
 +
* Animus Blizzard- Same thing, but as an aura.  Revamp or remove.
 +
* Contingent Resurrection- Make the restoration instant.  Autolife is a fine epic spell.
 +
* Create Living Vault (Ritual)- Living vaults should be crafted as normal.  Remove.
 +
* Crown Of Vermin- This was always an interesting if unbalanced effect.  Revamp.
 +
* Damnation- The effect is nonepic but the idea is.  Maybe if it was more like Familicide in its effect... Revamp.
 +
* Demise Unseen- Nonepic crunch, epic fluff.  Make it a living being under control hosting a dead spirit so they can go "I'll show you my REAL form" and flip out and kill things.  Also, make it stronger.  Revamp.
 +
* Dire Winter- This needs to cause a global catastrophe, not Control Weather.  Revamp.
 +
* Dragon Knight (Ritual)- Redundant with Dragon Strike.  Remove.
 +
* Dragon Strike (Ritual)- Always thought the names were mixed up.  Can be good, in the sense of summoning an ARMY of dragons.  This is a ritual spell if any though.  Revamp.
 +
* Dreamscape- This is psionic shadow walk.  Why is this an epic spell?  Remove.
 +
* Eclipse-Good fluff, bad crunch.  I can do better.  Revamp.
 +
* Eidolon-Ripe for abuse.  Just use Simulacrum.  Remove.
 +
* Enslave (Ritual)-This is just slow dominate.  This should enslave the (weak) minds of nations.  Revamp.
 +
* Epic Counterspell- Pitiful.  This should make some auto-counterspelling ward.  Revamp.
 +
* Epic Mage Armor- As much as I like numbers, we can do better than this, and casters don't need more AC.  Remove.
 +
* Epic Repulsion- Name is unfitting, this should blast your opponents X distance away, and keep them there.  My inspiration is Deus from Asura's Wrath giving Olga the Divine Backhand of God.  Revamp.
 +
* Epic Spell Reflection- Not bad, needs polish.  Revamp.
 +
* Eternal Freedom-Make nonpermenant and then apply to many more effects.  Play up the unable to stop moving juggernaut thing.  Revamp.
 +
* Greater Spell Resistance- You got to be kidding me.  Remove.
 +
* Greater Ruin- Its just disintegrate.  Remove.
 +
* Hellball- This isn't much of a "hell"ball, and not very interesting either.  Remove.
 +
* Kinetic Control-Somehow this seems non-epic, but the idea of physical damage immunity is appealing.  Still, probably more trouble to balance than its worth.  Consider some sort of DR/resistance granting ability which only applies to things much weaker than you.  Remove.
 +
* Let Go Of Me- Not a bad effect but needs more applications and flash bang beyond just damage.  How about blowing the enemy away?  Revamp.
 +
* Living Lightning-Living spells are cool, but this needs help.  Revamp.
 +
* Lord Of Nightmares-Interesting but needs monsters completed first to see its viability.  Pending.
 +
          o Mass Frog- Epic casters are far beyond parlor tricks.  How about cursing an entire race instead?  I'll make that, and kill this.  Remove.
 +
* Momento Mori- Just a SoD.  Remove.
 +
* Mummy Dust- Not enough interesting fluff to maintain.  Remove.
 +
* Nailed To The Sky- This was always awesome.  Just needs some better revamping and expanding to all sorts of binding-esque opportunities.  Revamp.
 +
* Origin Of Species: Achaierai- I need to redo the entire origin of species concept, but it will remain.  Revamp.
 +
* Peripety- Good concept, bad execution.  Revamp.
 +
* Pestilence- Another good concept, bad execution.  Consider diseases worsening as the casting time continues, ala the approach of some elder evil.  Revamp.
 +
* Rain Of Fire- Terrible.  Well, the slow-damage-over-time can be done, but it needs to be done better than this.  Turn into some wasteland-creating spell with more malificient effects.  Revamp.
 +
* Raise Island- Terraforming is awesome.  This spell is not awesome.  I will make it awesome.  Revamp.
 +
* Ruin-A bad disintegrate.  Remove.
 +
* Safe Time-I prefer "character shunted, covered in smoke for 1 round before revealing he survived".  Revamp.
 +
* Soul Dominion-ASSUMING DIRECT CONTROL.  Acceptable, just polish.  Revamp.
 +
* Soul Scry-It's just Greater Scry.  Remove.
 +
* Spell Worm-Seems to work better as a longer lasting curse with tweaked crunch.  Revamp.
 +
* Summon Behemoth-No, though "Summon Specific X" including Summon Tarrasque should be considered.  Remove.
 +
* Superb Dispelling- Really, Greater Dispel Magic should be uncapped instead, rendering this needless.  Remove.
 +
* Time Duplicate-Too confusing.  Remove.
 +
* Vengeful Gaze Of God-A really strong disintegrate, but still needs more, like a huge area or something of note.  This is a orbital death ray after all.  Revamp.
 +
* Verdigris-As a city destroyer, it's ok, but seems more like Druid 9.  Revamp or remove.
 +
* Verdigris Tsunami-As before, but more.  Still needs something beyond damage.  Keep only this or the former.  Revamp or remove.
  
All deities are immune to death effects, energy drain, ability drain, ability damage, mind-affecting effects, polymorphing, petrification, disease, poison, stunning, sleep, paralysis, or any other attack that alters its form.
+
In addition I'm making my own which include...
  
''Quasi-Deities (0):'' DR 10/epic, Quasi-Portfolio and Portfolion Bonuses (1 quasi-domain)
+
*Mass Interplanetary Travel Options
 
+
*Minor Time Travel, largely for purposes of plot device.
''Demigods (1-5):'' DR 20/epic, Automatically get 5s, Portfolio, Remote Sensing, Block Sense, Able to talk with creatures far away (1 mile/rank), Divine Realm (rank/ft), Greater Teleport, no autofail on 1, 1 domain
+
*Planet Movement.  Always knew World Dominators were overpowered bullshit.
 
+
*Summon Elder Evil.  For the suicidal.
''Lesser Deities (6-10):'' DR 40/epic, DR 10/cosmic, Automatically get 10s, Distance talk (10 miles/rank), Divine Realm (rank/miles), Plane Shift, immune to imprisonment or turning, 3 domains
+
*Fatal Supersaiyan.  Gain superpowers, die and die for good.
 
+
*Familicide.
''Intermediate Deities (11-15):'' DR 80/epic, DR 20/cosmic, Automatically get 15s, Distance talk (interplanar at shrines and 100 miles/rank), Divine Realm (rank/10 miles), 5 domains
+
*Always Reincarnate and be impossible to bind for good.  You're like Ganon now.
 
+
*Alter Reality, a sort of Mass Wish.  Restricted to mostly fluff purposes, as the focus is on wide effect.
''Greater Deities (16-20):'' DR 160/epic, DR 40/cosmic, Automatically get 20s, Distance talk (interplanar and 1000 miles/rank), Divine Realm (rank/100 miles), Lich-esque Respawn, 7 domains
+
*Animate Land into Genius Loci type thing.
 
+
*Cut the planet in half.  For really high level.
''Overdeities (21+):'' DR infinite/cosmic, DR 40/-, Distance talk (unlimited), Divine Realm (rank/1000 miles), Undying Essence, no domains granted but 9 domains known anyway
+
*Cut canyons into the earth.  For less high level.
 
+
*Major but more general terraforming.  Turn Mars into a garden.
For every divine rank, they get 1 salient divine ability (which I will need to rejigger).
+
*Save crystal.  Pull off a saved game state.  Pricy to keep doing over and over.
 +
*Summon Specific X, like the Tarrasque.
 +
*Cursing entire races.  Because Mass Frog blows my balls.
 +
*Crash two planes together, generate mal'X effect.
 +
*Make a black hole.
 +
*Make a nuke for a huge explosion (Megaton).
 +
*Make antimatter for a huger explosion.
 +
*Destroy a planetary object with a Death Star laser.
 +
*Voltron Fusion.
 +
*Infinite Bear Cannon.  Just.... infinite bear cannon.

Revision as of 23:42, 23 August 2012

Monsters

Monster Statistics by CR
CR Hit Points Armor Class High Attack Low Attack High Average Damage Low Average Damage Primary Ability DC Secondary Ability DC Good Save Poor Save
1/2 10 11 1 0 4 3 11 8 3 0
1 15 12 2 1 7 5 12 9 4 1
2 20 14 4 3 10 7 13 9 5 1
3 30 15 6 4 13 9 14 10 6 2
4 40 17 8 6 16 12 15 10 7 3
5 55 18 10 7 20 15 15 11 8 4
6 70 19 12 8 25 18 16 11 9 5
7 85 20 13 10 30 22 17 12 10 6
8 100 21 15 11 35 26 18 12 11 7
9 115 23 17 12 40 30 19 13 12 8
10 130 24 18 13 45 33 20 13 13 9
11 145 25 19 14 50 37 21 14 14 10
12 160 27 21 15 55 41 22 15 15 11
13 180 28 22 16 60 45 22 15 16 12
14 200 29 23 17 65 48 23 16 17 12
15 220 30 24 18 70 52 24 16 18 13
16 240 31 26 19 80 60 25 17 19 14
17 270 32 27 20 90 67 26 18 20 15
18 300 33 28 21 100 75 27 18 20 16
19 330 34 29 22 110 82 28 19 21 16
20 370 36 30 23 120 90 29 20 22 17
21 400 37 31 24 130 98 31 20 23 18
22 440 39 32 25 140 105 32 21 23 18
23 480 40 33 26 150 113 33 22 24 19
24 520 42 35 27 165 124 34 22 25 20
25 560 43 36 28 180 135 35 23 26 21
26 610 44 37 29 195 146 36 24 26 21
27 670 45 38 30 210 157 37 24 27 22
28 720 46 39 31 225 168 38 25 28 23
29 870 49 40 32 240 181 39 26 29 24
30 920 51 41 33 255 194 40 26 30 24
31 980 52 42 34 270 207 41 27 31 25
32 1040 53 44 35 295 220 42 28 32 26
33 1100 54 45 36 315 233 43 28 33 27
34 1160 55 46 37 335 246 44 29 34 27
35 1220 57 47 38 355 261 45 30 35 28
36 1290 58 48 39 375 266 46 30 36 29
37 1360 59 49 40 395 271 47 31 37 30
38 1430 60 50 41 415 276 48 32 38 31
39 1500 61 51 42 435 281 49 32 39 32
40 1570 63 53 43 455 286 50 33 40 33

Need to rebuild the ENTIRE Epic Monster selection. High level monsters (Balors, Pit Fiends, etc) are the new Goblins, Kobolds, and Bugbears. You fight tons of them and actively reshape major things such as the Blood War, becoming equal to an entire army of mooks.

Estimatated requests for 10 CR21s, 9 CR22s, 9 CR23s, 9 CR24s, 8 CR25s, 8 CR26s, 8 CR27s, 7 CR28s, 7 CR29s, 7 CR30s, 6 CR31s, 6 CR32s, 6 CR33s, 5 CR34s, 5 CR35s, 5 CR36s, 4 CR37s, 4 CR38s, 4 CR39s, 3 CR40s, 3 CR41s, 3 CR42s, 2 CR43s, 2 CR44s, 2 CR45s.

20-Behemoth Eagle, Behemoth Gorilla
21-Divine Wolf^, Divine Horse^, Divine Shark^, Hulk types^, Doomspeaker^, Toxic Waste Monster^, Pseudonatural Troll, Mu Spore, Mithral Golem*, Chichimec, 1st sign of Quasi-Dieties/Abominations
22-Aberration World Fey^, Nephwracks the Bodaks of Divine Sparks^, Living Bulletstorm Cannon^, Dhole^, Thorciasid, Ha-Naga, Anaxim, Sound of Silence Abomination^
23-Sentient Disease^, Ancient Baatorians^, Jabberwocky^, Comet Dyrad^, Winterwight, Ruin Swarm, Lavawight, Adamantine Golem*, Brachyurus
24-X-77 Wyvern Flying Golem^, Demilich, Quirk*, Vemiurge, Sarap*, Sirrush, Tayella, Stone Colossus, Manifestation of Natural Disasters^, 1st sign of Demigods
25-Elder Trent, Hunefer, Hoary Hunter and Steed, Uranium Golem*, Lesser Neutronium Golem*, Gloom, Phane, True Tarrasque
26-Truths True Angel^, Hecatonoculus (Beholder)^, Shadow Of The Void, Shape Of Fire, Neh-Thalggu (Brain Collector), Infernal, Worm That Walks, That Which Eats Everything^
27-Cthulhu^, Katamari Ooze^, Dr. Who Angels^, Godforged^, God Maggots eat God Corpses^, Aboleth Overmind^, Uvuudaum, Gibbering Orb
28-Swords True Angel^, The Unshaped Fey^, Excellithid (Illithid)^, Prismasaurus, leShay, Three-Headed Sirrush, Flesh Colossus
29-Erythreon the Vampire Blood God/Ultimate^, Evolution Fey^, Shub-Niggurath^, 2D Animated Sword^, Grails True Angel^, Lesser Godslayer Tyranid^, Hagunemnon (Protean), 1st sign of Lesser Deities
30-Singing LCL Ooze^, FF's Warmachine^, Fleshing Experimenters from the "Outside"^, Death Reaper^, Elder Titan, Genius Loci, Atropal
31-Strangelet Ooze^, Planar Tapeworm^, 1D Cosmic String^, Wraths True Angel^, Hands True Angel^, Dream Larva
32-Negalich the Bodiless Lich^, Weapons of Fire/Water/Air/Earth^, Umbral Blot (Blackball)
33-0D Point of Fire-Starting/Gravity Crushing of Animal Int, Rust Monster for Matter^, Weapons of Life/Death^, Living Vault, Iron Colossus
34-Spirit of a Death World Fey^, Missing No.^, Glories True Angel^, Godslayer Tyranid^, Phaethon
35-Mysteries True Angel^, Four Horsemen War/Pestilence/Famine/Death^
36-All Primal Elementals, Xixecal, 1st sign of Intermediate Dieties
37-Cogent the World Flayer Elder Brain^, Slaadi Lords, Inevitable Lords, Throne True Angel^
38-King of Fire/Water/Air/Earth^
39-Greater Godslayer Tyranid^, King of Life/Death^, Devastation Spider
40-Starchild^, Semilir the Volcano Turtle/Lavos Mini^, Devastation Centipede
41-Cosmic Servitors/Elementals^, Crown True Angel^, Devastation Scorpion
42-Fateweavers who force fate on track^, Universal Macrobe/Galactus^, Devastation Beetle
43-Stareater^, Yog-Sothoth^
44-Neverborn aka Primordial^, Hecatoncheires
45-The Uber Tarrasque Thing^, 1st sign of Greater Dieties

Dragons-Force Dragon, Prismatic Dragon, Olympus Dragons, Lethus Dragons

Templates-True Legendary +20, Demilich, Quasi-Diety, Demigod, Lesser Diety, Intermediate Diety, Greater Diety, Overdiety, Perfected (law), Proteus (chaos), Exalted (good), Vileborn (evil), Worm That Walks, N-Dimensional

Subtypes-Avatar (nature), Abomination, Epic, Diety, Cosmic

Monsters will mostly follow MLET, but I'll relax it a bit for epic, up to 150%.

Introduce the d20, d30, d50, and d100 HDs. These are mainly for monsters. Also make the Extraordinary Health a glossary term as many will need max hp.

PC Alterations

Minimum saving throw is 1/2 your level, so at 21st you have a +10. Your base save is unchanged and you can't count for feats without the save to back it up. With this you have a roughly 50% success rate on low DCs and a 5% success on high DCs. Though some may be encouraged to "forget your Will save, I'm covered" or the like, it's a bad idea as any compitent caster will own you, and the minimum merely saves you from being destroyed by poor DCs. Sometimes.

BAB is gained as normal, number of attacks are capped at four regardless.

Saves are as normal. As above, you have a minimum save regardless how low your saving throws go.

Pseudo-divine ranks are gained, actual divine ranks are based on the divine templates. In terms of rank vs rank power, 1 real divine rank = 4 fake divine ranks and you start with 1, so level 40 characters have 6 ranks, aka they are Lesser Gods. Its possible through items, artifacts, feats, and the like, to gain a higher rank, which may work in play when having god vs god battles and activating or using certain items.

Class Alterations

Epic classes are completely rejiggered and BAB and saves are applied.

Spellcasters automatically gain Improved Spell Capacity. Initiators automatically gain Dynamic Potential. Fighters and mundanes get, well, see below.

EITHER: You gain a bonus based on the number of mundane levels + spellcasting levels + initiating levels... OR: The epic levels of base classes gain bonuses appropriate for rebalancing. Wizards get Improved Spell Capacity, ya. Fighters get +20 to deathkill checks, laser eyes, nuclear breath, and quantum distortion armor. The fighters get rewarded for slogging through it all, and in the end, it should end up rogue universally, ideally.

Item Alterations

The x10 cost is removed. Epic items are instead only able to be used by epic creatures or a sufficient divine rank, or a really high UMD to employ pre-epic. Realistically speaking the only pre-epic use of epic items you can afford will be in stupidly high UMD checks. And I may remove that aspect, making it impossible pre-epic. This restriction is not applied for artifacts, which are DM Fiat anyway.

Probably going to be repricing or replacing a lot of things in general.

Adventuers

21-25: Oh no, goblins balors have stolen the caravan phantom train full of gold petitioners, and the mayor seraphims have called in adventurers to go recover it and stop the evil.

26-30: The princess of the kingdom Goddess of Plot Devices has been kidnapped by the evil dragon Demogorgon. Go save her and save the kingdom upper plane.

31-35: You've uncovered a plot to summon the World of Nightmares into the world the multiverse, which will surely end with disaster. Stop them while figuring out who the spy is in the ranks of the kingdom Gods. In the end you have to kill a balor Asmodeus.

36-40: Godzilla appears H'lysh't the Ender of Worlds appears and is consuming everything. Save the world multiverse or everyone will die.

Fluff and Other

Becoming epic is a process, much like going super saiyan. You don't merely level up, you earn it. Part of the earning is linking yourself up to something that gives you your epic. A god gives it to you. A plane. The will of the people. Sheer willpower. Etc. Part of this also introduces the Divine Pact, which basically states why gods don't go mucking around in human affairs like they used to. Mucking around gets you attention of Things-Bigger-Than-You, and there's always something bigger. Gods are, after all, the nukes of the world. This does not prevent them from living on the material, but adventures no longer really take place there.

On that note, related factions. The forces of heaven, the forces of hell, the forces of the abyss, the forces of chaos, the forces of order, nature itself, the concept of balance, the far realm forces, the elemental forces (split into 6 groups), the feywild forces (related to the forces of chaos, but... different), and the Universal forces of the Astral and Shadow.

The God-Material, an alternate plane of the material which gods jaunt around. The cities are often nothing compared to the things you find on the God Material. The "material" for epic games. Only gods and epics can access it, and can do so via gates or at higher levels naturally.

God levels are templates, much in the way of Immortals Handbook, but I rejigger it. Actual quasidiety will start off as LA 1 but only able to be taken by epic creatures, with epic based on ECL rather than HD to prevent cheesey use of high RHD creatures, as well as to be fair to those with LA. These "epic templates" might not even run off LA, maybe I'll do it by XP loss like necropoliton. The higher levels are probably expodential... demigod at LA 2, then LA 4, then LA 8, and so forth. Thinking more on the subject later.

Skill modification- DC 50 to UMD things for artifacts, like race.

Epic Spells

The fate of spells and epic spells to make...

Epic Spell Descriptions

  • Animus Blast- This is just Fell Animate Fireball. Revamp or remove.
  • Animus Blizzard- Same thing, but as an aura. Revamp or remove.
  • Contingent Resurrection- Make the restoration instant. Autolife is a fine epic spell.
  • Create Living Vault (Ritual)- Living vaults should be crafted as normal. Remove.
  • Crown Of Vermin- This was always an interesting if unbalanced effect. Revamp.
  • Damnation- The effect is nonepic but the idea is. Maybe if it was more like Familicide in its effect... Revamp.
  • Demise Unseen- Nonepic crunch, epic fluff. Make it a living being under control hosting a dead spirit so they can go "I'll show you my REAL form" and flip out and kill things. Also, make it stronger. Revamp.
  • Dire Winter- This needs to cause a global catastrophe, not Control Weather. Revamp.
  • Dragon Knight (Ritual)- Redundant with Dragon Strike. Remove.
  • Dragon Strike (Ritual)- Always thought the names were mixed up. Can be good, in the sense of summoning an ARMY of dragons. This is a ritual spell if any though. Revamp.
  • Dreamscape- This is psionic shadow walk. Why is this an epic spell? Remove.
  • Eclipse-Good fluff, bad crunch. I can do better. Revamp.
  • Eidolon-Ripe for abuse. Just use Simulacrum. Remove.
  • Enslave (Ritual)-This is just slow dominate. This should enslave the (weak) minds of nations. Revamp.
  • Epic Counterspell- Pitiful. This should make some auto-counterspelling ward. Revamp.
  • Epic Mage Armor- As much as I like numbers, we can do better than this, and casters don't need more AC. Remove.
  • Epic Repulsion- Name is unfitting, this should blast your opponents X distance away, and keep them there. My inspiration is Deus from Asura's Wrath giving Olga the Divine Backhand of God. Revamp.
  • Epic Spell Reflection- Not bad, needs polish. Revamp.
  • Eternal Freedom-Make nonpermenant and then apply to many more effects. Play up the unable to stop moving juggernaut thing. Revamp.
  • Greater Spell Resistance- You got to be kidding me. Remove.
  • Greater Ruin- Its just disintegrate. Remove.
  • Hellball- This isn't much of a "hell"ball, and not very interesting either. Remove.
  • Kinetic Control-Somehow this seems non-epic, but the idea of physical damage immunity is appealing. Still, probably more trouble to balance than its worth. Consider some sort of DR/resistance granting ability which only applies to things much weaker than you. Remove.
  • Let Go Of Me- Not a bad effect but needs more applications and flash bang beyond just damage. How about blowing the enemy away? Revamp.
  • Living Lightning-Living spells are cool, but this needs help. Revamp.
  • Lord Of Nightmares-Interesting but needs monsters completed first to see its viability. Pending.
         o Mass Frog- Epic casters are far beyond parlor tricks.  How about cursing an entire race instead?  I'll make that, and kill this.  Remove.
  • Momento Mori- Just a SoD. Remove.
  • Mummy Dust- Not enough interesting fluff to maintain. Remove.
  • Nailed To The Sky- This was always awesome. Just needs some better revamping and expanding to all sorts of binding-esque opportunities. Revamp.
  • Origin Of Species: Achaierai- I need to redo the entire origin of species concept, but it will remain. Revamp.
  • Peripety- Good concept, bad execution. Revamp.
  • Pestilence- Another good concept, bad execution. Consider diseases worsening as the casting time continues, ala the approach of some elder evil. Revamp.
  • Rain Of Fire- Terrible. Well, the slow-damage-over-time can be done, but it needs to be done better than this. Turn into some wasteland-creating spell with more malificient effects. Revamp.
  • Raise Island- Terraforming is awesome. This spell is not awesome. I will make it awesome. Revamp.
  • Ruin-A bad disintegrate. Remove.
  • Safe Time-I prefer "character shunted, covered in smoke for 1 round before revealing he survived". Revamp.
  • Soul Dominion-ASSUMING DIRECT CONTROL. Acceptable, just polish. Revamp.
  • Soul Scry-It's just Greater Scry. Remove.
  • Spell Worm-Seems to work better as a longer lasting curse with tweaked crunch. Revamp.
  • Summon Behemoth-No, though "Summon Specific X" including Summon Tarrasque should be considered. Remove.
  • Superb Dispelling- Really, Greater Dispel Magic should be uncapped instead, rendering this needless. Remove.
  • Time Duplicate-Too confusing. Remove.
  • Vengeful Gaze Of God-A really strong disintegrate, but still needs more, like a huge area or something of note. This is a orbital death ray after all. Revamp.
  • Verdigris-As a city destroyer, it's ok, but seems more like Druid 9. Revamp or remove.
  • Verdigris Tsunami-As before, but more. Still needs something beyond damage. Keep only this or the former. Revamp or remove.

In addition I'm making my own which include...

  • Mass Interplanetary Travel Options
  • Minor Time Travel, largely for purposes of plot device.
  • Planet Movement. Always knew World Dominators were overpowered bullshit.
  • Summon Elder Evil. For the suicidal.
  • Fatal Supersaiyan. Gain superpowers, die and die for good.
  • Familicide.
  • Always Reincarnate and be impossible to bind for good. You're like Ganon now.
  • Alter Reality, a sort of Mass Wish. Restricted to mostly fluff purposes, as the focus is on wide effect.
  • Animate Land into Genius Loci type thing.
  • Cut the planet in half. For really high level.
  • Cut canyons into the earth. For less high level.
  • Major but more general terraforming. Turn Mars into a garden.
  • Save crystal. Pull off a saved game state. Pricy to keep doing over and over.
  • Summon Specific X, like the Tarrasque.
  • Cursing entire races. Because Mass Frog blows my balls.
  • Crash two planes together, generate mal'X effect.
  • Make a black hole.
  • Make a nuke for a huge explosion (Megaton).
  • Make antimatter for a huger explosion.
  • Destroy a planetary object with a Death Star laser.
  • Voltron Fusion.
  • Infinite Bear Cannon. Just.... infinite bear cannon.